Re: 3d graphics engine

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Daniel:
if your interested, (and this would be -rough-) I think
i have laying around a copy of the 3dfx sdk library.
(not sure if i still have it from my last win95 reinstall)
(even if i don't i can get it again)
if you are interested, you can link into this library
and hopefully write a wrapper for it.  if nothing else,
your 3d engine/wrapper could then be used to write
3dfxonly programs.  there is a very large benefit
for doing this: all of the routines that you might
write for 3d in euph are already made, and use
hardware for rendering.  this would mean that the
euph code would be all that the processor
needed to compute (well...basically), while the really
heavy stuff is done faster than anything you could write
that would be executed by the interpreter.
imagine:
*really* fast 3d with all the bells/sparks/shading/explosions
you wanted, coupled with the fast development of euphoria code.

why don't i do it? frankly, i don't know that much about
3d terminology nor algorithms.  the library uses terms
and concepts i am unfamiliar with.  linking the functions
from the library (they are in C) to euphoria prolly
wouldn't be that hard, but it's the wrapper aspect that
needs a "3d person" to write.

justa thought or 2 :)

> I'll sort out as much as I can today, and anybody who wants to see the code
> (which you never know, might just work) should send me a private mail. No
> bonuses for testers - The best things in life are free.
mebbe put it up on a web page somewhere? that way, anyone that
wants it can get it at their leisure, and you won't be repeatedly
barraged with uploading "long" emails...


--Hawke'

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