1. The Lands of Karitaren

Hello All,

I have updated the source only version of my game:
"The Lands of Karitaren". It can be found in the
usual location:
I don't know if I corrected the lock-up problems some
people were having but it now uses slightly less
memory, runs SLIGHTLY faster and the graphics glitch
should be fixed. If those having problems would do me
the favor of retesting it and telling me if I fixed it.
I can't reproduce the problem on my computer or any
computer I have access to. Note that the most recent
fixes are in the source-only version. Just click on
"source".

later,
Lewis Townsend
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2. Re: The Lands of Karitaren

> From: Lewis Townsend

> I have updated the source only version of my game:
> "The Lands of Karitaren".

Lewis,

It looks pretty good, although I didn't have the lockup problems on the
previous version.  It does seem to run a bit faster.  The guy's steps still
don't quite match the speed at which he seems to move, though.  The clipping
seems to work properly on my machine.

Good job!

Matt Lewis

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3. Re: The Lands of Karitaren

On Wed, 25 Oct 2000 16:12:13 CDT, Lewis Townsend <keroltarr at HOTMAIL.COM>
wrote:

  Lewis:

  At your web site the link to first demo is broken, I used the link
  to the right of that to download.

  256 color: body part of sprite block is a black square.

  HighColor: works ok but I noticed that the arrow keys move the background
  in the direction of the arrow and not the sprite . In other words
  if I use the down-arrow and I have the sprite facing me the world moves
  foreward and the man backs up.

  Truecolor: On my system never loads just locks up

  Good job !

  I hope this information helps you troubleshoot your bugs

  Bernie

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4. Re: The Lands of Karitaren

Hello Matt,

>Lewis,
>
>It looks pretty good, although I didn't have the lockup problems on the
>previous version.  It does seem to run a bit faster.  The guy's steps still
>don't quite match the speed at which he seems to move, though.  The
>clipping
>seems to work properly on my machine.
>
>Good job!
>
>Matt Lewis

Thanks, I was afraid that no one could run it because the
only ones to reply to my first post were those with bug
reports. I am aware that the guys feet aren't synchronized
with the ground. The problem is that the best fix would
include adding a few more walking frames to make the movement
smother and allow me to fine-tune the speed better but that
would take more memory and disk space. I'm caught between
optimizing the game for best performance and making it look
good.

BTW what do you mean by "clipping"? are you talking about
the z-order problem I had refered to or something else?

thanks for your comments,
Lewis Townsend
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5. Re: The Lands of Karitaren

Hello Bernie,

>   Lewis:
>
>   At your web site the link to first demo is broken,

*Sigh* that's fixed now, another capitalization error.


>   I used the link to the right of that to download.

That's the most recent one anyway.


>   256 color: body part of sprite block is a black square.

Yes, I'm considdering removing the 256 color mode completely.
It doesn't seem to work right on anyone's machine including
mine. It seems that Neil forgets that black is transparent when
it is in 8 bit color mode.


>   HighColor: works ok but I noticed that the arrow keys move   the
>background in the direction of the arrow and not the   sprite . In other
>words if I use the down-arrow and I have   the sprite facing me the world
>moves foreward and the man   backs up.

That's a "feature" not a bug. The way the controls work is:

Up = walk forwards
down = walk bacwards
left = rotate left
right = rotate right

The reason the "background" moves on your screen rather than
the man is because the "view" is always centered on the player
controlled sprite. This creates the effect that you noticed
and while it is sometimes disorienting at first, I think it is
better that way. Wouldn't you hate it if your character could
run off the screen and get lost?


>   Truecolor: On my system never loads just locks up

Probably takes too much memory. I'm thinking that everything
that I can do to save on memory consumption will allow more
users to play the game.


>   Good job !
>
>   I hope this information helps you troubleshoot your bugs
>
>   Bernie


Thanks, yes, I will probably remove 256 color mode unless I
can find a solution to the problem. As for truecolor mode,
I may find a way to detirmine how much memory it will take
and warn the user if it seems like a lot.

later,
Lewis Townsend
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6. Re: The Lands of Karitaren

> Yes, I'm considdering removing the 256 color mode
> completely.
> It doesn't seem to work right on anyone's machine
> including
> mine. It seems that Neil forgets that black is
> transparent when
> it is in 8 bit color mode.

Neil doesn't do it for black pixels, only ones that
are set to zero.  Not one that is set to RGB {0,0,0}.
If color 67 is {0,0,0} and the guy's body is made of
that, it will show as black....at least last I looked
at the Neil docs.

Hope this helps,
Mike Hurley

PS.  You still want me to putz with GUI4Neil or are
you ok with the GUI part?  If so, tell me what to add.
 My website is still http://members.xoom.com/MikesEuWeb.

