1. My game Vector... need playtesters

Well, I pretty much have all but one (very super rare only happened once
in months of lots of playing) bug out of my Asteroids clone, Vector. (I'm
not even sure where that bug is... It only happened once. since Euphoria
isn't registered I can't tell if it is from KEYREAD.E or whatever.... I
need to get a job. [Hey, I'm only 16 and in school... okay, not the best
excuse.. :) ], besides, I was playing the shrouded .EXE version... I
wouldn't know where it was anyway! :)

Anyway, if anybody is interested in playtesting for final tweaking before
I send a demo to be put on the Recent Contributions Page just ask... I
would like to have the game to be a little more balanced so I need
somebody other than me to do it. It also needs some optimization,
currently it needs a 486/66 for decent performance. And the manual might
need a little work. And maybe a real name, a long time ago (before
Euphoria), I created a little Qbasic demo that had a stupid looking ship
in vector graphics that could fly around and shoot (but the input was
horrible, no KEYREAD.E! :), and I copied that VECTOR.BAS to VECTOR.EX...
And I'm not good with naming things. Currently, my spell checker is
SPELL, my very early (still working on AI) racing game is RACE, etc...

I also have an idea I'd like input on:
Codeware. Sorta like Shareware, sorta like Freeware. If you want further
development in the game, send me ideas or help with the code (since it is
released non-shrouded.) That way I know that people other than me
actually like the game and want to see it get even better.

The current features in the game are:
Pretty cool AI (I just upgraded it so it really needs tweaking to get the
difficulty right... seems just a little hard, but I absolutely REFUSE to
make it dumber... I want the AI to be as smart as possible, and not cheat
at all to defeat the player.)

3 Powerups (Rapidfire, spreadfire and bombs), I need more ideas for more
of them.

High scores (Yeah, yeah, easy to do, but they are there!)

Addictive gameplay. Well, for me at least... I'd like more input on that
though... the main reason I've posted this message! :)

Okay, so all 3 of you that are least bit interested in the game can hit
the reply button now... :)

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2. Re: My game Vector... need playtesters

Hi
I would like to play your game.Can you send it to
mosley01 at geocities.com
because on juno you can not do attachments.
Thanks

In Christ
David Mosley
david08 at juno.com

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3. Re: My game Vector... need playtesters

Mr. Pilkington, you can send your demo to me. I'll playtest it like it's
never been playtested before. (What does that mean?)

Send to: cklester at flash.net

Thanks in advance!
ck


-----Original Message-----
From: Euphoria Programming for MS-DOS
[mailto:EUPHORIA at MIAMIU.ACS.MUOHIO.EDU]On Behalf Of Robert B Pilkington
Sent: Thursday, April 23, 1998 5:13 PM
To: Multiple recipients of list EUPHORIA
Subject: My game Vector... need playtesters


Well, I pretty much have all but one (very super rare only happened once
in months of lots of playing) bug out of my Asteroids clone, Vector. (I'm
not even sure where that bug is... It only happened once. since Euphoria
isn't registered I can't tell if it is from KEYREAD.E or whatever.... I
need to get a job. [Hey, I'm only 16 and in school... okay, not the best
excuse.. :) ], besides, I was playing the shrouded .EXE version... I
wouldn't know where it was anyway! :)

Anyway, if anybody is interested in playtesting for final tweaking before
I send a demo to be put on the Recent Contributions Page just ask... I
would like to have the game to be a little more balanced so I need
somebody other than me to do it. It also needs some optimization,
currently it needs a 486/66 for decent performance. And the manual might
need a little work. And maybe a real name, a long time ago (before
Euphoria), I created a little Qbasic demo that had a stupid looking ship
in vector graphics that could fly around and shoot (but the input was
horrible, no KEYREAD.E! :), and I copied that VECTOR.BAS to VECTOR.EX...
And I'm not good with naming things. Currently, my spell checker is
SPELL, my very early (still working on AI) racing game is RACE, etc...

