RE: The best grafix engine for my project
- Posted by "Derek Parnell" <ddparnell at bigpond.com> Jan 06, 2004
- 395 views
> -----Original Message----- > From: Lewis Townsend [mailto:Keroltarr at hotmail.com] > Subject: The best grafix engine for my project > > > > Howdy folks, > > Ok, I have evaluated DirectE. > It looks rather structurally restrictive. > You gotta put stuff in specific procecures like init, display, etc. > This is perfect for making graphics demos but I need to make a game; > complete with gui shell etc. DE also has its own DLL file so > I think it > must be a wrapper of a wrapper. If I'm not mistaken, recent > versions of > Euphoria do not require this setup for DLLs any more. > > Really all I need is a 2D graphics engine. The project I'm working > on is going to be a tile/sprite based game. It should look a > little like > Diablo(II), Arcanum, Fallout, etc. So I dont need Direct3D > capability. I > just need fast 2D blitting capabilities with all the > trimmings (such as > transparency, stretching, etc.). > > Question: does Win32Lib have this capability? I know it has some > blitting routines. That would make doing the gui a lot easier but its > got to be fast (blitting) as I'm going to do alot of transblitting to > create 1 sprite. I'm using a compositing system where the arms, legs, > torso, and head of a character are all separate images so I > need plenty > of speed. Win32lib does have transparent blitting and stretching plus you can use the API routines as well. It is NOT the fastest nor has anything like DirectX capability. I have almost finished writing a little game demo for the next release that uses animated sprites etc, and that runs very smoothly. However, for serious animated games, you would be better getting something a bit faster. -- Derek