Re: 3d graphics engine
- Posted by Hawke <mdeland at NWINFO.NET> Sep 11, 1998
- 591 views
Daniel: if your interested, (and this would be -rough-) I think i have laying around a copy of the 3dfx sdk library. (not sure if i still have it from my last win95 reinstall) (even if i don't i can get it again) if you are interested, you can link into this library and hopefully write a wrapper for it. if nothing else, your 3d engine/wrapper could then be used to write 3dfxonly programs. there is a very large benefit for doing this: all of the routines that you might write for 3d in euph are already made, and use hardware for rendering. this would mean that the euph code would be all that the processor needed to compute (well...basically), while the really heavy stuff is done faster than anything you could write that would be executed by the interpreter. imagine: *really* fast 3d with all the bells/sparks/shading/explosions you wanted, coupled with the fast development of euphoria code. why don't i do it? frankly, i don't know that much about 3d terminology nor algorithms. the library uses terms and concepts i am unfamiliar with. linking the functions from the library (they are in C) to euphoria prolly wouldn't be that hard, but it's the wrapper aspect that needs a "3d person" to write. justa thought or 2 :) > I'll sort out as much as I can today, and anybody who wants to see the code > (which you never know, might just work) should send me a private mail. No > bonuses for testers - The best things in life are free. mebbe put it up on a web page somewhere? that way, anyone that wants it can get it at their leisure, and you won't be repeatedly barraged with uploading "long" emails... --Hawke'