Re: sfx2.e bug
- Posted by James Powell <Wizard at DJO.COM> May 15, 1997
- 812 views
At 04:57 AM 5/15/97 -0500, you wrote: > >---------------------- Information from the mail header ----------------------- >Sender: Euphoria Programming for MS-DOS <EUPHORIA at >MIAMIU.ACS.MUOHIO.EDU> >Poster: Jacques Deschenes <desja at QUEBECTEL.COM> >Subject: sfx2.e bug >------------------------------------------------------------------------------- > > Hi Everyone, > > Those of you who are using sfx2.e beware that the part of code that >detect the >sound card IRQ is buggy. Micheal Packard reported me that it disrupt is network >communication and hang up the system. <snip> >Jacques Deschenes >Baie-Comeau, Quebec >Canada >desja at quebectel.com > I think that you will find that EVERY single sound blaster autodetect routine will hang the system if there are network cards present and/or in use. If you read the manuals for some of the new games, where they discuss the soundcard settings, you will see warnings not to use the autodetections if the computer has a network card in it. So, it's not suprising that Mr. Packard is having dificulties with your program. It's just a sad fact of life that network cards and Sound Blasters don't like each other. <grin> James A. Powell P.S. If you do find a way to autodetect a SB card in a computer that has a network card with 100% accuracy and without crashing the system, it could possibly be worth some money to game companies. Then again, maybe not. ;)