1. 3d graphics engine

I've seen a few posts about 3d graphics engines in the works. I'd like to
take a look at some of them. I know Mark Honner doesn't want to release
his yet, but someone else mentioned if anybody was interrested in a demo,
and Daniel Johnson said he might have an alpha release by... last week.
smile

I don't really care too much if they are unoptimized or whatever in the
alpha stage.. If it supports moving filled polygons around, it's all I
need. I want to try to write a simple 3d space combat game, and have it
grow with the 3d engine. I have a fast enough computer, and I can help
test for bugs. (Assumming there's an engine that does 3d polygons so
far...)

You can ICQ me at 17645603, or send the mail to my Internet E-mail
account (that supports sending files) at pilking at bellatlantic.net.

Thanks in advance.... smile


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2. Re: 3d graphics engine

> I've seen a few posts about 3d graphics engines in the works. I'd like to
>  take a look at some of them. I know Mark Honner doesn't want to release
>  his yet, but someone else mentioned if anybody was interrested in a demo,
>  and Daniel Johnson said he might have an alpha release by... last week.
>  smile

:) indeed. Maybe somebody who is registered wants to help iron out the killer
bugs. Then I can release, everyone can vote for me and I get a free registered
copy to continue my good work. Admittedly I'm being a romantic. I just wanted
to make the thing work before I let it out to my innocent victims - I mean
alpha testers.

>  I don't really care too much if they are unoptimized or whatever in the
>  alpha stage..

Mine is optimised but filled polygons are kind of the thing after the one
after next.
First curves, then collision detection. Then all the dirty stuff is done and I
can get into a graphics library and fill in my wire frame. I presume wireframe
will be adequate to get people started on their progs ?

I'll sort out as much as I can today, and anybody who wants to see the code
(which you never know, might just work) should send me a private mail. No
bonuses for testers - The best things in life are free.

May the Lord make His face to shine upon you and give you His peace.
Daniel

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3. Re: 3d graphics engine

Daniel:
if your interested, (and this would be -rough-) I think
i have laying around a copy of the 3dfx sdk library.
(not sure if i still have it from my last win95 reinstall)
(even if i don't i can get it again)
if you are interested, you can link into this library
and hopefully write a wrapper for it.  if nothing else,
your 3d engine/wrapper could then be used to write
3dfxonly programs.  there is a very large benefit
for doing this: all of the routines that you might
write for 3d in euph are already made, and use
hardware for rendering.  this would mean that the
euph code would be all that the processor
needed to compute (well...basically), while the really
heavy stuff is done faster than anything you could write
that would be executed by the interpreter.
imagine:
*really* fast 3d with all the bells/sparks/shading/explosions
you wanted, coupled with the fast development of euphoria code.

why don't i do it? frankly, i don't know that much about
3d terminology nor algorithms.  the library uses terms
and concepts i am unfamiliar with.  linking the functions
from the library (they are in C) to euphoria prolly
wouldn't be that hard, but it's the wrapper aspect that
needs a "3d person" to write.

justa thought or 2 :)

> I'll sort out as much as I can today, and anybody who wants to see the code
> (which you never know, might just work) should send me a private mail. No
> bonuses for testers - The best things in life are free.
mebbe put it up on a web page somewhere? that way, anyone that
wants it can get it at their leisure, and you won't be repeatedly
barraged with uploading "long" emails...


--Hawke'

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