1. Minesweeper beater scenerios

--From the looks of this.
--I would be better off writing a program to generate the scenerios.
--I can easily create many more but I'm not intrested in hand building any more.

Walls and Empty Squares are equals
* = Mine
0 = Empty Square
+ = Square that hasn't been tried
~ = Safe Square
# = Walls

[Start]

####  ####  ####  ####  ####  ####
#01+  #01+  #02*  #01+  #02*  #02*
#12+  #13+  #13*  #23+  #24*  #25*
#++~  #++*  #++~  #**~  #**~  #***

#####  #####  #####  #####  #####  #####  #####  #####  #####  #####
#001+  #001+  #001+  #001+  #002*  #002*  #002*  #002*  #002*  #002*
#111+  #112+  #122+  #222+  #112*  #113*  #123*  #223*  #234*  #235*
#*~~~  #~*~~  #*~*~  #**~~  #*~~~  #++~*  #*~*~  #**~~  #***~  #****

#####  #####  #####  #####  #####  #####  #####  #####  #####  #####  ##### 
#####  #####  #####  #####  #####  #####  #####  #####  #####  #####  ##### 
#####  #####  #####  #####  #####  #####  #####
#001+  #001+  #001+  #001+  #001+  #001+  #002*  #002*  #001*  #002*  #001~ 
#001+  #001+  #001+  #001~  #002*  #001+  #002*  #002*  #001*  #002*  #001+ 
#002*  #001*  #002*  #002*  #002*  #002*  #002*
#001+  #001+  #002+  #001+  #002+  #001+  #002*  #002*  #002~  #002*  #001* 
#001+  #002+  #002+  #001*  #002*  #002+  #002*  #002*  #001~  #003*  #001+ 
#003*  #002~  #003*  #002*  #003*  #003*  #003*
#111~  #112~  #112*  #122~  #122*  #222~  #112~  #122~  #222*  #222~  #113~ 
#123~  #113*  #123*  #223~  #113~  #223*  #123~  #223~  #232~  #112*  #233~ 
#113*  #233*  #123*  #233~  #223*  #234*  #235*
#++~+  #++~+  #++~+  #++*+  #++*~  #**~+  #++~+  #*~*~  #**~~  #**~~  #~*~* 
#++*+  #++~+  #++*+  #**~*  #~*~*  #**~*  #++**  #**~*  #***~  #+~~~  #***+ 
#++~+  #***~  #*~*~  #***~  #**~~  #***~  #****


    Lucius L. Hilley III - Unkmar

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2. Re: Minesweeper beater scenerios

I'm uploading a version that puts question marks instead of randomly guessing.
temporary http://www.RapidEuphoria.com/uploads/playerq.zip
Daniel

Lucius L. Hilley III wrote:
> 
> --From the looks of this.
> --I would be better off writing a program to generate the scenerios.
> --I can easily create many more but I'm not intrested in hand building any
> more.
> 
> Walls and Empty Squares are equals
> * = Mine
> 0 = Empty Square
> + = Square that hasn't been tried
> ~ = Safe Square
> # = Walls
> 
> [Start]
> 
> ####  ####  ####  ####  ####  ####
> #01+  #01+  #02*  #01+  #02*  #02*
> #12+  #13+  #13*  #23+  #24*  #25*
> #++~  #++*  #++~  #**~  #**~  #***
> 
> #####  #####  #####  #####  #####  #####  #####  #####  #####  #####
> #001+  #001+  #001+  #001+  #002*  #002*  #002*  #002*  #002*  #002*
> #111+  #112+  #122+  #222+  #112*  #113*  #123*  #223*  #234*  #235*
> #*~~~  #~*~~  #*~*~  #**~~  #*~~~  #++~*  #*~*~  #**~~  #***~  #****
> 
> #####  #####  #####  #####  #####  #####  #####  #####  #####  #####  ##### 
> #####
>  #####  #####  #####  #####  #####  #####  #####  #####  #####  #####  ##### 
>  #####
>  #####  #####  #####  #####  #####
> #001+  #001+  #001+  #001+  #001+  #001+  #002*  #002*  #001*  #002*  #001~ 
> #001+
>  #001+  #001+  #001~  #002*  #001+  #002*  #002*  #001*  #002*  #001+  #002* 
>  #001*
>  #002*  #002*  #002*  #002*  #002*
> #001+  #001+  #002+  #001+  #002+  #001+  #002*  #002*  #002~  #002*  #001* 
> #001+
>  #002+  #002+  #001*  #002*  #002+  #002*  #002*  #001~  #003*  #001+  #003* 
>  #002~
>  #003*  #002*  #003*  #003*  #003*
> #111~  #112~  #112*  #122~  #122*  #222~  #112~  #122~  #222*  #222~  #113~ 
> #123~
>  #113*  #123*  #223~  #113~  #223*  #123~  #223~  #232~  #112*  #233~  #113* 
>  #233*
>  #123*  #233~  #223*  #234*  #235*
> #++~+  #++~+  #++~+  #++*+  #++*~  #**~+  #++~+  #*~*~  #**~~  #**~~  #~*~* 
> #++*+
>  #++~+  #++*+  #**~*  #~*~*  #**~*  #++**  #**~*  #***~  #+~~~  #***+  #++~+ 
>  #***~
>  #*~*~  #***~  #**~~  #***~  #****
> 
> 
>     Lucius L. Hilley III - Unkmar
>