I also have an idea I'd like input on:
Codeware. Sorta like Shareware, sorta like Freeware. If you want further
development in the game, send me ideas or help with the code (since it is
released non-shrouded.) That way I know that people other than me
actually like the game and want to see it get even better.

The current features in the game are:
Pretty cool AI (I just upgraded it so it really needs tweaking to get the
difficulty right... seems just a little hard, but I absolutely REFUSE to
make it dumber... I want the AI to be as smart as possible, and not cheat
at all to defeat the player.)

3 Powerups (Rapidfire, spreadfire and bombs), I need more ideas for more
of them.

High scores (Yeah, yeah, easy to do, but they are there!)

Addictive gameplay. Well, for me at least... I'd like more input on that
though... the main reason I've posted this message! :)

Okay, so all 3 of you that are least bit interested in the game can hit
the reply button now... :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]

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4. My game Vector... need playtesters

Hi Brian,

You asked for at least 3 playtesters, well since there are already 2
answers on the
listserv by now, count me in as number 3.

Ad

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5. Re: My game Vector... need playtesters

YOU Wrote:

>Anyway, if anybody is interested in playtesting for final tweaking
before
>I send a demo to be put on the Recent Contributions Page just ask... >
And the manual might need a little work. And maybe a real name
>And I'm not good with naming things. Currently, my spell checker is
>SPELL, my very early (still working on AI) racing game is RACE, >etc...
>
>I also have an idea I'd like input on:
>Codeware. Sorta like Shareware, sorta like Freeware. If you want
>further
>development in the game, send me ideas or help with the code (since >it
is
>released non-shrouded.) That way I know that people other than me
>actually like the game and want to see it get even better.
>
>The current features in the game are:
>Pretty cool AI (I just upgraded it so it really needs tweaking to get
the
>difficulty right... seems just a little hard, but I absolutely REFUSE
to
>make it dumber... I want the AI to be as smart as possible, and not
cheat
>at all to defeat the player.)
>
>3 Powerups (Rapidfire, spreadfire and bombs), I need more ideas for
more
>of them.

Hey, I would love to play test a game for you.  I'll send you mine when
it's playable(not even close yet).  The only thing wrong with this kind
of game is that it's been done so many times.  But (espectioaly if you
have a good strong AI) you could add lots of cool stuff to a game like
that to make it exceptional.  Here are a few suggestions:
1.  Add more power ups:  speed boost, invincibility, orbital gunposts,
etc...
2.  Add a level of strategy:  have specific goals for certain levels,
   capability to command "friendly" units (would be REALLY cool),
   add planets (if you haven't) with gravity, ground based defenses,
   make money and upgrade ship with better guns, manuvering jets,
   ect...
3.  Have more ships to buy, be able to go up in rank.
4.  Have different types of enemies (different species of aliens) who
   employ different strategies.

I wouldn't expect you to add all these features right away but they're
just some things for you to think about.  I especialy think that planets
with gravity and friendly units would be super cool.  So send me a
codeware copy of vector if you wish and I'll try it out and let you know
what I think... and if I have any more suggestions... blink

Regards
Lewis Townsend
LewisArt
keroltarr at hotmail.com


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6. Re: My game Vector... need playtesters

> Well, I pretty much have all but one (very super rare only happened once
> in months of lots of playing) bug out of my Asteroids clone, Vector. (I'm
> not even sure where that bug is... It only happened once. since Euphoria
> isn't registered I can't tell if it is from KEYREAD.E...

