1. Minesweeper beater scenerios
- Posted by Lucius L. Hilley III <Euphoria at unkmar.com> Sep 06, 2005
- 842 views
- Last edited Sep 07, 2005
--From the looks of this. --I would be better off writing a program to generate the scenerios. --I can easily create many more but I'm not intrested in hand building any more. Walls and Empty Squares are equals * = Mine 0 = Empty Square + = Square that hasn't been tried ~ = Safe Square # = Walls [Start] #### #### #### #### #### #### #01+ #01+ #02* #01+ #02* #02* #12+ #13+ #13* #23+ #24* #25* #++~ #++* #++~ #**~ #**~ #*** ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002* #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235* #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #**** ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~ #001+ #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002* #001* #002* #002* #002* #002* #002* #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001* #001+ #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003* #002~ #003* #002* #003* #003* #003* #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~ #123~ #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113* #233* #123* #233~ #223* #234* #235* #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~* #++*+ #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+ #***~ #*~*~ #***~ #**~~ #***~ #**** Lucius L. Hilley III - Unkmar
2. Re: Minesweeper beater scenerios
- Posted by Daniel Kluss <codepilot at gmail.com> Sep 07, 2005
- 783 views
I'm uploading a version that puts question marks instead of randomly guessing. temporary http://www.RapidEuphoria.com/uploads/playerq.zip Daniel Lucius L. Hilley III wrote: > > --From the looks of this. > --I would be better off writing a program to generate the scenerios. > --I can easily create many more but I'm not intrested in hand building any > more. > > Walls and Empty Squares are equals > * = Mine > 0 = Empty Square > + = Square that hasn't been tried > ~ = Safe Square > # = Walls > > [Start] > > #### #### #### #### #### #### > #01+ #01+ #02* #01+ #02* #02* > #12+ #13+ #13* #23+ #24* #25* > #++~ #++* #++~ #**~ #**~ #*** > > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002* > #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235* > #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #**** > > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > ##### > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > ##### > ##### ##### ##### ##### ##### > #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~ > #001+ > #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002* > #001* > #002* #002* #002* #002* #002* > #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001* > #001+ > #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003* > #002~ > #003* #002* #003* #003* #003* > #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~ > #123~ > #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113* > #233* > #123* #233~ #223* #234* #235* > #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~* > #++*+ > #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+ > #***~ > #*~*~ #***~ #**~~ #***~ #**** > > > Lucius L. Hilley III - Unkmar >
3. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 08, 2005
- 735 views
------=_Part_25365_21772630.1126171884847 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Ok an even better version yet. http://www.RapidEuphoria.com/uploads/mine3.zip It's more open to change, and has NO logic at all. I'm hoping someone will= add some to it please. Dan On 9/7/05, Daniel Kluss <guest at rapideuphoria.com> wrote: > > > > posted by: Daniel Kluss <codepilot at gmail.com <http://gmail.com>> > > I'm uploading a version that puts question marks instead of randomly > guessing. > temporary http://www.RapidEuphoria.com/uploads/playerq.zip > Daniel > > Lucius L. Hilley III wrote: > > > > --From the looks of this. > > --I would be better off writing a program to generate the scenerios. > > --I can easily create many more but I'm not intrested in hand building= > any more. > > > > Walls and Empty Squares are equals > > * = Mine > > 0 = Empty Square > > + = Square that hasn't been tried > > ~ = Safe Square > > # = Walls > > > > [Start] > > > > #### #### #### #### #### #### > > #01+ #01+ #02* #01+ #02* #02* > > #12+ #13+ #13* #23+ #24* #25* > > #++~ #++* #++~ #**~ #**~ #*** > > > > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > > #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002* > > #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235* > > #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #**** > > > > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### > > ##### ##### ##### ##### ##### > > #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~ #001+ > > #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002* #001* > > #002* #002* #002* #002* #002* > > #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001* #001+ > > #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003* #002~ > > #003* #002* #003* #003* #003* > > #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~ #123~ > > #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113* #233* > > #123* #233~ #223* #234* #235* > > #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~* #++*+ > > #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+ #***~ > > #*~*~ #***~ #**~~ #***~ #**** > > > > > > Lucius L. Hilley III - Unkmar > > > > > > > ------=_Part_25365_21772630.1126171884847 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline <div>Ok an even better version yet.</div> <div><a href="http://www.RapidEuphoria.com/uploads/mine3.zip"><font face= ="Verdana" size="2">http://www.RapidEuphoria.com/uploads/mine3.zip</fon= t></a></div> <div>It's more open to change, and has NO logic at all. I'm hoping someone = will add some to it please.</div> <div> </div> <div>Dan<br><br> </div> <div><span class="gmail_quote">On 9/7/05, <b class="gmail_sendername">D= aniel Kluss</b> <<a href="mailto:guest at rapideuphoria.com">guest@rapide= uphoria.com</a>> wrote:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0= px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">=========== == The Euphoria Mailing List ============<br><b= r><br>posted by: Daniel Kluss <codepilot at <a href="http://gmail.com"= > gmail.com</a>><br><br>I'm uploading a version that puts question marks i= nstead of randomly guessing.<br>temporary <a href="http://www.RapidEuphor= ia.com/uploads/playerq.zip">http://www.RapidEuphoria.com/uploads/playerq.zi= p </a><br>Daniel<br><br>Lucius L. Hilley III wrote:<br>><br>> --From th= e looks of this.<br>> --I would be better off writing a program to gener= ate the scenerios.<br>> --I can easily create many more but I'm not intr= ested in hand building any more. <br>><br>> Walls and Empty Squares are equals<br>> * = Mine<br>&= gt; 0 = Empty Square<br>> + = Square that hasn't been tried<br>> = ~ = Safe Square<br>> # = Walls<br>><br>> [Start]<br>><br>&g= t; #### #### #### #### ####&nbs= p; #### <br>> #01+ #01+ #02* #01+ #0= 2* #02*<br>> #12+ #13+ #13* = #23+ #24* #25*<br>> #++~ #++* &nbs= p;#++~ #**~ #**~ #***<br>><br>> ####= # ##### ##### ##### ##### = ##### ##### ##### ##### #= ####<br>> #001+ #001+ #001+ #001+ = #002* #002* #002* #002* #= 002* #002* <br>> #111+ #112+ #122+ #222+ &nbs= p;#112* #113* #123* #223* #234*= #235*<br>> #*~~~ #~*~~ #*~*~ &nbs= p;#**~~ #*~~~ #++~* #*~*~ #**~~= #***~ #****<br>><br>> ##### #####&n= bsp; ##### ##### ##### ##### &nb= sp;##### ##### ##### ##### ####= # ##### <br>> ##### ##### ##### ####= # ##### ##### ##### ##### = ##### ##### ##### #####<br>> = ; ##### ##### ##### ##### = #####<br>> #001+ #001+ #001+ #001+ = ; #001+ #001+ #002* #002* = #001* #002* #001~ #001+ <br>> #001+ #001+ #001~ #002= * #001+ #002* #002* #001* = #002* #001+ #002* #001*<br>> = ; #002* #002* #002* #002* = #002*<br>> #001+ #001+ #002+ #001+ = ; #002+ #001+ #002* #002* = #002~ #002* #001* #001+ <br>> #002+ #002+ #001* #002= * #002+ #002* #002* #001~ = #003* #001+ #003* #002~<br>> = ; #003* #002* #003* #003* = #003*<br>> #111~ #112~ #112* #122~ = ; #122* #222~ #112~ #122~ = #222* #222~ #113~ #123~ <br>> #113* #123* #223~ #113= ~ #223* #123~ #223~ #232~ = #112* #233~ #113* #233*<br>> = ; #123* #233~ #223* #234* = #235*<br>> #++~+ #++~+ #++~+ #++*+ = ; #++*~ #**~+ #++~+ #*~*~ = #**~~ #**~~ #~*~* #++*+ <br>> #++~+ #++*+ #**~* #~*~= * #**~* #++** #**~* #***~ = #+~~~ #***+ #++~+ #***~<br>> = ; #*~*~ #***~ #**~~ #***~ = #****<br>><br>><br>> Lucius L. Hilley III = - Unkmar<br>><br><br>--^------------------------------------------------= ---------------- <br>This email was sent to: <a href="mailto:codepilot at gmail.com">codepilo= t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic= a.