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3. Re: Minesweeper beater scenerios

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Ok an even better version yet.
http://www.RapidEuphoria.com/uploads/mine3.zip
It's more open to change, and has NO logic at all. I'm hoping someone will=

add some to it please.
 Dan

 On 9/7/05, Daniel Kluss <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Daniel Kluss <codepilot at gmail.com <http://gmail.com>>
>
> I'm uploading a version that puts question marks instead of randomly
> guessing.
> temporary http://www.RapidEuphoria.com/uploads/playerq.zip
> Daniel
>
> Lucius L. Hilley III wrote:
> >
> > --From the looks of this.
> > --I would be better off writing a program to generate the scenerios.
> > --I can easily create many more but I'm not intrested in hand building=

> any more.
> >
> > Walls and Empty Squares are equals
> > * = Mine
> > 0 = Empty Square
> > + = Square that hasn't been tried
> > ~ = Safe Square
> > # = Walls
> >
> > [Start]
> >
> > #### #### #### #### #### ####
> > #01+ #01+ #02* #01+ #02* #02*
> > #12+ #13+ #13* #23+ #24* #25*
> > #++~ #++* #++~ #**~ #**~ #***
> >
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > #001+ #001+ #001+ #001+ #002* #002* #002* #002* #002* #002*
> > #111+ #112+ #122+ #222+ #112* #113* #123* #223* #234* #235*
> > #*~~~ #~*~~ #*~*~ #**~~ #*~~~ #++~* #*~*~ #**~~ #***~ #****
> >
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### ##### #####
> > ##### ##### ##### ##### #####
> > #001+ #001+ #001+ #001+ #001+ #001+ #002* #002* #001* #002* #001~ #001+
> > #001+ #001+ #001~ #002* #001+ #002* #002* #001* #002* #001+ #002* #001*
> > #002* #002* #002* #002* #002*
> > #001+ #001+ #002+ #001+ #002+ #001+ #002* #002* #002~ #002* #001* #001+
> > #002+ #002+ #001* #002* #002+ #002* #002* #001~ #003* #001+ #003* #002~
> > #003* #002* #003* #003* #003*
> > #111~ #112~ #112* #122~ #122* #222~ #112~ #122~ #222* #222~ #113~ #123~
> > #113* #123* #223~ #113~ #223* #123~ #223~ #232~ #112* #233~ #113* #233*
> > #123* #233~ #223* #234* #235*
> > #++~+ #++~+ #++~+ #++*+ #++*~ #**~+ #++~+ #*~*~ #**~~ #**~~ #~*~* #++*+
> > #++~+ #++*+ #**~* #~*~* #**~* #++** #**~* #***~ #+~~~ #***+ #++~+ #***~
> > #*~*~ #***~ #**~~ #***~ #****
> >
> >
> > Lucius L. Hilley III - Unkmar
> >
>
>
>
>
>

