RE: The best grafix engine for my project

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> -----Original Message-----
> From: Ray Smith [mailto:smithr at ix.net.au]
> Subject: RE: The best grafix engine for my project
>
>
>
> Lewis Townsend wrote:
> > That's the second vote I've heard for EuAllegro.
> > The reason I passed over it in my initial scan for gfx libs
> is because
> > its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps
> > Allegro. But since it's obviously so popular I'll check into it.
>
> I think putting the words "euAllegro" and "popular" in the
> same sentance
> is probably a little dangerous ;)
> Saying that I don't think there are many people around making
> games in
> Euphoria anymore.

If by "games" you mean ones with extensive graphic animations, I'd say you a
correct. However, if the term "game" is expanded to include other forms of
computer games then you may not be so correct. I'm just putting the
finishing touches to a text-based RPG system that consists of a 'compiler'
and 'runtime' engine for Role Playing Games that use text as the primary
display for users, rather than animated graphics.

Actually the game system is finished and I'm 20-30% finished a demo game for
it. It'll be sent to RDS in either three days or in 24 days (got some
vacation time coming up).

--
Derek

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