"Only happened once in months of lots of playing"...could be in
KEYREAD.E. A few months ago I found a bug in my routine and posted
an update to this list. I don't think there are any bugs left, I've
used it a lot myself. (I hope smile)

Regards,

Michael Bolin

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7. Re: My game Vector... need playtesters

Michael Bolin wrote:
>
> > Well, I pretty much have all but one (very super rare only happened
once
> > in months of lots of playing) bug out of my Asteroids clone, Vector.
(I'm
> > not even sure where that bug is... It only happened once. since
Euphoria
> > isn't registered I can't tell if it is from KEYREAD.E...
>
> "Only happened once in months of lots of playing"...could be in
> KEYREAD.E. A few months ago I found a bug in my routine and posted
> an update to this list. I don't think there are any bugs left, I've
> used it a lot myself. (I hope smile)
>
> Regards,
>
> Michael Bolin

No bugs, unless you count not verifying allocated memory to be nonzero...
(no, not, non, what?)  you know... like:

some_memory = allocate(123498612398)
if some_memory = 0 then
   puts(1, "error: out of memory!\n\n")
   puts(1, "erasing windoze to get more... please wait")
   junk = wait_key()
   abort(1)
end if

... etc

But hey, I don't check memory very often either (case in point: ModWave),
and sometimes, neither does Rob (allocate_string)

but then again you only use like 1024 + 4 + 4 bytes.  You'll usually
get it, no prob.  But then again, you never know.




[Christian programmers]

> In Christ
> David Mosley

> Rev. Ferlin H. Scarborough  - Centreville Alabama.
> + + +  May GOD forever bless and keep you.

> -- David Cuny
>
> + + +  May GOD's face shine on you.

It would appear that there are a few Christian Euphorians out there...

____________________________________________
Divine Program Intervention

Between moments of dispensing wisdom, it seems that historical religious
leaders had also learned software programming. One day, a great contest
was held to test their skills. After days and days of fierce competition,
only two leaders remained for the last day's event: Jesus and Mohammed.
The judge described the software application required for the final test,
and gave the signal to start writing code. The two contestants feverishly
typed away on their keyboards. Routines, classes, applets and applications
flew by on their screens at incredible speeds. Windows, dialogs, and other
intricate graphics began forming on their monitors. The clock showed that
the contest would soon be finished.  Suddenly, a bolt of lightening
flashed and the power went out. After a moment it came back on - just in
time for the clock to announce that the last competition was over. The
judge asked the two contestants to reveal their finished software.
Mohammed angrily said that he'd lost it all in the power outage. The judge
turned to the other competitor. Jesus smiled, clicked a mouse and a
dazzling application appeared on his screen.
After just a few moments, the judge was clearly impressed and declared
Jesus the victor. When asked why the decision was made, the judge pointed
out the unique characteristic that set the winner apart from all the other
leaders:
Jesus saves.
________________________________


coding to the glory of God,
--
                   _____         _____        _____
    ________      /\    \       /\    \      /\    \
   /   \    \    /  \____\     /  \____\    /  \____\
  /  _  \____\  /   / ___/_   /   /____/   /   / ___/_
 /  / \  |____|/   / /\____\ /    \    \  /   / /\____\
 \  \_/ /    / \   \/ / ___/_\     \    \ \   \/ / ___/_
  \    /____/   \    / /\    \\/\   \    \ \    / /\    \
   \   \    \    \   \/  \____\  \   \    \ \   \/  \____\
    \   \    \    \      /    /   \   \____\ \      /    /
     \   \____\    \    /    /     \  /    /  \    /    /
      \  /    /     \  /    /       \/____/    \  /    /
       \/____/       \/____/xseal at harborside.com\/____/

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8. Re: My game Vector... need playtesters

On Fri, 24 Apr 1998, Pete Eberlein wrote:
>
> [Christian programmers]
>
> > In Christ
> > David Mosley
>
> coding to the glory of God,
> --
Me too.  If you hit all the ctrl keys at once in StarThief, StarKiller,
Invaders, and StarRanger you get a gospel message.  Kinda an "Easter Egg."