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<div>Ok an even better version yet.</div>
<div><a href="http://www.RapidEuphoria.com/uploads/mine3.zip"><font face=
="Verdana" size="2">http://www.RapidEuphoria.com/uploads/mine3.zip</fon=
t></a></div>
<div>It's more open to change, and has NO logic at all. I'm hoping someone =
will add some to it please.</div>
<div>&nbsp;</div>
<div>Dan<br><br>&nbsp;</div>
<div><span class="gmail_quote">On 9/7/05, <b class="gmail_sendername">D=
aniel Kluss</b> &lt;<a href="mailto:guest at rapideuphoria.com">guest@rapide=
uphoria.com</a>&gt; wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Daniel Kluss &lt;codepilot at <a href="http://gmail.com"=
>
gmail.com</a>&gt;<br><br>I'm uploading a version that puts question marks i=
nstead of randomly guessing.<br>temporary <a href="http://www.RapidEuphor=
ia.com/uploads/playerq.zip">http://www.RapidEuphoria.com/uploads/playerq.zi=
p
</a><br>Daniel<br><br>Lucius L. Hilley III wrote:<br>&gt;<br>&gt; --From th=
e looks of this.<br>&gt; --I would be better off writing a program to gener=
ate the scenerios.<br>&gt; --I can easily create many more but I'm not intr=
ested in hand building any more.
<br>&gt;<br>&gt; Walls and Empty Squares are equals<br>&gt; * = Mine<br>&=
gt; 0 = Empty Square<br>&gt; + = Square that hasn't been tried<br>&gt; =
~ = Safe Square<br>&gt; # = Walls<br>&gt;<br>&gt; [Start]<br>&gt;<br>&g=
t; ####&nbsp;&nbsp;####&nbsp;&nbsp;####&nbsp;&nbsp;####&nbsp;&nbsp;####&nbs=
p;&nbsp;####
<br>&gt; #01+&nbsp;&nbsp;#01+&nbsp;&nbsp;#02*&nbsp;&nbsp;#01+&nbsp;&nbsp;#0=
2*&nbsp;&nbsp;#02*<br>&gt; #12+&nbsp;&nbsp;#13+&nbsp;&nbsp;#13*&nbsp;&nbsp;=
#23+&nbsp;&nbsp;#24*&nbsp;&nbsp;#25*<br>&gt; #++~&nbsp;&nbsp;#++*&nbsp;&nbs=
p;#++~&nbsp;&nbsp;#**~&nbsp;&nbsp;#**~&nbsp;&nbsp;#***<br>&gt;<br>&gt; ####=
#&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;=
&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#=
####<br>&gt; #001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp;=
&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#=
002*&nbsp;&nbsp;#002*
<br>&gt; #111+&nbsp;&nbsp;#112+&nbsp;&nbsp;#122+&nbsp;&nbsp;#222+&nbsp;&nbs=
p;#112*&nbsp;&nbsp;#113*&nbsp;&nbsp;#123*&nbsp;&nbsp;#223*&nbsp;&nbsp;#234*=
&nbsp;&nbsp;#235*<br>&gt; #*~~~&nbsp;&nbsp;#~*~~&nbsp;&nbsp;#*~*~&nbsp;&nbs=
p;#**~~&nbsp;&nbsp;#*~~~&nbsp;&nbsp;#++~*&nbsp;&nbsp;#*~*~&nbsp;&nbsp;#**~~=
&nbsp;&nbsp;#***~&nbsp;&nbsp;#****<br>&gt;<br>&gt; #####&nbsp;&nbsp;#####&n=
bsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nb=
sp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;####=
#&nbsp;&nbsp;#####
<br>&gt;&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;####=
#&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;=
