Re: A Crash Course In Game Design and Production

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...
>> palette of your game in a file and then make PSP adapt an image with a
>> different palette to this previously saved palette almost without
losing
>> quality (depending on the difference between the two palettes, off
course)
>> and you can change each RGB values of a color, etc...
>cool, but how does it work with animations?  can you load in 50 frames
and
>have it generate a optimal palette for the animation?  I haven't played
>with it.
>Michael Packard

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Ricardo Niederberger Cabral
rnc at infolink.com.br

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