1. Ye greate sprite editor
- Posted by Einar Mogen <nord.staernes at ROLLAG.MAIL.TELIA.COM> Jul 22, 1998
- 442 views
- Last edited Jul 23, 1998
Hi all, I'm busy these days, so I almost have no time for reading and sending mails (because I'm not near my computer) but I occasionally have time to code. I'm doing some improvements on my sprite editor, and wondered if you had any wishes for features to include. The currently new noteworthy stuff is: * Help/menu screen * An area fill in edit mode * A new rotate possibility: better result, much slower I'll try to implement any suggestions into the new version. Einar
2. Re: Ye greate sprite editor
- Posted by Lewis Townsend <keroltarr at HOTMAIL.COM> Jul 23, 1998
- 490 views
Einar Said: >Hi all, >I'm busy these days, so I almost have no time for reading and sending mails >(because I'm not near my computer) but I occasionally have time to code. I'm >doing some improvements on my sprite editor, and wondered if you had any >wishes for features to include. The currently new noteworthy stuff is: >* Help/menu screen >* An area fill in edit mode >* A new rotate possibility: better result, much slower >I'll try to implement any suggestions into the new version. 1. How about a total GUI with stuff like a movable/minamizable toolbar instead of just key commands. 2. Maybe a scrollbar for the overview mode if there are too many sprites to show on screen. 3. Higher resolution? As for the three that you already have above they all would be very good improvements (especially "fill") Sincerely, Lewis Townsend |\ ____ _ _ _ _ __ | \ | __/ || / | // || / __ \tm | \ ||_ || //|| // || ||__\| | \ | _| || // || // || \___ \ | |\ \ ||__ ||// ||// || |\__|| | | \ \|___\ |_/ |_/ || \____/ | | \ \ _____ _______ | | \ \ | __ \ | _ _ | | | \ \ ||__|| |/ | | \| | | \ \ | __ / | | | |______\ \ || \\ | | |___________\ || || |_|software Keroltarr at hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
3. Re: Ye greate sprite editor
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Jul 23, 1998
- 449 views
- Last edited Jul 24, 1998
>I'll try to implement any suggestions into the new version. Really simple suggestion: Online help Really easy to do, just loadup the help file and scroll through it with the arrow keys. (The results are dynamic, if the readme file is updated, you'll notice it next time help is called up.) (If you have problems, just look at some code from ED or something... Or ask me and I'll figure out a way to do it. I can't see any problems that you would run into, though.) _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]
4. Re: Ye greate sprite editor
- Posted by Einar Mogen <nord.staernes at ROLLAG.MAIL.TELIA.COM> Jul 25, 1998
- 470 views
>1. How about a total GUI with stuff like a movable/minamizable > toolbar instead of just key commands. I will think about it, a toolbar in the edit mode should not be too difficult; could be turned on/off with a hotkey or a permanent button. A toolbar in overview mode would mean that I have to add mouse support to that part of the program, something that I will not do, at least not right now. The other thing that keeps me from adding to much GUI stuff to the program, is that hotkeys appeal more to me than menus and buttons, because hotkeys are faster when you learn them. With the new simple menu I've made, it should be easy to learn them. It is opened with Escape, and the syntax is like this: [...] MARK ALL <F2> FLIP IMAGE <F> >RESCALE IMAGE <S> MOUNT/CROP IMAGE <SHIFT+S> [...] Now, Robert, will this be sufficient for help, or should I add a possibility to read the text file? >2. Maybe a scrollbar for the overview mode if there are too > many sprites to show on screen. For a scrollbar to be useful, I would have to add mouse support. Read answer one. >3. Higher resolution? The way I see it, I have two possibilities. Use one of the SVGA modes or use ModeX. I am more interested in the last possibility, because: 1. SVGA modes are slow 2. ModeX has a lot of cool features The bad stuff is: 1. I have not gotten familiar with ModeX 2. I think the allowed screen modes vary great between graphic cards. 3. ModeX does not support mouse at this time (I think) >As for the three that you already have above they all would be very good >improvements (especially "fill") I've made the new rotate routine faster, which should be a good thing. Other opinions/suggestions? Einar Mogen
5. Re: Ye greate sprite editor
- Posted by bonn ortloff <kc7yrh at HOTMAIL.COM> Jul 28, 1998
- 455 views
>>1. How about a total GUI with stuff like a movable/minamizable >> toolbar instead of just key commands. > >I will think about it, a toolbar in the edit mode should not be too >difficult; could be turned on/off with a hotkey or a permanent button. A >toolbar in overview mode would mean that I have to add mouse support to that >part of the program, something that I will not do, at least not right now. > >The other thing that keeps me from adding to much GUI stuff to the program, >is that hotkeys appeal more to me than menus and buttons, because hotkeys >are faster when you learn them. With the new simple menu I've made, it >should be easy to learn them. It is opened with Escape, and the syntax is >like this: > >[...] > MARK ALL <F2> > FLIP IMAGE <F> >>RESCALE IMAGE <S> > MOUNT/CROP IMAGE <SHIFT+S> >[...] > >Now, Robert, will this be sufficient for help, or should I add a possibility >to read the text file? > >>2. Maybe a scrollbar for the overview mode if there are too >> many sprites to show on screen. > >For a scrollbar to be useful, I would have to add mouse support. Read answer >one. > >>3. Higher resolution? > >The way I see it, I have two possibilities. Use one of the SVGA modes or use >ModeX. I am more interested in the last possibility, because: > 1. SVGA modes are slow > 2. ModeX has a lot of cool features >The bad stuff is: > 1. I have not gotten familiar with ModeX > 2. I think the allowed screen modes vary great between graphic cards. > 3. ModeX does not support mouse at this time (I think) > >>As for the three that you already have above they all would be very good >>improvements (especially "fill") > >I've made the new rotate routine faster, which should be a good thing. > >Other opinions/suggestions? > >Einar Mogen > As long as you don't go VESA modes (256x300, weird, funky stuph) you should be fine. Probably not a possibility, but it may work, is a saved file in DHTML. (hehe, have a little man dancing before my page is open... hehe) tanx! - "LEVIATHAN" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com