1. Minesweeper beater scenerios
- Posted by Lucius L. Hilley III <Euphoria at unkmar.com>
Sep 06, 2005
-
Last edited Sep 07, 2005
--From the looks of this.
--I would be better off writing a program to generate the scenerios.
--I can easily create many more but I'm not intrested in hand building any more.
Walls and Empty Squares are equals
* = Mine
0 = Empty Square
+ = Square that hasn't been tried
~ = Safe Square
# = Walls
[Start]
#### #### #### #### #### ####
#01+ #01+ #02* #01+ #02* #02*
#12+ #13+ #13* #23+ #24* #25*
#++~ #++* #++~ #**~ #**~ #***
##### ##### ##### ##### ##### ##### ##### ##### ##### #####
#001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002*
#111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235*
#*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #****
##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
##### ##### ##### ##### ##### ##### #####
#001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~
#001+ #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+
#002* #001* #002* #002* #002* #002* #002*
#001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001*
#001+ #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+
#003* #002~ #003* #002* #003* #003* #003*
#111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~
#123~ #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~
#113* #233* #123* #233~ #223* #234* #235*
#++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~*
#++*+ #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+
#++~+ #***~ #*~*~ #***~ #**~~ #***~ #****
Lucius L. Hilley III - Unkmar
2. Re: Minesweeper beater scenerios
I'm uploading a version that puts question marks instead of randomly guessing.
temporary http://www.RapidEuphoria.com/uploads/playerq.zip
Daniel
Lucius L. Hilley III wrote:
>
> --From the looks of this.
> --I would be better off writing a program to generate the scenerios.
> --I can easily create many more but I'm not intrested in hand building any
> more.
>
> Walls and Empty Squares are equals
> * = Mine
> 0 = Empty Square
> + = Square that hasn't been tried
> ~ = Safe Square
> # = Walls
>
> [Start]
>
> #### #### #### #### #### ####
> #01+ #01+ #02* #01+ #02* #02*
> #12+ #13+ #13* #23+ #24* #25*
> #++~ #++* #++~ #**~ #**~ #***
>
> ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002*
> #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235*
> #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #****
>
> ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> #####
> ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> #####
> ##### ##### ##### ##### #####
> #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~
> #001+
> #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002*
> #001*
> #002* #002* #002* #002* #002*
> #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001*
> #001+
> #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003*
> #002~
> #003* #002* #003* #003* #003*
> #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~
> #123~
> #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113*
> #233*
> #123* #233~ #223* #234* #235*
> #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~*
> #++*+
> #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+
> #***~
> #*~*~ #***~ #**~~ #***~ #****
>
>
> Lucius L. Hilley III - Unkmar
>
3. Re: Minesweeper beater scenerios
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Ok an even better version yet.
http://www.RapidEuphoria.com/uploads/mine3.zip
It's more open to change, and has NO logic at all. I'm hoping someone will=
add some to it please.
Dan
On 9/7/05, Daniel Kluss <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Daniel Kluss <codepilot at gmail.com <http://gmail.com>>
>
> I'm uploading a version that puts question marks instead of randomly
> guessing.
> temporary http://www.RapidEuphoria.com/uploads/playerq.zip
> Daniel
>
> Lucius L. Hilley III wrote:
> >
> > --From the looks of this.
> > --I would be better off writing a program to generate the scenerios.
> > --I can easily create many more but I'm not intrested in hand building=
> any more.
