Re: The best grafix engine for my project

new topic     » goto parent     » topic index » view thread      » older message » newer message

Lewis Townsend wrote:

>That's the second vote I've heard for EuAllegro.
>The reason I passed over it in my initial scan for gfx libs is because 
>its a wrapper of a wrapper. Allegro wraps DX and EuAllegro wraps 
>Allegro. But since it's obviously so popular I'll check into it.
>  
>
Well, I'm sure it's fast enough for your 2D needs. Check out some of
Ray's demo games.

The other graphics package I'm impressed with is mic's OpenGL stuff. If
only I had more time!!! :/

>LewyT
>
>PS BTW CK if you used EuAllegro for a prototype what did you use for the 
>end product?
>  
>
My own specially created cross-platform graphics package. It works on
Windows, Linux/FreeBSD, and I've had limited success on MacOSX. I've
also got some primitives working with AmigaOS 4.x. Oh, it's not April 1
yet. Nevermind.

I'm "in the process" of converting the code so that I'll be able to
"plug-in" a graphics manager; that way, I should be able to easily port
it across platforms, etc., and I can use OpenGL, EUallegro, whatever...

Regardless, there is no end product as of this date. :)

-ck

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu