RE: The best grafix engine for my project

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> -----Original Message-----
> From: Lewis Townsend [mailto:Keroltarr at hotmail.com]
> Subject: The best grafix engine for my project
>
>
>
> Howdy folks,
>
> Ok, I have evaluated DirectE.
> It looks rather structurally restrictive.
> You gotta put stuff in specific procecures like init, display, etc.
> This is perfect for making graphics demos but I need to make a game;
> complete with gui shell etc. DE also has its own DLL file so
> I think it
> must be a wrapper of a wrapper. If I'm not mistaken, recent
> versions of
> Euphoria do not require this setup for DLLs any more.
>
> Really all I need is a 2D graphics engine. The project I'm working
> on is going to be a tile/sprite based game. It should look a
> little like
> Diablo(II), Arcanum, Fallout, etc. So I dont need Direct3D
> capability. I
> just need fast 2D blitting capabilities with all the
> trimmings (such as
> transparency, stretching, etc.).
>
> Question: does Win32Lib have this capability? I know it has some
> blitting routines. That would make doing the gui a lot easier but its
> got to be fast (blitting) as I'm going to do alot of transblitting to
> create 1 sprite. I'm using a compositing system where the arms, legs,
> torso, and head of a character are all separate images so I
> need plenty
> of speed.

Win32lib does have transparent blitting and stretching plus you can use the
API routines as well. It is NOT the fastest nor has anything like DirectX
capability. I have almost finished writing a little game demo for the next
release that uses animated sprites etc, and that runs very smoothly.
However, for serious animated games, you would be better getting something a
bit faster.

--
Derek

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