&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####<br>&gt;&nbsp=
;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;#####&nbsp;&nbsp;=
#####<br>&gt; #001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp=
;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;=
#001*&nbsp;&nbsp;#002*&nbsp;&nbsp;#001~&nbsp;&nbsp;#001+
<br>&gt;&nbsp;&nbsp;#001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#001~&nbsp;&nbsp;#002=
*&nbsp;&nbsp;#001+&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#001*&nbsp;=
&nbsp;#002*&nbsp;&nbsp;#001+&nbsp;&nbsp;#002*&nbsp;&nbsp;#001*<br>&gt;&nbsp=
;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;=
#002*<br>&gt; #001+&nbsp;&nbsp;#001+&nbsp;&nbsp;#002+&nbsp;&nbsp;#001+&nbsp=
;&nbsp;#002+&nbsp;&nbsp;#001+&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;=
#002~&nbsp;&nbsp;#002*&nbsp;&nbsp;#001*&nbsp;&nbsp;#001+
<br>&gt;&nbsp;&nbsp;#002+&nbsp;&nbsp;#002+&nbsp;&nbsp;#001*&nbsp;&nbsp;#002=
*&nbsp;&nbsp;#002+&nbsp;&nbsp;#002*&nbsp;&nbsp;#002*&nbsp;&nbsp;#001~&nbsp;=
&nbsp;#003*&nbsp;&nbsp;#001+&nbsp;&nbsp;#003*&nbsp;&nbsp;#002~<br>&gt;&nbsp=
;&nbsp;#003*&nbsp;&nbsp;#002*&nbsp;&nbsp;#003*&nbsp;&nbsp;#003*&nbsp;&nbsp;=
#003*<br>&gt; #111~&nbsp;&nbsp;#112~&nbsp;&nbsp;#112*&nbsp;&nbsp;#122~&nbsp=
;&nbsp;#122*&nbsp;&nbsp;#222~&nbsp;&nbsp;#112~&nbsp;&nbsp;#122~&nbsp;&nbsp;=
#222*&nbsp;&nbsp;#222~&nbsp;&nbsp;#113~&nbsp;&nbsp;#123~
<br>&gt;&nbsp;&nbsp;#113*&nbsp;&nbsp;#123*&nbsp;&nbsp;#223~&nbsp;&nbsp;#113=
~&nbsp;&nbsp;#223*&nbsp;&nbsp;#123~&nbsp;&nbsp;#223~&nbsp;&nbsp;#232~&nbsp;=
&nbsp;#112*&nbsp;&nbsp;#233~&nbsp;&nbsp;#113*&nbsp;&nbsp;#233*<br>&gt;&nbsp=
;&nbsp;#123*&nbsp;&nbsp;#233~&nbsp;&nbsp;#223*&nbsp;&nbsp;#234*&nbsp;&nbsp;=
#235*<br>&gt; #++~+&nbsp;&nbsp;#++~+&nbsp;&nbsp;#++~+&nbsp;&nbsp;#++*+&nbsp=
;&nbsp;#++*~&nbsp;&nbsp;#**~+&nbsp;&nbsp;#++~+&nbsp;&nbsp;#*~*~&nbsp;&nbsp;=
#**~~&nbsp;&nbsp;#**~~&nbsp;&nbsp;#~*~*&nbsp;&nbsp;#++*+
<br>&gt;&nbsp;&nbsp;#++~+&nbsp;&nbsp;#++*+&nbsp;&nbsp;#**~*&nbsp;&nbsp;#~*~=
*&nbsp;&nbsp;#**~*&nbsp;&nbsp;#++**&nbsp;&nbsp;#**~*&nbsp;&nbsp;#***~&nbsp;=
&nbsp;#+~~~&nbsp;&nbsp;#***+&nbsp;&nbsp;#++~+&nbsp;&nbsp;#***~<br>&gt;&nbsp=
;&nbsp;#*~*~&nbsp;&nbsp;#***~&nbsp;&nbsp;#**~~&nbsp;&nbsp;#***~&nbsp;&nbsp;=
#****<br>&gt;<br>&gt;<br>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Lucius L. Hilley III =
- Unkmar<br>&gt;<br><br>--^------------------------------------------------=
----------------
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t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic=
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http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------=
------------------------------------<br><br></blockquote></div><br>

