sfx2.e bug

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Hi Everyone,

    Those of you who are using sfx2.e beware that the part of code that
detect the
sound card IRQ is buggy.  Micheal Packard reported me that it disrupt is network
communication and hang up the system.  I don't have access to a network computer
to test it. I will have hard time to figure what getting wrong unless I get
some help
from as many people as possible for debugging.   If some of you want to help
me, send
me an e-mail and I will send you a debug version of sfx2.e.  It will produre
a log file
that you will have just to send me back.  The problem happen only if BLASTER
environment variable is absent.


Jacques Deschenes
Baie-Comeau, Quebec
Canada
desja at quebectel.com

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