1. Dodgem ...a small game written using euAllegro and Mappy

Hi,

I have submitted a small game to the Recent User Contributions.

It is called Dodgem, and I wrote it using euAllegro (the wrapper for Allegro
I am writing).

It is a basic game controlling a car at the buttom of the screen while
dodging mushrooms.

It isn't meant to be a fully fledged game, but more of a demo game of
what can be achieved with euAllegro in an afternoon.
I still have a few fun minutes a day with it though ...
probably just because I wrote it :)

I have also been playing with a tile map system called Mappy and have
incorporated it into euAllegro it looks very impressive and I'm hoping
to get a small demo written in the next week.

Thanks,

Ray Smith

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2. Re: Dodgem ...a small game written using euAllegro and Mappy

On Thu, 23 Nov 2000 00:44:39 +1100, Ray & Debbie Smith <smithr at IX.NET.AU>
wrote:

>
>I have also been playing with a tile map system called Mappy and have
>incorporated it into euAllegro it looks very impressive and I'm hoping
>to get a small demo written in the next week.

Well be quick about it! smile

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3. Re: Dodgem ...a small game written using euAllegro and Mappy

Hi,

For anyone interested ...

some quick info about Mappy:

URL:


The What is it from FAQ
------
Mappy (and I think I should have picked a better name for it)
is an editor and playback library system to help people writing
games that use a 'tilemap'. The tilemap is a system for storing a
rectangular area of graphics using less memory than a complete
picture, and also gives other useful features like collision
detection (solid areas). There are different versions of the
editor, but they all use and make the same FMP map files.

Mappy allows you to take a picture and split it into blocks
(tiles), these can then be put in a grid to make a level of
any size, also the blocks can be given properties, layered,
and even animated. When you have made the level, you can
easily load, display and move it in your game by using the
Mappy playback library for your system.


Euphoria Status:
I have wrapped all but one of the functions and added it into
the euallegro dll (it added about 40kb).
I have converted the first simple sample

I am hoping to convert the tutorial demo game in the next week
or so, depending on what functions out of Allegro it requires
it could take longer.


Ray Smith

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4. Re: Dodgem ...a small game written using euAllegro and Mappy

Oh, that's very interesting news! I'd taken a quick look at mappy before,
and was quite impressed with the easy of use of the editor, and the quality
of playback in the couple librarys I tested. I havn't had a chance to take a
look at Dodgem yet, but I'll definitly be taking a look soon.  It's sounding
like the Allegro wrapper is progressing very well, and quickly! Thanks for
such hard work!


----- Original Message -----
From: Ray & Debbie Smith <smithr at IX.NET.AU>
Sent: Wednesday, November 22, 2000 5:44 AM
Subject: Dodgem ...a small game written using euAllegro and Mappy> I have
also been playing with a tile map system called Mappy and have
> incorporated it into euAllegro it looks very impressive and I'm hoping
> to get a small demo written in the next week.
>
> Thanks,
>
> Ray Smith
>

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5. Re: Dodgem ...a small game written using euAllegro and Mappy

Hi Ray.

Nice. I like it. Sort of reminds me of the look achieved on the Amiga
using languages like Amos or Blitz Basic!

I'm looking forward to seeing the complete wrapper.

Mark

----- Original Message -----
From: "Ray & Debbie Smith" <smithr at IX.NET.AU>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Thursday, November 23, 2000 12:14 AM
Subject: Dodgem ...a small game written using euAllegro and Mappy


> Hi,
>
> I have submitted a small game to the Recent User Contributions.
>
> It is called Dodgem, and I wrote it using euAllegro (the wrapper for
Allegro
> I am writing).
>
> It is a basic game controlling a car at the buttom of the screen while
> dodging mushrooms.
>
> It isn't meant to be a fully fledged game, but more of a demo game of
> what can be achieved with euAllegro in an afternoon.
> I still have a few fun minutes a day with it though ...
> probably just because I wrote it :)
>
> I have also been playing with a tile map system called Mappy and have
> incorporated it into euAllegro it looks very impressive and I'm hoping
> to get a small demo written in the next week.
>
> Thanks,
>
> Ray Smith

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6. Re: Dodgem ...a small game written using euAllegro and Mappy

----- Original Message -----
From: "Mark Brown" <mabrown at SENET.COM.AU>


> Nice. I like it. Sort of reminds me of the look achieved on the Amiga
> using languages like Amos or Blitz Basic!

I'd almost forgotten about AMOS and Blitz. I've still got the manuals, so I
might refresh my memory. They had power, simplicity and strangeness - much
like Euphoria in that regard.

------
Derek Parnell
Melbourne, Australia
(Vote [1] The Cheshire Cat for Internet Mascot)

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7. Re: Dodgem ...a small game written using euAllegro and Mappy

Actually I wrote a version of Dodgem in AMOS about 10-12 years ago!

I haven't progressed far!

Ray Smith

----- Original Message -----
From: Derek Parnell <dparnell at BIGPOND.NET.AU>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Thursday, November 23, 2000 10:59 PM
Subject: Re: Dodgem ...a small game written using euAllegro and Mappy


> ----- Original Message -----
> From: "Mark Brown" <mabrown at SENET.COM.AU>
>
>
> > Nice. I like it. Sort of reminds me of the look achieved on the Amiga
> > using languages like Amos or Blitz Basic!
>
> I'd almost forgotten about AMOS and Blitz. I've still got the manuals, so
I
> might refresh my memory. They had power, simplicity and strangeness - much
> like Euphoria in that regard.
>
> ------
> Derek Parnell
> Melbourne, Australia
> (Vote [1] The Cheshire Cat for Internet Mascot)

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8. Re: Dodgem ...a small game written using euAllegro and Mappy

Derek wrote....

> I'd almost forgotten about AMOS and Blitz. I've still got the manuals, so
I
> might refresh my memory. They had power, simplicity and strangeness - much
> like Euphoria in that regard.

You are so right! They were just plain fun (another Eu trait). I find coding
with
Euphoria / win32lib to be much the same experience (some major language
differences aside) as coding with Blitz....I enjoy it.

Mark

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