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u/?b1dd66.bNXKZl.Y29kZXB= p </a><br>Or send an email to: <a href="mailto:EUforum-unsubscribe at topica.c= om">EUforum-unsubscribe at topica.com</a><br><br>For Topica's complete suite o= f email marketing solutions visit:<br><a href="http://www.topica.com/?p= =TEXFOOTER"> http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------= ------------------------------------<br><br></blockquote></div><br> ------=_Part_25365_21772630.1126171884847--
4. Re: Minesweeper beater scenerios
- Posted by Lucius L. Hilley III <Euphoria at unkmar.com> Sep 08, 2005
- 760 views
codepilot Gmail Account wrote: > > ------=_Part_25365_21772630.1126171884847 > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: quoted-printable > Content-Disposition: inline > > Ok an even better version yet. > <a > href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://www.RapidEuphoria.com/uploads/mine3.zip</a> > It's more open to change, and has NO logic at all. I'm hoping someone will= > > add some to it please. > Dan > I've come up with several more scenerios by now but.... I've already ^started creating a sort of minesweeper game for the purpose of creating an AI type of solver for the boards. ^started - But haven't had much time to get it very far. I'll look at your latest release and see if it will be easy enough to interface. I may right the AI directly inline with it. Lucius L. Hilley III - Unkmar
5. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 09, 2005
- 738 views
------=_Part_45_29288954.1126228282977 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 9/8/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote: > > > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com= > > > > > codepilot Gmail Account wrote: > > > > ------=_Part_25365_21772630.1126171884847 > > Content-Type: text/plain; charset=ISO-8859-1 > > Content-Transfer-Encoding: quoted-printable > > Content-Disposition: inline > > > > Ok an even better version yet. > > <a href="http://www.RapidEuphoria.com/uploads/mine3.zip"> > http://www.RapidEuphoria.com/uploads/mine3.zip</a> > > It's more open to change, and has NO logic at all. I'm hoping someone= > will= > > > > add some to it please. > > Dan > > > > I've come up with several more scenerios by now but.... > I've already ^started creating a sort of minesweeper game for the purpose > of creating an AI type of solver for the boards. > > ^started - But haven't had much time to get it very far. I'll look > at your latest release and see if it will be easy enough to interface. > I may right the AI directly inline with it. That would be cool Dan Lucius L. Hilley III - Unkmar > > > > > ------=_Part_45_29288954.1126228282977 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline <br><br> <div><span class="gmail_quote">On 9/8/05, <b class="gmail_sendername">L= ucius L. Hilley III</b> <<a href="mailto:guest at rapideuphoria.com">gues= t at rapideuphoria.com</a>> wrote:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0= px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">=========== == The Euphoria Mailing List ============<br><b= r><br>posted by: Lucius L. Hilley III <Euphoria at=20 <a href="http://unkmar.com">unkmar.com</a>><br><br>codepilot Gmail Acc= ount wrote:<br>><br>> ------=_Part_25365_21772630.1126171884847<br>= > Content-Type: text/plain; charset=ISO-8859-1<br>> Content-Transfe= r-Encoding: quoted-printable <br>> Content-Disposition: inline<br>><br>> Ok an even better vers= ion yet.