=====
It compiled.  The first screen came up.  Ship it.
     --Bill Gates

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7. Re: The Lands of Karitaren

Lewis,

> Thanks, I was afraid that no one could run it because the
> only ones to reply to my first post were those with bug
> reports. I am aware that the guys feet aren't synchronized
> with the ground. The problem is that the best fix would
> include adding a few more walking frames to make the movement
> smother and allow me to fine-tune the speed better but that
> would take more memory and disk space. I'm caught between
> optimizing the game for best performance and making it look
> good.

I can understand that.  I looked at your code, to see if there was any easy
way to change the rates, but I didn't come up with anything in all of 5
minutes I devoted to it (though I'm not real familiar with Neil, so the odds
were probably against me).  Still pretty cool, though.


> BTW what do you mean by "clipping"? are you talking about
> the z-order problem I had refered to or something else?

Yes, I think we're talking about the same thing, where the guy's feet would
appear/dissappear behind scenery at inappropriate times.

Matt Lewis

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8. Re: The Lands of Karitaren

------=_NextPart_000_002C_01C03F6D.22128C80
        charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Source is broken,

says:

Enter a number 1 to 4
1) 256
2) high
3) true
4) exit

NOTHING WORKS!

euman at bellsouth.net


------=_NextPart_000_002C_01C03F6D.22128C80
        charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 5.50.4207.2601" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Source is broken,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>says:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Enter a number 1 to 4</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>1) 256</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>2) high</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>3) true</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>4) exit</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>NOTHING WORKS!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><A=20

------=_NextPart_000_002C_01C03F6D.22128C80--

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9. Re: The Lands of Karitaren

Hello Euman,


>Source is broken,
>
>says:
>
>Enter a number 1 to 4
>1) 256
>2) high
>3) true
>4) exit
>
>NOTHING WORKS!

That's odd. What exactly does it do? Just exit or lock up?
Does it provide an error message? is there an ex.err in the
folder that you ran it? How much ram and video ram do you
have?

later,
Lewis Townsend
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10. Re: The Lands of Karitaren

> >Source is broken,
> >
> >says:
> >
> >Enter a number 1 to 4
> >1) 256
> >2) high
> >3) true
> >4) exit
> >
> >NOTHING WORKS!

> That's odd. What exactly does it do? Just exit or lock up?

I get the screen as above and hit the keys and actually get
the number on screen that I selected.....and it
says try again.........and again and again
even if I select 4 to exit........I have to ctr+alt+del out of screen

> Does it provide an error message? is there an ex.err

NO.

>How much ram and video ram do you have?

1984 bytes (2 meg) Trident Cyber 9397 PCI
(v6.45.5343.98.TW06)

128 meg system ram, Intel PII 233 mmx, on a LAPTOP.

euman at bellsouth.net

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11. Re: The Lands of Karitaren

Hello Euman,

>I get the screen as above and hit the keys and actually get the number on
>screen that I selected.....and it says try again.........and again and
>again even if I select 4 to exit........I have to ctr+alt+del out of screen

Does it say something implying that the number you typed
isn't between 1 and 4? Maybe you are using the number pad
w/o num-lock on? Try using the top-row numbers. Just hit
a number and press enter. Make sure you didn't add any
spaces or characters before or after the number. If you
still have trouble let me know and I'll try to reproduce
the error.

later,
Lewis Townsend
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12. Re: The Lands of Karitaren

**actually get the number on screen
***************************
My Laptop doesn't have a numeric key pad and
numlock is on.......

----- Original Message -----
From: "Lewis Townsend" <keroltarr at HOTMAIL.COM>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Thursday, October 26, 2000 7:47 PM
Subject: Re: The Lands of Karitaren


> Hello Euman,
>
> >I get the screen as above and hit the keys and actually get the number on
> >screen that I selected.....and it says try again.........and again and
> >again even if I select 4 to exit........I have to ctr+alt+del out of
screen
>
> Does it say something implying that the number you typed
> isn't between 1 and 4? Maybe you are using the number pad
> w/o num-lock on? Try using the top-row numbers. Just hit
> a number and press enter. Make sure you didn't add any
> spaces or characters before or after the number. If you
> still have trouble let me know and I'll try to reproduce
> the error.
>
> later,
> Lewis Townsend
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
>
> Share information about yourself, create your own public profile at
> http://profiles.msn.com.
>

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13. Re: The Lands of Karitaren

On Thu, 26 Oct 2000 21:21:12 -0400, Euman <euman at BELLSOUTH.NET> wrote:

>**actually get the number on screen
>***************************
>My Laptop doesn't have a numeric key pad and
>numlock is on.......


    Have you tried adding use_vesa(1) to the source file ?

    Your laptop may not let the vga be address directly.

    Bernie

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