RE: The best grafix engine for my project
- Posted by Ray Smith <smithr at ix.net.au> Jan 06, 2004
- 356 views
Lewis Townsend wrote: [snip] > Really all I need is a 2D graphics engine. The project I'm working > on is going to be a tile/sprite based game. It should look a little like > > Diablo(II), Arcanum, Fallout, etc. So I dont need Direct3D capability. I > > just need fast 2D blitting capabilities with all the trimmings (such as > transparency, stretching, etc.). Hi Lewis, I'll plug my wrapper library :) ... euAllegro (I wrapper for Allegro - http://alleg.sourceforge.net) with added libraries for: * Pixel Perfect Collision Detection (PPCol), * MOD playback (JGMOD), * MP3 playback (ALMP3), and * Tile Library (Mappy) I haven't done anything with euAllegro for quiet some time but I imagine it's still stable. It would be pretty easy to download the most recent Allegro sources and recompile the whole thing to bring it up to date. The full sources and binary libs (DLL's) can be downloaded from http://rays-web.com . NOTE: I no longer maintain any of my Euphoria libs and would be happy for anyone to take over maintenance / enhancements. I'll help anyone interested where I can. Regards, Ray Smith http://rays-web.com