<br>> <a href="<a href="http://www.RapidEuphoria.com= /uploads/mine3.zip"">http://www.RapidEuphoria.com/uploads/mine3.zip&qu= ot; </a>><a href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://w= ww.RapidEuphoria.com/uploads/mine3.zip</a></a><br>> It's more open= to change, and has NO logic at all. I'm hoping someone will=<br>><br> > add some to it please.<br>> Dan<br>><br><br>I've come= up with several more scenerios by now but....<br>I've already ^started cre= ating a sort of minesweeper game for the purpose<br>of creating an AI type = of solver for the boards. <br><br>^started - But haven't had much time to get it very far.  = ;I'll look<br>at your latest release and see if it will be easy enough to i= nterface.<br>I may right the AI directly inline with it.</blockquote> <div> </div> <div>That would be cool</div> <div>Dan</div><br> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0= px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"> Lucius L. Hilley II= I - Unkmar<br><br>--^------------------------------------------------------= ---------- <br>This email was sent to: <a href="mailto:codepilot at gmail.com">codepilo= t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic= a.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u/?b1dd66.bNXKZl.Y29kZXB= p </a><br>Or send an email to: <a href="mailto:EUforum-unsubscribe at topica.c= om">EUforum-unsubscribe at topica.com</a><br><br>For Topica's complete suite o= f email marketing solutions visit:<br><a href="http://www.topica.com/?p= =TEXFOOTER"> http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------= ------------------------------------<br><br></blockquote></div><br> ------=_Part_45_29288954.1126228282977--
6. Re: Minesweeper beater scenerios
- Posted by Matt Lewis <matthewwalkerlewis at gmail.com> Sep 09, 2005
- 743 views
Lucius L. Hilley III wrote: > > > I've come up with several more scenerios by now but.... > I've already ^started creating a sort of minesweeper game for the purpose > of creating an AI type of solver for the boards. > > ^started - But haven't had much time to get it very far. I'll look > at your latest release and see if it will be easy enough to interface. > I may right the AI directly inline with it. You might take a look at the mines.exw that comes with wxEuphoria. It doesn't work exactly like MS' version, but it works, so you'd have a bit of a head start. Matt Lewis
7. Re: Minesweeper beater scenerios
- Posted by Lucius L. Hilley III <Euphoria at unkmar.com> Sep 09, 2005
- 730 views
Matt Lewis wrote: > > Lucius L. Hilley III wrote: > > > > > > I've come up with several more scenerios by now but.... > > I've already ^started creating a sort of minesweeper game for the purpose > > of creating an AI type of solver for the boards. > > > > ^started - But haven't had much time to get it very far. I'll look > > at your latest release and see if it will be easy enough to interface. > > I may right the AI directly inline with it. > > You might take a look at the mines.exw that comes with wxEuphoria. It > doesn't work exactly like MS' version, but it works, so you'd have a bit > of a head start. > > Matt Lewis Thanks for the suggestion. I thought about that but figured it might be easier to build my own. Wasn't really headed towards a full-fledged game anyhow. So I wouldn't be needing an interface. Currently the 3rd edition of the Beater has been working out nicely for my AI coding. I have notice that it lacks the ability to start a New Game. It is easy enough to detect if a game has ended. But he didn't put a New Game option easy to find. I guess I could just find out how to send F2 via Keyboard to the game board. But would be nice to have a new_game() procedure or something. Lucius L. Hilley III - Unkmar
8. Re: Minesweeper beater scenerios
- Posted by Bernie Ryan <xotron at bluefrog.com> Sep 09, 2005
- 734 views
CODEPILOT : DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! Bernie My files in archive: w32engin.ew mixedlib.e eu_engin.e win32eru.exw Can be downloaded here: http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan
9. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 09, 2005
- 740 views
