1. 3d graphics engine
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Sep 08, 1998
- 577 views
- Last edited Sep 09, 1998
I've seen a few posts about 3d graphics engines in the works. I'd like to take a look at some of them. I know Mark Honner doesn't want to release his yet, but someone else mentioned if anybody was interrested in a demo, and Daniel Johnson said he might have an alpha release by... last week.I don't really care too much if they are unoptimized or whatever in the alpha stage.. If it supports moving filled polygons around, it's all I need. I want to try to write a simple 3d space combat game, and have it grow with the 3d engine. I have a fast enough computer, and I can help test for bugs. (Assumming there's an engine that does 3d polygons so far...) You can ICQ me at 17645603, or send the mail to my Internet E-mail account (that supports sending files) at pilking at bellatlantic.net. Thanks in advance....
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2. Re: 3d graphics engine
- Posted by Daniel Johnson <Lmailles at AOL.COM> Sep 11, 1998
- 542 views
> I've seen a few posts about 3d graphics engines in the works. I'd like to > take a look at some of them. I know Mark Honner doesn't want to release > his yet, but someone else mentioned if anybody was interrested in a demo, > and Daniel Johnson said he might have an alpha release by... last week. >:) indeed. Maybe somebody who is registered wants to help iron out the killer bugs. Then I can release, everyone can vote for me and I get a free registered copy to continue my good work. Admittedly I'm being a romantic. I just wanted to make the thing work before I let it out to my innocent victims - I mean alpha testers. > I don't really care too much if they are unoptimized or whatever in the > alpha stage.. Mine is optimised but filled polygons are kind of the thing after the one after next. First curves, then collision detection. Then all the dirty stuff is done and I can get into a graphics library and fill in my wire frame. I presume wireframe will be adequate to get people started on their progs ? I'll sort out as much as I can today, and anybody who wants to see the code (which you never know, might just work) should send me a private mail. No bonuses for testers - The best things in life are free. May the Lord make His face to shine upon you and give you His peace. Daniel
3. Re: 3d graphics engine
- Posted by Hawke <mdeland at NWINFO.NET> Sep 11, 1998
- 589 views
Daniel: if your interested, (and this would be -rough-) I think i have laying around a copy of the 3dfx sdk library. (not sure if i still have it from my last win95 reinstall) (even if i don't i can get it again) if you are interested, you can link into this library and hopefully write a wrapper for it. if nothing else, your 3d engine/wrapper could then be used to write 3dfxonly programs. there is a very large benefit for doing this: all of the routines that you might write for 3d in euph are already made, and use hardware for rendering. this would mean that the euph code would be all that the processor needed to compute (well...basically), while the really heavy stuff is done faster than anything you could write that would be executed by the interpreter. imagine: *really* fast 3d with all the bells/sparks/shading/explosions you wanted, coupled with the fast development of euphoria code. why don't i do it? frankly, i don't know that much about 3d terminology nor algorithms. the library uses terms and concepts i am unfamiliar with. linking the functions from the library (they are in C) to euphoria prolly wouldn't be that hard, but it's the wrapper aspect that needs a "3d person" to write. justa thought or 2 :) > I'll sort out as much as I can today, and anybody who wants to see the code > (which you never know, might just work) should send me a private mail. No > bonuses for testers - The best things in life are free. mebbe put it up on a web page somewhere? that way, anyone that wants it can get it at their leisure, and you won't be repeatedly barraged with uploading "long" emails... --Hawke'