Re: sfx2.e bug

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At 04:57 AM 5/15/97 -0500, you wrote:
>
>---------------------- Information from the mail header -----------------------
>Sender:       Euphoria Programming for MS-DOS <EUPHORIA at
>MIAMIU.ACS.MUOHIO.EDU>
>Poster:       Jacques Deschenes <desja at QUEBECTEL.COM>
>Subject:      sfx2.e bug
>-------------------------------------------------------------------------------
>
>  Hi Everyone,
>
>    Those of you who are using sfx2.e beware that the part of code that
>detect the
>sound card IRQ is buggy.  Micheal Packard reported me that it disrupt is
network
>communication and hang up the system.
<snip>
>Jacques Deschenes
>Baie-Comeau, Quebec
>Canada
>desja at quebectel.com
>

I think that you will find that EVERY single sound blaster autodetect
routine will
hang the system if there are network cards present and/or in use.  If you
read the
manuals for some of the new games, where they discuss the soundcard settings,
you will see warnings not to use the autodetections if the computer has a
network
card in it.
So, it's not suprising that Mr. Packard is having dificulties with your
program.  It's
just a sad fact of life that network cards and Sound Blasters don't like
each other.
<grin>

James A. Powell

P.S.  If you do find a way to autodetect a SB card in a computer that has a
network
card with 100% accuracy and without crashing the system, it could possibly
be worth some money to game companies.  Then again, maybe not.  ;)

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