------=_Part_1485_22549470.1126279421369 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Well I made one for the other one, I'll make one for this. Daniel On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote: > > > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com= > > > > > Matt Lewis wrote: > > > > Lucius L. Hilley III wrote: > > > > > > > > > I've come up with several more scenerios by now but.... > > > I've already ^started creating a sort of minesweeper game for the > purpose > > > of creating an AI type of solver for the boards. > > > > > > ^started - But haven't had much time to get it very far. I'll look > > > at your latest release and see if it will be easy enough to interface= . > > > I may right the AI directly inline with it. > > > > You might take a look at the mines.exw that comes with wxEuphoria. It > > doesn't work exactly like MS' version, but it works, so you'd have a bi= t > > of a head start. > > > > Matt Lewis > > Thanks for the suggestion. > I thought about that but figured it might be easier to build my own. > Wasn't really headed towards a full-fledged game anyhow. So I wouldn't > be needing an interface. Currently the 3rd edition of the Beater has > been working out nicely for my AI coding. I have notice that it lacks > the ability to start a New Game. It is easy enough to detect if a > game has ended. But he didn't put a New Game option easy to find. > I guess I could just find out how to send F2 via Keyboard to the game > board. But would be nice to have a new_game() procedure or something. > > Lucius L. Hilley III - Unkmar > > > > > ------=_Part_1485_22549470.1126279421369 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline <div>Well I made one for the other one, I'll make one for this.</div> <div>Daniel<br><br> </div> <div><span class="gmail_quote">On 9/9/05, <b class="gmail_sendername">L= ucius L. Hilley III</b> <<a href="mailto:guest at rapideuphoria.com">gues= t at rapideuphoria.com</a>> wrote:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0= px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">=========== == The Euphoria Mailing List ============<br><b= r><br>posted by: Lucius L. Hilley III <Euphoria at=20 <a href="http://unkmar.com">unkmar.com</a>><br><br>Matt Lewis wrote:<b= r>><br>> Lucius L. Hilley III wrote:<br>> ><br>> ><br>>= ; > I've come up with several more scenerios by now but....<br>> >= I've already ^started creating a sort of minesweeper game for the purpose <br>> > of creating an AI type of solver for the boards.<br>> >= <br>> > ^started - But haven't had much time to get it very far. = ; I'll look<br>> > at your latest release and see if it will be = easy enough to interface. <br>> > I may right the AI directly inline with it.<br>><br>> Y= ou might take a look at the mines.exw that comes with wxEuphoria. &nbs= p;It<br>> doesn't work exactly like MS' version, but it works, so you'd = have a bit <br>> of a head start.<br>><br>> Matt Lewis<br><br>Thanks for the = suggestion.<br>I thought about that but figured it might be easier to build= my own.<br>Wasn't really headed towards a full-fledged game anyhow. &= nbsp;So I wouldn't <br>be needing an interface. Currently the 3rd edition of the Be= ater has<br>been working out nicely for my AI coding. I have not= ice that it lacks<br>the ability to start a New Game. It is easy= enough to detect if a<br> game has ended. But he didn't put a New Game option easy to find= .<br>I guess I could just find out how to send F2 via Keyboard to the game<= br>board. But would be nice to have a new_game() procedure or so= mething.<br><br> Lucius L. Hilley III - Unkmar<br><br>--^----------------------= ------------------------------------------<br>This email was sent to: <a hr= ef="mailto:codepilot at gmail.com">codepilot at gmail.com</a><br><br>EASY UNSUB= SCRIBE click here:=20 <a href="http://topica.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u= /?b1dd66.bNXKZl.Y29kZXBp</a><br>Or send an email to: <a href="mailto:EUfo= rum-unsubscribe at topica.com">EUforum-unsubscribe at topica.com</a><br><br>For T= opica's complete suite of email marketing solutions visit: <br><a href="http://www.topica.com/?p=TEXFOOTER">http://www.topica.com/= ?p=TEXFOOTER</a><br>--^--------------------------------------------------= --------------<br><br></blockquote></div><br> ------=_Part_1485_22549470.1126279421369--
10. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 09, 2005
- 756 views
Sorry about the html, I guess it must have been the link, gmail just picked it up, and ran with it. Bad, Bad gmail. Dan On 9/9/05, Bernie Ryan <guest at rapideuphoria.com> wrote: > > > posted by: Bernie Ryan <xotron at bluefrog.com> > > CODEPILOT : > > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT ! > > > Bernie > > My files in archive: > w32engin.ew mixedlib.e eu_engin.e win32eru.exw > > Can be downloaded here: > http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx== on&gen=on&keywords=bernie+ryan > > > > >
11. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 09, 2005
- 733 views
Just added newgame , it's temporary link is http://www.RapidEuphoria.com/uploads/mine3.zip. just puts newgame instead of sendleftclick. I put an example, and tested it. Should be good. Daniel On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote: > > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com> > > Matt Lewis wrote: > > > > Lucius L. Hilley III wrote: > > > > > > > > > I've come up with several more scenerios by now but.... > > > I've already ^started creating a sort of minesweeper game for the pur= pose > > > of creating an AI type of solver for the boards. > > > > > > ^started - But haven't had much time to get it very far. I'll look > > > at your latest release and see if it will be easy enough to interface= . > > > I may right the AI directly inline with it. > > > > You might take a look at the mines.exw that comes with wxEuphoria. It > > doesn't work exactly like MS' version, but it works, so you'd have a bi= t > > of a head start. > > > > Matt Lewis > > Thanks for the suggestion. > I thought about that but figured it might be easier to build my own. > Wasn't really headed towards a full-fledged game anyhow. So I wouldn't > be needing an interface. Currently the 3rd edition of the Beater has > been working out nicely for my AI coding. I have notice that it lacks > the ability to start a New Game. It is easy enough to detect if a > game has ended. But he didn't put a New Game option easy to find. > I guess I could just find out how to send F2 via Keyboard to the game > board. But would be nice to have a new_game() procedure or something. > > Lucius L. Hilley III - Unkmar > > > > >
12. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 09, 2005
- 745 views
Ok, well i started on an AI to play it. Here is some notes, I'm uploading a new version real soon, with a screenshot and text file and AI. Dan board q=question mark l=fLag 0=0bombs 1=1bombs 2=2bombs 3=3bombs +=walls +++++++++ +qqqql20+ +1213l20+ +0001110+ +0000000+ +++++++++ 7/6=091/2 2/3 9/6=091/2 2/3 1/3 9/6=09 2/3 1/3 1/2 7/6=09 1/3 1/2 probability is WRONG 4squares 16 possible combos, must count bombs 4squares2bs 6 possible combos, test the combos numb questionable spots per number is=2+3+3+2 =10 numb numbered spots is =1+2+1+(3-2)=5 10/5=2 bombs total going from left to right 1234 tests 1211 -0011 1test failed should touch 1 not 0 -0101 2test failed should touch 2 not 1 -0110 3test failed should touch 1 not 2 -1001 2test failed should touch 2 not 1 1010 All Passed -1100 1test failed should touch 1 not 2 possible tests 4*16=64 if not knowing how many bombs 4*6=24 possible 9 total need be done On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote: > > Just added newgame , it's temporary link is > http://www.RapidEuphoria.com/uploads/mine3.zip. > just puts newgame instead of sendleftclick. I put an example, and > tested it. Should be good. > Daniel > > On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote: > > > > > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com> > > > > Matt Lewis wrote: > > > > > > Lucius L. Hilley III wrote: > > > > > > > > > > > > I've come up with several more scenerios by now but.... > > > > I've already ^started creating a sort of minesweeper game for the p= urpose > > > > of creating an AI type of solver for the boards. > > > > > > > > ^started - But haven't had much time to get it very far. I'll