Re: A Crash Course In Game Design and Production
- Posted by Ricardo Niederberger Cabral <rnc at INFOLINK.COM.BR> Aug 01, 1997
- 836 views
... >> palette of your game in a file and then make PSP adapt an image with a >> different palette to this previously saved palette almost without losing >> quality (depending on the difference between the two palettes, off course) >> and you can change each RGB values of a color, etc... >cool, but how does it work with animations? can you load in 50 frames and >have it generate a optimal palette for the animation? I haven't played >with it. >Michael Packard --- Ricardo Niederberger Cabral rnc at infolink.com.br