1. NOT EU RELATED Re: A Dot on the Map

But there are many more North Americans and Europeans on the list than the
"dot on the map" country smile

Anyways, Jiri, you're wrong. England is twice as big as New Zealand (or
something like that). For New Zealand is two islands, not one (if you count
N. Ireland, 2 for GB). Ireland is probably larger than the GB island.

- Nate

----------
> From: jiri babor <jbabor at PARADISE.NET.NZ>
> To: EUPHORIA at LISTSERV.MUOHIO.EDU
> Subject: Re: A Dot on the Map
> Date: September 29, 1998 6:21 AM
>
>  F. Dowling:
> >Christchurch here. I believe jiri is too. Almost enough for a New
Zealand
> >Euphoria group, or as we would say, aye?
>

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2. Re: NOT EU RELATED Re: A Dot on the Map

>But there are many more North Americans and Europeans on the list than the
>"dot on the map" country smile
What's your point?

>Anyways, Jiri, you're wrong. England is twice as big as New Zealand (or
>something like that).
>For New Zealand is two islands, not one
>(if you count N. Ireland, 2 for GB).

constant WALES = 1
constant SCOTLAND = 2
constant ENGLAND = 4

constant UK = WALES + SCOTLAND + ENGLAND

constant NEW_ZEALAND = 4

if (ENGLAND > NEW_ZEALAND) then
        puts(1,"England is of larger than New Zealand")
end if

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3. Re: NOT EU RELATED Re: A Dot on the Map

Ya know, I really think the listserv should try to stick to topic, but I can't
let lies be propagated.
Plus, my favorite camp counselor was from New Zealand.
So, at Nate's prompting, I went to the CIA homepage, and recovered this little
information:

New Zealand
total: 268,680 sq km
land: 268,670 sq km
water: 10 sq km

United Kingdom
total: 244,820 sq km
land: 241,590 sq km
water : 3,230 sq km

corroborating info is at:


But, more applicable stuff:

I'm seriously considering trying to implement a game I've been thinking about,
but I'm still lost.
I have no idea how to set about doing a large project.  Should I do it all with
.e files?  How
do i make sure the sound and mouse and graphics and keyboard all work
together?  Well,
those are mainly just programming problems.  I guess what I'm really interested
in is the
organization aspect -- how do programmers set up large progs so that it all
comes together
when you actually punch out the code?

snortboy

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4. Re: NOT EU RELATED Re: A Dot on the Map

>I'm seriously considering trying to implement a game I've been thinking
about,
>but I'm still lost.
>I have no idea how to set about doing a large project.  Should I do it all
with
>.e files?  How
>do i make sure the sound and mouse and graphics and keyboard all work
>together?  Well,
>those are mainly just programming problems.  I guess what I'm really
interested
>in is the
>organization aspect -- how do programmers set up large progs so that it all
>comes together
>when you actually punch out the code?


I kinda always manage to burry myself in over organizing something, so only
the work that I completely dont organize actually gets finished. (Mazer,
Clone, etc.)

You dont need multiple .e files IMHO.
I would start with figuring out what the problems are gonna be.. ( how am I
gonna do graphics, how sound, how ai). And try to write all kinds of small
engines, or use other engines. And write a small game engine on top. Just
with that behaviour that you need. And in the end, you can combine all those
prototypes together into a program. Maybe just put it all in one .ex file or
in multiple .e files.
In other words, start small. Make a routine to handle collision detection,
for example. Try to figure out how your game environment is timed. Sprite
needs to be updated x many times per sec, ai needs to be done every sec,
etc.
A routine to handle all the sprites drawing.
Etc. Lots of small and small pieces.
Its safer, and you get a chance to test every small part of your game.

Ralf

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