Re: The Lands of Karitaren

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Lewis,

> Thanks, I was afraid that no one could run it because the
> only ones to reply to my first post were those with bug
> reports. I am aware that the guys feet aren't synchronized
> with the ground. The problem is that the best fix would
> include adding a few more walking frames to make the movement
> smother and allow me to fine-tune the speed better but that
> would take more memory and disk space. I'm caught between
> optimizing the game for best performance and making it look
> good.

I can understand that.  I looked at your code, to see if there was any easy
way to change the rates, but I didn't come up with anything in all of 5
minutes I devoted to it (though I'm not real familiar with Neil, so the odds
were probably against me).  Still pretty cool, though.


> BTW what do you mean by "clipping"? are you talking about
> the z-order problem I had refered to or something else?

Yes, I think we're talking about the same thing, where the guy's feet would
appear/dissappear behind scenery at inappropriate times.

Matt Lewis

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