> >
> > Walls and Empty Squares are equals
> > * = Mine
> > 0 = Empty Square
> > + = Square that hasn't been tried
> > ~ = Safe Square
> > # = Walls
> >
> > [Start]
> >
> > #### #### #### #### #### ####
> > #01+ #01+ #02* #01+ #02* #02*
> > #12+ #13+ #13* #23+ #24* #25*
> > #++~ #++* #++~ #**~ #**~ #***
> >
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002*
> > #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235*
> > #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #****
> >
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > ##### ##### ##### ##### #####
> > #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~ #001+
> > #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002* #001*
> > #002* #002* #002* #002* #002*
> > #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001* #001+
> > #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003* #002~
> > #003* #002* #003* #003* #003*
> > #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~ #123~
> > #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113* #233*
> > #123* #233~ #223* #234* #235*
> > #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~* #++*+
> > #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+ #***~
> > #*~*~ #***~ #**~~ #***~ #****
> >
> >
> > Lucius L. Hilley III - Unkmar
> >
>
>
>
>
>
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<div>Ok an even better version yet.</div>
<div><a href="http://www.RapidEuphoria.com/uploads/mine3.zip"><font face=
="Verdana" size="2">http://www.RapidEuphoria.com/uploads/mine3.zip</fon=
t></a></div>
<div>It's more open to change, and has NO logic at all. I'm hoping someone =
will add some to it please.</div>
<div> </div>
<div>Dan<br><br> </div>
<div><span class="gmail_quote">On 9/7/05, <b class="gmail_sendername">D=
aniel Kluss</b> <<a href="mailto:guest at rapideuphoria.com">guest@rapide=
uphoria.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Daniel Kluss <codepilot at <a href="http://gmail.com"=
>
gmail.com</a>><br><br>I'm uploading a version that puts question marks i=
nstead of randomly guessing.<br>temporary <a href="http://www.RapidEuphor=
ia.com/uploads/playerq.zip">http://www.RapidEuphoria.com/uploads/playerq.zi=
p
</a><br>Daniel<br><br>Lucius L. Hilley III wrote:<br>><br>> --From th=
e looks of this.<br>> --I would be better off writing a program to gener=
ate the scenerios.<br>> --I can easily create many more but I'm not intr=
ested in hand building any more.
<br>><br>> Walls and Empty Squares are equals<br>> * = Mine<br>&=
gt; 0 = Empty Square<br>> + = Square that hasn't been tried<br>> =
~ = Safe Square<br>> # = Walls<br>><br>> [Start]<br>><br>&g=
t; #### #### #### #### ####&nbs=
p; ####
<br>> #01+ #01+ #02* #01+ #0=
2* #02*<br>> #12+ #13+ #13* =
#23+ #24* #25*<br>> #++~ #++* &nbs=
p;#++~ #**~ #**~ #***<br>><br>> ####=
# ##### ##### ##### ##### =
##### ##### ##### ##### #=
####<br>> #001+ #001+ #001+ #001+ =
#002* #002* #002* #002* #=
002* #002*
<br>> #111+ #112+ #122+ #222+ &nbs=
p;#112* #113* #123* #223* #234*=
#235*<br>> #*~~~ #~*~~ #*~*~ &nbs=
p;#**~~ #*~~~ #++~* #*~*~ #**~~=
#***~ #****<br>><br>> ##### #####&n=
bsp; ##### ##### ##### ##### &nb=
sp;##### ##### ##### ##### ####=
# #####
<br>> ##### ##### ##### ####=
# ##### ##### ##### ##### =
##### ##### ##### #####<br>> =
; ##### ##### ##### ##### =
#####<br>> #001+ #001+ #001+ #001+ =
; #001+ #001+ #002* #002* =
#001* #002* #001~ #001+
<br>> #001+ #001+ #001~ #002=
* #001+ #002* #002* #001* =
#002* #001+ #002* #001*<br>> =
; #002* #002* #002* #002* =
#002*<br>> #001+ #001+ #002+ #001+ =
; #002+ #001+ #002* #002* =
#002~ #002* #001* #001+
<br>> #002+ #002+ #001* #002=
* #002+ #002* #002* #001~ =
#003* #001+ #003* #002~<br>> =
; #003* #002* #003* #003* =
#003*<br>> #111~ #112~ #112* #122~ =
; #122* #222~ #112~ #122~ =
#222* #222~ #113~ #123~
<br>> #113* #123* #223~ #113=
~ #223* #123~ #223~ #232~ =
#112* #233~ #113* #233*<br>> =
; #123* #233~ #223* #234* =
#235*<br>> #++~+ #++~+ #++~+ #++*+ =
; #++*~ #**~+ #++~+ #*~*~ =
#**~~ #**~~ #~*~* #++*+
<br>> #++~+ #++*+ #**~* #~*~=
* #**~* #++** #**~* #***~ =
#+~~~ #***+ #++~+ #***~<br>> =
; #*~*~ #***~ #**~~ #***~ =
#****<br>><br>><br>> Lucius L. Hilley III =
- Unkmar<br>><br><br>--^------------------------------------------------=
----------------
<br>This email was sent to: <a href="mailto:codepilot at gmail.com">codepilo=
t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic=
a.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u/?b1dd66.bNXKZl.Y29kZXB=
p
</a><br>Or send an email to: <a href="mailto:EUforum-unsubscribe at topica.c=
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=TEXFOOTER">
http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------=
------------------------------------<br><br></blockquote></div><br>
------=_Part_25365_21772630.1126171884847--
4. Re: Minesweeper beater scenerios
codepilot Gmail Account wrote:
>
> ------=_Part_25365_21772630.1126171884847
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Transfer-Encoding: quoted-printable
> Content-Disposition: inline
>
> Ok an even better version yet.
