Re: My game Vector... need playtesters
>> Well, I pretty much have all but one (very super rare only happened
>> once in months of lots of playing) bug out of my Asteroids clone,
Vector.
>> (I'm not even sure where that bug is... It only happened once. since
>> Euphoria isn't registered I can't tell if it is from KEYREAD.E...
>
>"Only happened once in months of lots of playing"...could be in
>KEYREAD.E. A few months ago I found a bug in my routine and posted
>an update to this list. I don't think there are any bugs left, I've
>used it a lot myself. (I hope
)
I'm pretty sure I'm using the most up to date version. I've done all
sorts of key holding down and stuff without causing a crash....
Maybe there was a bug introduced? I never had problems with the earlier
versions, and I was using get_key() and stuff in between uses of
get_keys() without any problems. (I must have been fortunate...)
(It's bugs that you don't know what happened that bug me.. :)
Although there is a message I got in the same check that said that there
isn't any bugs with KEYREAD.E...... Hmm, the machine hadn't been rebooted
in a while, I'll just pass this 'feature' off as a random memory parity
error.. :) Besides, I don't think it'll happen often enough to be
noticed... (I still want it squashed, but it has to crash again for me to
know what happened... It doesn't want to crash for me....)
Thanks
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