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4. Re: Minesweeper beater scenerios

codepilot Gmail Account wrote:
> 
> ------=_Part_25365_21772630.1126171884847
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Transfer-Encoding: quoted-printable
> Content-Disposition: inline
> 
> Ok an even better version yet.
> <a
> href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://www.RapidEuphoria.com/uploads/mine3.zip</a>
> It's more open to change, and has NO logic at all. I'm hoping someone will=
> 
> add some to it please.
>  Dan
> 

I've come up with several more scenerios by now but....
I've already ^started creating a sort of minesweeper game for the purpose
of creating an AI type of solver for the boards.

^started - But haven't had much time to get it very far.  I'll look
at your latest release and see if it will be easy enough to interface.
I may right the AI directly inline with it.

    Lucius L. Hilley III - Unkmar

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5. Re: Minesweeper beater scenerios

------=_Part_45_29288954.1126228282977
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On 9/8/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com=
>
> >
>
> codepilot Gmail Account wrote:
> >
> > ------=_Part_25365_21772630.1126171884847
> > Content-Type: text/plain; charset=ISO-8859-1
> > Content-Transfer-Encoding: quoted-printable
> > Content-Disposition: inline
> >
> > Ok an even better version yet.
> > <a href="http://www.RapidEuphoria.com/uploads/mine3.zip">
> http://www.RapidEuphoria.com/uploads/mine3.zip</a>
> > It's more open to change, and has NO logic at all. I'm hoping someone=

> will=
> >
> > add some to it please.
> > Dan
> >
>
> I've come up with several more scenerios by now but....
> I've already ^started creating a sort of minesweeper game for the purpose
> of creating an AI type of solver for the boards.
>
> ^started - But haven't had much time to get it very far. I'll look
> at your latest release and see if it will be easy enough to interface.
> I may right the AI directly inline with it.

 That would be cool
Dan

 Lucius L. Hilley III - Unkmar
>
>
>
>
>

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<br><br>
<div><span class="gmail_quote">On 9/8/05, <b class="gmail_sendername">L=
ucius L. Hilley III</b> &lt;<a href="mailto:guest at rapideuphoria.com">gues=
t at rapideuphoria.com</a>&gt; wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Lucius L. Hilley III &lt;Euphoria at=20
<a href="http://unkmar.com">unkmar.com</a>&gt;<br><br>codepilot Gmail Acc=
ount wrote:<br>&gt;<br>&gt; ------=_Part_25365_21772630.1126171884847<br>=
&gt; Content-Type: text/plain; charset=ISO-8859-1<br>&gt; Content-Transfe=
r-Encoding: quoted-printable
<br>&gt; Content-Disposition: inline<br>&gt;<br>&gt; Ok an even better vers=
ion yet.<br>&gt; &lt;a href=&quot;<a href="http://www.RapidEuphoria.com=
/uploads/mine3.zip&quot;">http://www.RapidEuphoria.com/uploads/mine3.zip&qu=
ot;
</a>&gt;<a href="http://www.RapidEuphoria.com/uploads/mine3.zip">http://w=
ww.RapidEuphoria.com/uploads/mine3.zip</a>&lt;/a&gt;<br>&gt; It's more open=
 to change, and has NO logic at all. I'm hoping someone will=<br>&gt;<br>
&gt; add some to it please.<br>&gt;&nbsp;&nbsp;Dan<br>&gt;<br><br>I've come=
 up with several more scenerios by now but....<br>I've already ^started cre=
ating a sort of minesweeper game for the purpose<br>of creating an AI type =
of solver for the boards.
<br><br>^started - But haven't had much time to get it very far.&nbsp;&nbsp=
;I'll look<br>at your latest release and see if it will be easy enough to i=
nterface.<br>I may right the AI directly inline with it.</blockquote>
<div>&nbsp;</div>
<div>That would be cool</div>
<div>Dan</div><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">&nbsp;&nbsp; Lucius L. Hilley II=
I - Unkmar<br><br>--^------------------------------------------------------=
----------
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t at gmail.com</a><br><br>EASY UNSUBSCRIBE click here: <a href="http://topic=
a.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u/?b1dd66.bNXKZl.Y29kZXB=
p
</a><br>Or send an email to: <a href="mailto:EUforum-unsubscribe at topica.c=
om">EUforum-unsubscribe at topica.com</a><br><br>For Topica's complete suite o=
f email marketing solutions visit:<br><a href="http://www.topica.com/?p=
=TEXFOOTER">
http://www.topica.com/?p=TEXFOOTER</a><br>--^----------------------------=
------------------------------------<br><br></blockquote></div><br>

