Re: Ye greate sprite editor

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>>1. How about a total GUI with stuff like a movable/minamizable
>>    toolbar instead of just key commands.
>
>I will think about it, a toolbar in the edit mode should not be too
>difficult; could be turned on/off with a hotkey or a permanent button.
A
>toolbar in overview mode would mean that I have to add mouse support to
that
>part of the program, something that I will not do, at least not right
now.
>
>The other thing that keeps me from adding to much GUI stuff to the
program,
>is that hotkeys appeal more to me than menus and buttons, because
hotkeys
>are faster when you learn them. With the new simple menu I've made, it
>should be easy to learn them. It is opened with Escape, and the syntax
is
>like this:
>
>[...]
> MARK ALL <F2>
> FLIP IMAGE <F>
>>RESCALE IMAGE <S>
> MOUNT/CROP IMAGE <SHIFT+S>
>[...]
>
>Now, Robert, will this be sufficient for help, or should I add a
possibility
>to read the text file?
>
>>2. Maybe a scrollbar for the overview mode  if there are too
>>    many sprites to show on screen.
>
>For a scrollbar to be useful, I would have to add mouse support. Read
answer
>one.
>
>>3. Higher resolution?
>
>The way I see it, I have two possibilities. Use one of the SVGA modes
or use
>ModeX. I am more interested in the last possibility, because:
>    1. SVGA modes are slow
>    2. ModeX has a lot of cool features
>The bad stuff is:
>    1. I have not gotten familiar with ModeX
>    2. I think the allowed screen modes vary great between graphic
cards.
>    3. ModeX does not support mouse at this time (I think)
>
>>As for the three that you already have above they all would be very
good
>>improvements (especially "fill")
>
>I've made the new rotate routine faster, which should be a good thing.
>
>Other opinions/suggestions?
>
>Einar Mogen
>

As long as you don't go VESA modes (256x300, weird, funky stuph) you
should be fine.

Probably not a possibility, but it may work, is a saved file in DHTML.
(hehe, have a little man dancing before my page is open... hehe)

tanx!

- "LEVIATHAN"

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