> <a
> href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://www.RapidEuphoria.com/uploads/mine3.zip</a>
> It's more open to change, and has NO logic at all. I'm hoping someone will=
>
> add some to it please.
> Dan
>
I've come up with several more scenerios by now but....
I've already ^started creating a sort of minesweeper game for the purpose
of creating an AI type of solver for the boards.
^started - But haven't had much time to get it very far. I'll look
at your latest release and see if it will be easy enough to interface.
I may right the AI directly inline with it.
Lucius L. Hilley III - Unkmar
5. Re: Minesweeper beater scenerios
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On 9/8/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com=
>
> >
>
> codepilot Gmail Account wrote:
> >
> > ------=_Part_25365_21772630.1126171884847
> > Content-Type: text/plain; charset=ISO-8859-1
> > Content-Transfer-Encoding: quoted-printable
> > Content-Disposition: inline
> >
> > Ok an even better version yet.
> > <a href="http://www.RapidEuphoria.com/uploads/mine3.zip">
> http://www.RapidEuphoria.com/uploads/mine3.zip</a>
> > It's more open to change, and has NO logic at all. I'm hoping someone=
> will=
> >
> > add some to it please.
> > Dan
> >
>
> I've come up with several more scenerios by now but....
> I've already ^started creating a sort of minesweeper game for the purpose
> of creating an AI type of solver for the boards.
>
> ^started - But haven't had much time to get it very far. I'll look
> at your latest release and see if it will be easy enough to interface.
> I may right the AI directly inline with it.
That would be cool
Dan
Lucius L. Hilley III - Unkmar
>
>
>
>
>
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<br><br>
<div><span class="gmail_quote">On 9/8/05, <b class="gmail_sendername">L=
ucius L. Hilley III</b> <<a href="mailto:guest at rapideuphoria.com">gues=
t at rapideuphoria.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Lucius L. Hilley III <Euphoria at=20
<a href="http://unkmar.com">unkmar.com</a>><br><br>codepilot Gmail Acc=
ount wrote:<br>><br>> ------=_Part_25365_21772630.1126171884847<br>=
> Content-Type: text/plain; charset=ISO-8859-1<br>> Content-Transfe=
r-Encoding: quoted-printable
<br>> Content-Disposition: inline<br>><br>> Ok an even better vers=
ion yet.<br>> <a href="<a href="http://www.RapidEuphoria.com=
/uploads/mine3.zip"">http://www.RapidEuphoria.com/uploads/mine3.zip&qu=
ot;
</a>><a href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://w=
ww.RapidEuphoria.com/uploads/mine3.zip</a></a><br>> It's more open=
to change, and has NO logic at all. I'm hoping someone will=<br>><br>
> add some to it please.<br>> Dan<br>><br><br>I've come=
up with several more scenerios by now but....<br>I've already ^started cre=
ating a sort of minesweeper game for the purpose<br>of creating an AI type =
of solver for the boards.
<br><br>^started - But haven't had much time to get it very far.  =
;I'll look<br>at your latest release and see if it will be easy enough to i=
nterface.<br>I may right the AI directly inline with it.</blockquote>
<div> </div>
<div>That would be cool</div>
<div>Dan</div><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"> Lucius L. Hilley II=
I - Unkmar<br><br>--^------------------------------------------------------=
----------
<br>This email was sent to: <a href="mailto:codepilot at gmail.com">codepilo=
t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic=
a.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u/?b1dd66.bNXKZl.Y29kZXB=
p
</a><br>Or send an email to: <a href="mailto:EUforum-unsubscribe at topica.c=
om">EUforum-unsubscribe at topica.com</a><br><br>For Topica's complete suite o=
f email marketing solutions visit:<br><a href="http://www.topica.com/?p=
=TEXFOOTER">
http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------=
------------------------------------<br><br></blockquote></div><br>
------=_Part_45_29288954.1126228282977--
6. Re: Minesweeper beater scenerios
Lucius L. Hilley III wrote:
>
>
> I've come up with several more scenerios by now but....
> I've already ^started creating a sort of minesweeper game for the purpose
> of creating an AI type of solver for the boards.
>
> ^started - But haven't had much time to get it very far. I'll look
> at your latest release and see if it will be easy enough to interface.