Rev. Michael Packard (I usually ditch the title, but in this case...)
Cyberspace Christian Fellowship
lgp at exo.com http://exo.com/~lgp/ccf

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9. Re: My game Vector... need playtesters

> No bugs, unless you count not verifying allocated memory to be nonzero...
> (no, not, non, what?)  you know... like:
>
> some_memory = allocate(123498612398)
> if some_memory = 0 then
>    puts(1, "error: out of memory!\n\n")
>    puts(1, "erasing windoze to get more... please wait")
>    junk = wait_key()
>    abort(1)
> end if
>
> ... etc
>
> But hey, I don't check memory very often either (case in point: ModWave),
> and sometimes, neither does Rob (allocate_string)
>
> but then again you only use like 1024 + 4 + 4 bytes.  You'll usually
> get it, no prob.  But then again, you never know.

If you don't have that much free memory, I seriously doubt you'll be
able to run Euphoria on your system... smile

> [Christian programmers]
>
> > In Christ
> > David Mosley
>
> > Rev. Ferlin H. Scarborough  - Centreville Alabama.
> > + + +  May GOD forever bless and keep you.
>
> > -- David Cuny
> >
> > + + +  May GOD's face shine on you.
>
> It would appear that there are a few Christian Euphorians out there...

Probably more than a few.

-- Michael Bolin

+++ And may GOD hold you in the palm of His hand.

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10. Re: My game Vector... need playtesters

>> Well, I pretty much have all but one (very super rare only happened
>> once in months of lots of playing) bug out of my Asteroids clone,
Vector.
>> (I'm not even sure where that bug is... It only happened once. since
>> Euphoria isn't registered I can't tell if it is from KEYREAD.E...
>
>"Only happened once in months of lots of playing"...could be in
>KEYREAD.E. A few months ago I found a bug in my routine and posted
>an update to this list. I don't think there are any bugs left, I've
>used it a lot myself. (I hope smile)

I'm pretty sure I'm using the most up to date version. I've done all
sorts of key holding down and stuff without causing a crash....

Maybe there was a bug introduced? I never had problems with the earlier
versions, and I was using get_key() and stuff in between uses of
get_keys() without any problems. (I must have been fortunate...)

(It's bugs that you don't know what happened that bug me.. :)

Although there is a message I got in the same check that said that there
isn't any bugs with KEYREAD.E...... Hmm, the machine hadn't been rebooted
in a while, I'll just pass this 'feature' off as a random memory parity
error.. :) Besides, I don't think it'll happen often enough to be
noticed... (I still want it squashed, but it has to crash again for me to
know what happened... It doesn't want to crash for me....)

Thanks


_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]

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11. Re: My game Vector... need playtesters

Robert B Pilkington writes:
> Hmm, the machine hadn't been rebooted
> in a while, I'll just pass this 'feature' off as a random memory parity
> error.. :) Besides, I don't think it'll happen often enough to be
> noticed... (I still want it squashed, but it has to crash again for me to
> know what happened... It doesn't want to crash for me....)

If you want to sleep better at night, try copying
safe.e from euphoria\include (v2.0) into your program's
directory. Then rename safe.e as machine.e in that
directory. Then run your game for a while.
It will run a bit slower, but all peeks/pokes/mem_copy's
etc. will be checked.

safe.e works. I sometimes use it to check contributions
to the Web page. It will catch nasty errors that otherwise
go unnoticed or that cause an occasional "mysterious" crash.

Regards,
     Rob Craig
     Rapid Deployment Software

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12. Re: My game Vector... need playtesters

> I'm pretty sure I'm using the most up to date version. I've done all
> sorts of key holding down and stuff without causing a crash....
>
> Maybe there was a bug introduced? I never had problems with the earlier
> versions, and I was using get_key() and stuff in between uses of
> get_keys() without any problems. (I must have been fortunate...)

That's exactly when the bug could cause a crash, when the ordinary
get_key() was used in conjunction with get_keys(). I haven't received
any bug reports since then.

Regards,

Michael Bolin

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