Re: Ye greate sprite editor
- Posted by Einar Mogen <nord.staernes at ROLLAG.MAIL.TELIA.COM> Jul 25, 1998
- 632 views
>1. How about a total GUI with stuff like a movable/minamizable > toolbar instead of just key commands. I will think about it, a toolbar in the edit mode should not be too difficult; could be turned on/off with a hotkey or a permanent button. A toolbar in overview mode would mean that I have to add mouse support to that part of the program, something that I will not do, at least not right now. The other thing that keeps me from adding to much GUI stuff to the program, is that hotkeys appeal more to me than menus and buttons, because hotkeys are faster when you learn them. With the new simple menu I've made, it should be easy to learn them. It is opened with Escape, and the syntax is like this: [...] MARK ALL <F2> FLIP IMAGE <F> >RESCALE IMAGE <S> MOUNT/CROP IMAGE <SHIFT+S> [...] Now, Robert, will this be sufficient for help, or should I add a possibility to read the text file? >2. Maybe a scrollbar for the overview mode if there are too > many sprites to show on screen. For a scrollbar to be useful, I would have to add mouse support. Read answer one. >3. Higher resolution? The way I see it, I have two possibilities. Use one of the SVGA modes or use ModeX. I am more interested in the last possibility, because: 1. SVGA modes are slow 2. ModeX has a lot of cool features The bad stuff is: 1. I have not gotten familiar with ModeX 2. I think the allowed screen modes vary great between graphic cards. 3. ModeX does not support mouse at this time (I think) >As for the three that you already have above they all would be very good >improvements (especially "fill") I've made the new rotate routine faster, which should be a good thing. Other opinions/suggestions? Einar Mogen