> I may right the AI directly inline with it.
You might take a look at the mines.exw that comes with wxEuphoria. It
doesn't work exactly like MS' version, but it works, so you'd have a bit
of a head start.
Matt Lewis
7. Re: Minesweeper beater scenerios
Matt Lewis wrote:
>
> Lucius L. Hilley III wrote:
> >
> >
> > I've come up with several more scenerios by now but....
> > I've already ^started creating a sort of minesweeper game for the purpose
> > of creating an AI type of solver for the boards.
> >
> > ^started - But haven't had much time to get it very far. I'll look
> > at your latest release and see if it will be easy enough to interface.
> > I may right the AI directly inline with it.
>
> You might take a look at the mines.exw that comes with wxEuphoria. It
> doesn't work exactly like MS' version, but it works, so you'd have a bit
> of a head start.
>
> Matt Lewis
Thanks for the suggestion.
I thought about that but figured it might be easier to build my own.
Wasn't really headed towards a full-fledged game anyhow. So I wouldn't
be needing an interface. Currently the 3rd edition of the Beater has
been working out nicely for my AI coding. I have notice that it lacks
the ability to start a New Game. It is easy enough to detect if a
game has ended. But he didn't put a New Game option easy to find.
I guess I could just find out how to send F2 via Keyboard to the game
board. But would be nice to have a new_game() procedure or something.
Lucius L. Hilley III - Unkmar
8. Re: Minesweeper beater scenerios
CODEPILOT :
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
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Bernie
My files in archive:
w32engin.ew mixedlib.e eu_engin.e win32eru.exw
Can be downloaded here:
http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan
9. Re: Minesweeper beater scenerios
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Well I made one for the other one, I'll make one for this.
Daniel
On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com=
>
> >
>
> Matt Lewis wrote:
> >
> > Lucius L. Hilley III wrote:
> > >
> > >
> > > I've come up with several more scenerios by now but....
> > > I've already ^started creating a sort of minesweeper game for the
> purpose
> > > of creating an AI type of solver for the boards.
> > >
> > > ^started - But haven't had much time to get it very far. I'll look
> > > at your latest release and see if it will be easy enough to interface=
.
> > > I may right the AI directly inline with it.
> >
> > You might take a look at the mines.exw that comes with wxEuphoria. It
> > doesn't work exactly like MS' version, but it works, so you'd have a bi=
t
> > of a head start.
> >
> > Matt Lewis
>
> Thanks for the suggestion.
> I thought about that but figured it might be easier to build my own.
> Wasn't really headed towards a full-fledged game anyhow. So I wouldn't
> be needing an interface. Currently the 3rd edition of the Beater has
> been working out nicely for my AI coding. I have notice that it lacks
> the ability to start a New Game. It is easy enough to detect if a
> game has ended. But he didn't put a New Game option easy to find.
> I guess I could just find out how to send F2 via Keyboard to the game
> board. But would be nice to have a new_game() procedure or something.
>
> Lucius L. Hilley III - Unkmar
>
>
>
>
>
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<div>Well I made one for the other one, I'll make one for this.</div>
<div>Daniel<br><br> </div>
<div><span class="gmail_quote">On 9/9/05, <b class="gmail_sendername">L=
ucius L. Hilley III</b> <<a href="mailto:guest at rapideuphoria.com">gues=
t at rapideuphoria.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Lucius L. Hilley III <Euphoria at=20
<a href="http://unkmar.com">unkmar.com</a>><br><br>Matt Lewis wrote:<b=
r>><br>> Lucius L. Hilley III wrote:<br>> ><br>> ><br>>=
; > I've come up with several more scenerios by now but....<br>> >=
I've already ^started creating a sort of minesweeper game for the purpose
<br>> > of creating an AI type of solver for the boards.<br>> >=
<br>> > ^started - But haven't had much time to get it very far. =
; I'll look<br>> > at your latest release and see if it will be =
easy enough to interface.
