RE: The best grafix engine for my project

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Lewis Townsend wrote:
> That's the second vote I've heard for EuAllegro.
> The reason I passed over it in my initial scan for gfx libs is because 
> its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps 
> Allegro. But since it's obviously so popular I'll check into it.

I think putting the words "euAllegro" and "popular" in the same sentance 
is probably a little dangerous ;) 
Saying that I don't think there are many people around making games in 
Euphoria anymore.

The wrapper on a wrapper thing shouldn't worry anyone these days.
Mostly it would just mean 3 simple calls instead of 1 (if you 
accessed DirectX directly!)
The Euphoria wrapper is very thin ... just enough to call C libs ...
and the Allegro wrapper is very thin on top of DirectX.  
There are alot of other things Allegro provides separate from DirectX
which gives it added value.

Regards,

Ray Smith
http://rays-web.com

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