Re: The best grafix engine for my project
- Posted by EUPHORiCK <euphoric at cklester.com> Jan 07, 2004
- 425 views
Lewis Townsend wrote: >That's the second vote I've heard for EuAllegro. >The reason I passed over it in my initial scan for gfx libs is because >its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps >Allegro. But since it's obviously so popular I'll check into it. > > Well, I'm sure it's fast enough for your 2D needs. Check out some of Ray's demo games. The other graphics package I'm impressed with is mic's OpenGL stuff. If only I had more time!!! :/ >LewyT > >PS BTW CK if you used EuAllegro for a prototype what did you use for the >end product? > > My own specially created cross-platform graphics package. It works on Windows, Linux/FreeBSD, and I've had limited success on MacOSX. I've also got some primitives working with AmigaOS 4.x. Oh, it's not April 1 yet. Nevermind. I'm "in the process" of converting the code so that I'll be able to "plug-in" a graphics manager; that way, I should be able to easily port it across platforms, etc., and I can use OpenGL, EUallegro, whatever... Regardless, there is no end product as of this date. :) -ck