<br>> > I may right the AI directly inline with it.<br>><br>> Y=
ou might take a look at the mines.exw that comes with wxEuphoria. &nbs=
p;It<br>> doesn't work exactly like MS' version, but it works, so you'd =
have a bit
<br>> of a head start.<br>><br>> Matt Lewis<br><br>Thanks for the =
suggestion.<br>I thought about that but figured it might be easier to build=
my own.<br>Wasn't really headed towards a full-fledged game anyhow. &=
nbsp;So I wouldn't
<br>be needing an interface. Currently the 3rd edition of the Be=
ater has<br>been working out nicely for my AI coding. I have not=
ice that it lacks<br>the ability to start a New Game. It is easy=
enough to detect if a<br>
game has ended. But he didn't put a New Game option easy to find=
.<br>I guess I could just find out how to send F2 via Keyboard to the game<=
br>board. But would be nice to have a new_game() procedure or so=
mething.<br><br>
Lucius L. Hilley III - Unkmar<br><br>--^----------------------=
------------------------------------------<br>This email was sent to: <a hr=
ef="mailto:codepilot at gmail.com">codepilot at gmail.com</a><br><br>EASY UNSUB=
SCRIBE click here:=20
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--------------<br><br></blockquote></div><br>
------=_Part_1485_22549470.1126279421369--
10. Re: Minesweeper beater scenerios
Sorry about the html, I guess it must have been the link, gmail just
picked it up, and ran with it. Bad, Bad gmail.
Dan
On 9/9/05, Bernie Ryan <guest at rapideuphoria.com> wrote:
>
>
> posted by: Bernie Ryan <xotron at bluefrog.com>
>
> CODEPILOT :
>
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
>
>
> Bernie
>
> My files in archive:
> w32engin.ew mixedlib.e eu_engin.e win32eru.exw
>
> Can be downloaded here:
> http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx==
on&gen=on&keywords=bernie+ryan
>
>
>
>
>
11. Re: Minesweeper beater scenerios
Just added newgame , it's temporary link is
http://www.RapidEuphoria.com/uploads/mine3.zip.
just puts newgame instead of sendleftclick. I put an example, and
tested it. Should be good.
Daniel
On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
>
> Matt Lewis wrote:
> >
> > Lucius L. Hilley III wrote:
> > >
> > >
> > > I've come up with several more scenerios by now but....
> > > I've already ^started creating a sort of minesweeper game for the pur=
pose
> > > of creating an AI type of solver for the boards.
> > >
> > > ^started - But haven't had much time to get it very far. I'll look
> > > at your latest release and see if it will be easy enough to interface=
.
> > > I may right the AI directly inline with it.
> >
> > You might take a look at the mines.exw that comes with wxEuphoria. It
> > doesn't work exactly like MS' version, but it works, so you'd have a bi=
t
> > of a head start.
> >
> > Matt Lewis
>
> Thanks for the suggestion.
> I thought about that but figured it might be easier to build my own.
> Wasn't really headed towards a full-fledged game anyhow. So I wouldn't
> be needing an interface. Currently the 3rd edition of the Beater has
> been working out nicely for my AI coding. I have notice that it lacks
> the ability to start a New Game. It is easy enough to detect if a
> game has ended. But he didn't put a New Game option easy to find.
> I guess I could just find out how to send F2 via Keyboard to the game
> board. But would be nice to have a new_game() procedure or something.
>
> Lucius L. Hilley III - Unkmar
>
>
>
>
>
12. Re: Minesweeper beater scenerios
Ok, well i started on an AI to play it. Here is some notes, I'm
uploading a new version real soon, with a screenshot and text file and
AI.
Dan
board
q=question mark
l=fLag
0=0bombs
1=1bombs
2=2bombs
3=3bombs
+=walls
+++++++++
+qqqql20+
+1213l20+
+0001110+
+0000000+
+++++++++
7/6=091/2 2/3
9/6=091/2 2/3 1/3
9/6=09 2/3 1/3 1/2
7/6=09 1/3 1/2
probability is WRONG
4squares 16 possible combos, must count bombs
4squares2bs 6 possible combos, test the combos
numb questionable spots per number is=2+3+3+2 =10
numb numbered spots is =1+2+1+(3-2)=5
10/5=2 bombs total
going from left to right
1234 tests
1211
-0011 1test failed should touch 1 not 0
-0101 2test failed should touch 2 not 1
-0110 3test failed should touch 1 not 2
-1001 2test failed should touch 2 not 1
1010 All Passed
-1100 1test failed should touch 1 not 2
possible tests
4*16=64 if not knowing how many bombs
4*6=24 possible
9 total need be done
On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
>
> Just added newgame , it's temporary link is
> http://www.RapidEuphoria.com/uploads/mine3.zip.
> just puts newgame instead of sendleftclick. I put an example, and
> tested it. Should be good.
> Daniel
>
> On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
> >
> >
> > posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
> >
> > Matt Lewis wrote:
> > >
> > > Lucius L. Hilley III wrote:
> > > >
> > > >
> > > > I've come up with several more scenerios by now but....
