Re: The Lands of Karitaren

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Hello Bernie,

>   Lewis:
>
>   At your web site the link to first demo is broken,

*Sigh* that's fixed now, another capitalization error.


>   I used the link to the right of that to download.

That's the most recent one anyway.


>   256 color: body part of sprite block is a black square.

Yes, I'm considdering removing the 256 color mode completely.
It doesn't seem to work right on anyone's machine including
mine. It seems that Neil forgets that black is transparent when
it is in 8 bit color mode.


>   HighColor: works ok but I noticed that the arrow keys move   the
>background in the direction of the arrow and not the   sprite . In other
>words if I use the down-arrow and I have   the sprite facing me the world
>moves foreward and the man   backs up.

That's a "feature" not a bug. The way the controls work is:

Up = walk forwards
down = walk bacwards
left = rotate left
right = rotate right

The reason the "background" moves on your screen rather than
the man is because the "view" is always centered on the player
controlled sprite. This creates the effect that you noticed
and while it is sometimes disorienting at first, I think it is
better that way. Wouldn't you hate it if your character could
run off the screen and get lost?


>   Truecolor: On my system never loads just locks up

Probably takes too much memory. I'm thinking that everything
that I can do to save on memory consumption will allow more
users to play the game.


>   Good job !
>
>   I hope this information helps you troubleshoot your bugs
>
>   Bernie


Thanks, yes, I will probably remove 256 color mode unless I
can find a solution to the problem. As for truecolor mode,
I may find a way to detirmine how much memory it will take
and warn the user if it seems like a lot.

later,
Lewis Townsend
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