look > > > > at your latest release and see if it will be easy enough to interfa= ce. > > > > I may right the AI directly inline with it. > > > > > > You might take a look at the mines.exw that comes with wxEuphoria. I= t > > > doesn't work exactly like MS' version, but it works, so you'd have a = bit > > > of a head start. > > > > > > Matt Lewis > > > > Thanks for the suggestion. > > I thought about that but figured it might be easier to build my own. > > Wasn't really headed towards a full-fledged game anyhow. So I wouldn't > > be needing an interface. Currently the 3rd edition of the Beater has > > been working out nicely for my AI coding. I have notice that it lacks > > the ability to start a New Game. It is easy enough to detect if a > > game has ended. But he didn't put a New Game option easy to find. > > I guess I could just find out how to send F2 via Keyboard to the game > > board. But would be nice to have a new_game() procedure or something. > > > > Lucius L. Hilley III - Unkmar > > > > > >
13. Re: Minesweeper beater scenerios
- Posted by codepilot Gmail Account <codepilot at gmail.com> Sep 10, 2005
- 741 views
I added the AI in. http://www.RapidEuphoria.com/uploads/mine3.zip Dan On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote: > > Ok, well i started on an AI to play it. Here is some notes, I'm > uploading a new version real soon, with a screenshot and text file and > AI. > Dan > > board > q=question mark > l=fLag > 0=0bombs > 1=1bombs > 2=2bombs > 3=3bombs > +=walls > > +++++++++ > +qqqql20+ > +1213l20+ > +0001110+ > +0000000+ > +++++++++ > > 7/6 1/2 2/3 > 9/6 1/2 2/3 1/3 > 9/6 2/3 1/3 1/2 > 7/6 1/3 1/2 > probability is WRONG > > > 4squares 16 possible combos, must count bombs > 4squares2bs 6 possible combos, test the combos > > numb questionable spots per number is=2+3+3+2 =10 > numb numbered spots is =1+2+1+(3-2)=5 > 10/5=2 bombs total > > going from left to right > 1234 tests > 1211 > > -0011 1test failed should touch 1 not 0 > -0101 2test failed should touch 2 not 1 > -0110 3test failed should touch 1 not 2 > -1001 2test failed should touch 2 not 1 > 1010 All Passed > -1100 1test failed should touch 1 not 2 > > possible tests > 4*16=64 if not knowing how many bombs > 4*6=24 possible > 9 total need be done > > > > > On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote: > > > > Just added newgame , it's temporary link is > > http://www.RapidEuphoria.com/uploads/mine3.zip. > > just puts newgame instead of sendleftclick. I put an example, and > > tested it. Should be good. > > Daniel > > > > On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote: > > > > > > > > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com> > > > > > > Matt Lewis wrote: > > > > > > > > Lucius L. Hilley III wrote: > > > > > > > > > > > > > > > I've come up with several more scenerios by now but.... > > > > > I've already ^started creating a sort of minesweeper game for the= purpose > > > > > of creating an AI type of solver for the boards. > > > > > > > > > > ^started - But haven't had much time to get it very far. I'll lo= ok > > > > > at your latest release and see if it will be easy enough to inter= face. > > > > > I may right the AI directly inline with it. > > > > > > > > You might take a look at the mines.exw that comes with wxEuphoria. = It > > > > doesn't work exactly like MS' version, but it works, so you'd have = a bit > > > > of a head start. > > > > > > > > Matt Lewis > > > > > > Thanks for the suggestion. > > > I thought about that but figured it might be easier to build my own. > > > Wasn't really headed towards a full-fledged game anyhow. So I wouldn= 't > > > be needing an interface. Currently the 3rd edition of the Beater has > > > been working out nicely for my AI coding. I have notice that it lack= s > > > the ability to start a New Game. It is easy enough to detect if a > > > game has ended. But he didn't put a New Game option easy to find. > > > I guess I could just find out how to send F2 via Keyboard to the game > > > board. But would be nice to have a new_game() procedure or something= . > > > > > > Lucius L. Hilley III - Unkmar > > > > > > > >