> > > > I've already ^started creating a sort of minesweeper game for the p=
urpose
> > > > of creating an AI type of solver for the boards.
> > > >
> > > > ^started - But haven't had much time to get it very far. I'll look
> > > > at your latest release and see if it will be easy enough to interfa=
ce.
> > > > I may right the AI directly inline with it.
> > >
> > > You might take a look at the mines.exw that comes with wxEuphoria. I=
t
> > > doesn't work exactly like MS' version, but it works, so you'd have a =
bit
> > > of a head start.
> > >
> > > Matt Lewis
> >
> > Thanks for the suggestion.
> > I thought about that but figured it might be easier to build my own.
> > Wasn't really headed towards a full-fledged game anyhow. So I wouldn't
> > be needing an interface. Currently the 3rd edition of the Beater has
> > been working out nicely for my AI coding. I have notice that it lacks
> > the ability to start a New Game. It is easy enough to detect if a
> > game has ended. But he didn't put a New Game option easy to find.
> > I guess I could just find out how to send F2 via Keyboard to the game
> > board. But would be nice to have a new_game() procedure or something.
> >
> > Lucius L. Hilley III - Unkmar
> >
> >
>
>
13. Re: Minesweeper beater scenerios
I added the AI in.
http://www.RapidEuphoria.com/uploads/mine3.zip
Dan
On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
>
> Ok, well i started on an AI to play it. Here is some notes, I'm
> uploading a new version real soon, with a screenshot and text file and
> AI.
> Dan
>
> board
> q=question mark
> l=fLag
> 0=0bombs
> 1=1bombs
> 2=2bombs
> 3=3bombs
> +=walls
>
> +++++++++
> +qqqql20+
> +1213l20+
> +0001110+
> +0000000+
> +++++++++
>
> 7/6 1/2 2/3
> 9/6 1/2 2/3 1/3
> 9/6 2/3 1/3 1/2
> 7/6 1/3 1/2
> probability is WRONG
>
>
> 4squares 16 possible combos, must count bombs
> 4squares2bs 6 possible combos, test the combos
>
> numb questionable spots per number is=2+3+3+2 =10
> numb numbered spots is =1+2+1+(3-2)=5
> 10/5=2 bombs total
>
> going from left to right
> 1234 tests
> 1211
>
> -0011 1test failed should touch 1 not 0
> -0101 2test failed should touch 2 not 1
> -0110 3test failed should touch 1 not 2
> -1001 2test failed should touch 2 not 1
> 1010 All Passed
> -1100 1test failed should touch 1 not 2
>
> possible tests
> 4*16=64 if not knowing how many bombs
> 4*6=24 possible
> 9 total need be done
>
>
>
>
> On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
> >
> > Just added newgame , it's temporary link is
> > http://www.RapidEuphoria.com/uploads/mine3.zip.
> > just puts newgame instead of sendleftclick. I put an example, and
> > tested it. Should be good.
> > Daniel
> >
> > On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
> > >
> > >
> > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
> > >
> > > Matt Lewis wrote:
> > > >
> > > > Lucius L. Hilley III wrote:
> > > > >
> > > > >
> > > > > I've come up with several more scenerios by now but....
> > > > > I've already ^started creating a sort of minesweeper game for the=
purpose
> > > > > of creating an AI type of solver for the boards.
> > > > >
> > > > > ^started - But haven't had much time to get it very far. I'll lo=
ok
> > > > > at your latest release and see if it will be easy enough to inter=
face.
> > > > > I may right the AI directly inline with it.
> > > >
> > > > You might take a look at the mines.exw that comes with wxEuphoria. =
It
> > > > doesn't work exactly like MS' version, but it works, so you'd have =
a bit
> > > > of a head start.
> > > >
> > > > Matt Lewis
> > >
> > > Thanks for the suggestion.
> > > I thought about that but figured it might be easier to build my own.
> > > Wasn't really headed towards a full-fledged game anyhow. So I wouldn=
't
> > > be needing an interface. Currently the 3rd edition of the Beater has
> > > been working out nicely for my AI coding. I have notice that it lack=
s
> > > the ability to start a New Game. It is easy enough to detect if a
> > > game has ended. But he didn't put a New Game option easy to find.
> > > I guess I could just find out how to send F2 via Keyboard to the game
> > > board. But would be nice to have a new_game() procedure or something=
.
> > >
> > > Lucius L. Hilley III - Unkmar
> > >
> > >
>
>