1. NOT EU RELATED Re: A Dot on the Map
- Posted by Nate Brooman <nateb at LOG.ON.CA> Sep 29, 1998
- 584 views
But there are many more North Americans and Europeans on the list than the "dot on the map" country Anyways, Jiri, you're wrong. England is twice as big as New Zealand (or something like that). For New Zealand is two islands, not one (if you count N. Ireland, 2 for GB). Ireland is probably larger than the GB island. - Nate ---------- > From: jiri babor <jbabor at PARADISE.NET.NZ> > To: EUPHORIA at LISTSERV.MUOHIO.EDU > Subject: Re: A Dot on the Map > Date: September 29, 1998 6:21 AM > > F. Dowling: > >Christchurch here. I believe jiri is too. Almost enough for a New Zealand > >Euphoria group, or as we would say, aye? >
2. Re: NOT EU RELATED Re: A Dot on the Map
- Posted by "F. Dowling" <dobehe at NETTAXI.COM> Jun 30, 1998
- 571 views
>But there are many more North Americans and Europeans on the list than the >"dot on the map" country What's your point? >Anyways, Jiri, you're wrong. England is twice as big as New Zealand (or >something like that). >For New Zealand is two islands, not one >(if you count N. Ireland, 2 for GB). constant WALES = 1 constant SCOTLAND = 2 constant ENGLAND = 4 constant UK = WALES + SCOTLAND + ENGLAND constant NEW_ZEALAND = 4 if (ENGLAND > NEW_ZEALAND) then puts(1,"England is of larger than New Zealand") end if
3. Re: NOT EU RELATED Re: A Dot on the Map
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Sep 29, 1998
- 563 views
Ya know, I really think the listserv should try to stick to topic, but I can't let lies be propagated. Plus, my favorite camp counselor was from New Zealand. So, at Nate's prompting, I went to the CIA homepage, and recovered this little information: New Zealand total: 268,680 sq km land: 268,670 sq km water: 10 sq km United Kingdom total: 244,820 sq km land: 241,590 sq km water : 3,230 sq km corroborating info is at: But, more applicable stuff: I'm seriously considering trying to implement a game I've been thinking about, but I'm still lost. I have no idea how to set about doing a large project. Should I do it all with .e files? How do i make sure the sound and mouse and graphics and keyboard all work together? Well, those are mainly just programming problems. I guess what I'm really interested in is the organization aspect -- how do programmers set up large progs so that it all comes together when you actually punch out the code? snortboy
4. Re: NOT EU RELATED Re: A Dot on the Map
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Sep 29, 1998
- 620 views
- Last edited Sep 30, 1998
>I'm seriously considering trying to implement a game I've been thinking about, >but I'm still lost. >I have no idea how to set about doing a large project. Should I do it all with >.e files? How >do i make sure the sound and mouse and graphics and keyboard all work >together? Well, >those are mainly just programming problems. I guess what I'm really interested >in is the >organization aspect -- how do programmers set up large progs so that it all >comes together >when you actually punch out the code? I kinda always manage to burry myself in over organizing something, so only the work that I completely dont organize actually gets finished. (Mazer, Clone, etc.) You dont need multiple .e files IMHO. I would start with figuring out what the problems are gonna be.. ( how am I gonna do graphics, how sound, how ai). And try to write all kinds of small engines, or use other engines. And write a small game engine on top. Just with that behaviour that you need. And in the end, you can combine all those prototypes together into a program. Maybe just put it all in one .ex file or in multiple .e files. In other words, start small. Make a routine to handle collision detection, for example. Try to figure out how your game environment is timed. Sprite needs to be updated x many times per sec, ai needs to be done every sec, etc. A routine to handle all the sprites drawing. Etc. Lots of small and small pieces. Its safer, and you get a chance to test every small part of your game. Ralf