Re: My game Vector... need playtesters
Robert B Pilkington writes:
> Hmm, the machine hadn't been rebooted
> in a while, I'll just pass this 'feature' off as a random memory parity
> error.. :) Besides, I don't think it'll happen often enough to be
> noticed... (I still want it squashed, but it has to crash again for me to
> know what happened... It doesn't want to crash for me....)
If you want to sleep better at night, try copying
safe.e from euphoria\include (v2.0) into your program's
directory. Then rename safe.e as machine.e in that
directory. Then run your game for a while.
It will run a bit slower, but all peeks/pokes/mem_copy's
etc. will be checked.
safe.e works. I sometimes use it to check contributions
to the Web page. It will catch nasty errors that otherwise
go unnoticed or that cause an occasional "mysterious" crash.
Regards,
Rob Craig
Rapid Deployment Software
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