RE: The best grafix engine for my project
- Posted by "Derek Parnell" <ddparnell at bigpond.com> Jan 07, 2004
- 384 views
> -----Original Message----- > From: Ray Smith [mailto:smithr at ix.net.au] > Subject: RE: The best grafix engine for my project > > > > Lewis Townsend wrote: > > That's the second vote I've heard for EuAllegro. > > The reason I passed over it in my initial scan for gfx libs > is because > > its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps > > Allegro. But since it's obviously so popular I'll check into it. > > I think putting the words "euAllegro" and "popular" in the > same sentance > is probably a little dangerous ;) > Saying that I don't think there are many people around making > games in > Euphoria anymore. If by "games" you mean ones with extensive graphic animations, I'd say you a correct. However, if the term "game" is expanded to include other forms of computer games then you may not be so correct. I'm just putting the finishing touches to a text-based RPG system that consists of a 'compiler' and 'runtime' engine for Role Playing Games that use text as the primary display for users, rather than animated graphics. Actually the game system is finished and I'm 20-30% finished a demo game for it. It'll be sent to RDS in either three days or in 24 days (got some vacation time coming up). -- Derek