1. Does C++ better than Euphoria ?
- Posted by StrawHatBoy <lamsipui at yeah.net> Oct 01, 2004
- 727 views
I want to write a game.I found a lot of tutorials in c++ .I did't find them in Euhporia.But they most in c++.I don't know how to choose between Euphoria and c++.
2. Re: Does C++ better than Euphoria ?
- Posted by codepilot Gmail Account <codepilot at gmail.com> Oct 01, 2004
- 694 views
I would definetly use euphoria, to write a game in. Just for one or two reasons: Very good profiling, so you can tell what needs to be optimised, garbage collection, very easy variable(array/sequence) handling. Routine ids to handle different variables, availability of networking, opengl/direct3d, openal/sound. And scripting for units/players, interrprocess comunications. You really have everything you need to make a great/fast game easily. And all these aspects are all tutorialed/demonstrated in user contributions on rapideuphoria.com. And you can ask everyone for help with any aspect and draw on lots of experience. Daniel I make games to, but not enough free time to finish them(yet). On Fri, 01 Oct 2004 02:41:39 -0700, StrawHatBoy <guest at rapideuphoria.com> wrote: > > posted by: StrawHatBoy <lamsipui at yeah.net> > > I want to write a game.I found a lot of tutorials in c++ .I did't find > them in Euhporia.But they most in c++.I don't know how to choose between > Euphoria and c++. > > > >
3. Re: Does C++ better than Euphoria ?
- Posted by irv mullins <irvm at ellijay.com> Oct 01, 2004
- 659 views
StrawHatBoy wrote: > > > I want to write a game.I found a lot of tutorials in c++ .I did't find > them in Euhporia.But they most in c++.I don't know how to choose between > Euphoria and c++. I suggest (really, this is an honest suggestion) that you first try to write your game in C++. If you are successful, you will have gained a lot of useful C++ knowledge which you could use to get a good job. If instead you give up in frustration, then you can try Euphoria, and will be happy to see how uncomplicated it is, compared to C++. If you do this the other way around, and try Euphoria first, you might also give up in frustration, but then you'd go round saying how difficult Euphoria is. Never realizing that it's not Euphoria's fault - writing a good game is very difficult, no matter what language is used. That's why a game good enough to sell requires a year or two of full-time work by dozens of programmers and graphics designers, with a budget of many hundreds of thousands of dollars. Irv
4. Re: Does C++ better than Euphoria ?
- Posted by codepilot Gmail Account <codepilot at gmail.com> Oct 01, 2004
- 688 views
I can think of a few old games that had relativly few man hours(years). But not anymore, you need 2d artists, 3d artists, sound studio, programming team, managers, markets, lawers, investors, public relations, beta testers. For 2 to 5 years, that adds up to millions real quick dosn't it. I suggest just finding a game you like borrowing the artwork(for learning purposes only) and making a few mock games first. Its a good way to learn, and since you already know how that game works, it should be very simple to duplicate, maybe fully functional in a matter of 3-9 months. On Fri, 01 Oct 2004 04:33:04 -0700, irv mullins <guest at rapideuphoria.com> wrote: > > posted by: irv mullins <irvm at ellijay.com> > > StrawHatBoy wrote: > > > > > > I want to write a game.I found a lot of tutorials in c++ .I did't find > > them in Euhporia.But they most in c++.I don't know how to choose between > > Euphoria and c++. > > I suggest (really, this is an honest suggestion) that you first try to > write your game in C++. > > If you are successful, you will have gained a lot of useful C++ knowledge > which you could use to get a good job. > > If instead you give up in frustration, then you can try Euphoria, and > will be happy to see how uncomplicated it is, compared to C++. > > If you do this the other way around, and try Euphoria first, you might > also give up in frustration, but then you'd go round saying how difficult > Euphoria is. Never realizing that it's not Euphoria's fault - > writing a good game is very difficult, no matter what language is used. > That's why a game good enough to sell requires a year or two of full-time > work by dozens of programmers and graphics designers, with a budget of > many hundreds of thousands of dollars. > > Irv > > > > >
5. Re: Does C++ better than Euphoria ?
- Posted by Don <eunexus at yahoo.com> Oct 01, 2004
- 698 views
> > I want to write a game.I found a lot of tutorials in c++ .I did't find > them in Euhporia.But they most in c++.I don't know how to choose between > Euphoria and c++. > If you are not very familiar with C++ (or Euphoria for that matter) I would actually recommend something else completely. While I love all these languages (and also direct assembly) game programming is high level stuff. You have to know *alot* about drawing interfaces, sprites, animation, media, loop optimizations, hardware acceleration, etc etc... Its a daugnting task even for accomplished programmers. However, I have been (for years now) very very happy with Game Maker from Mark Overmars. Its a first rate program that can make game coding a snap, and its free to boot. http://www.gamemaker.nl/ Don Phillips - aka Graebel National Instruments mailto: eunexus @ yahoo.com
6. Re: Does C++ better than Euphoria ?
- Posted by Emlyn <euforum_mail at yahoo.com> Oct 04, 2004
- 697 views
StrawHatBoy wrote: > > > I want to write a game.I found a lot of tutorials in c++ .I did't find > them in Euhporia.But they most in c++.I don't know how to choose between > Euphoria and c++. > I would suggest Euphoria. It is little wonder that you didn't find any tutorials in Euhporia. You might download a graphics library, or a game from the archives and see how much easier it is to program in Euphoria. >From Emlyn Merlyn (14)