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6. Re: Minesweeper beater scenerios

Lucius L. Hilley III wrote:
> 
> 
> I've come up with several more scenerios by now but....
> I've already ^started creating a sort of minesweeper game for the purpose
> of creating an AI type of solver for the boards.
> 
> ^started - But haven't had much time to get it very far.  I'll look
> at your latest release and see if it will be easy enough to interface.
> I may right the AI directly inline with it.

You might take a look at the mines.exw that comes with wxEuphoria.  It 
doesn't work exactly like MS' version, but it works, so you'd have a bit
of a head start.

Matt Lewis

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7. Re: Minesweeper beater scenerios

Matt Lewis wrote:
> 
> Lucius L. Hilley III wrote:
> > 
> > 
> > I've come up with several more scenerios by now but....
> > I've already ^started creating a sort of minesweeper game for the purpose
> > of creating an AI type of solver for the boards.
> > 
> > ^started - But haven't had much time to get it very far.  I'll look
> > at your latest release and see if it will be easy enough to interface.
> > I may right the AI directly inline with it.
> 
> You might take a look at the mines.exw that comes with wxEuphoria.  It 
> doesn't work exactly like MS' version, but it works, so you'd have a bit
> of a head start.
> 
> Matt Lewis

Thanks for the suggestion.
I thought about that but figured it might be easier to build my own.
Wasn't really headed towards a full-fledged game anyhow.  So I wouldn't
be needing an interface.  Currently the 3rd edition of the Beater has
been working out nicely for my AI coding.  I have notice that it lacks
the ability to start a New Game.  It is easy enough to detect if a
game has ended.  But he didn't put a New Game option easy to find.
I guess I could just find out how to send F2 via Keyboard to the game
board.  But would be nice to have a new_game() procedure or something.

    Lucius L. Hilley III - Unkmar

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8. Re: Minesweeper beater scenerios

CODEPILOT :

DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !


Bernie

My files in archive:
w32engin.ew mixedlib.e eu_engin.e win32eru.exw

Can be downloaded here:
http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan

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9. Re: Minesweeper beater scenerios

------=_Part_1485_22549470.1126279421369
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline

Well I made one for the other one, I'll make one for this.
Daniel

 On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com<http://unkmar.com=
>
> >
>
> Matt Lewis wrote:
> >
> > Lucius L. Hilley III wrote:
> > >
> > >
> > > I've come up with several more scenerios by now but....
> > > I've already ^started creating a sort of minesweeper game for the
> purpose
> > > of creating an AI type of solver for the boards.
> > >
> > > ^started - But haven't had much time to get it very far. I'll look
> > > at your latest release and see if it will be easy enough to interface=
.
> > > I may right the AI directly inline with it.
> >
> > You might take a look at the mines.exw that comes with wxEuphoria. It
> > doesn't work exactly like MS' version, but it works, so you'd have a bi=
t
> > of a head start.
> >
> > Matt Lewis
>
> Thanks for the suggestion.
> I thought about that but figured it might be easier to build my own.
> Wasn't really headed towards a full-fledged game anyhow. So I wouldn't
> be needing an interface. Currently the 3rd edition of the Beater has
> been working out nicely for my AI coding. I have notice that it lacks
> the ability to start a New Game. It is easy enough to detect if a
> game has ended. But he didn't put a New Game option easy to find.
> I guess I could just find out how to send F2 via Keyboard to the game
> board. But would be nice to have a new_game() procedure or something.
>
> Lucius L. Hilley III - Unkmar
>
>
>
>
>

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Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline

<div>Well I made one for the other one, I'll make one for this.</div>
<div>Daniel<br><br>&nbsp;</div>
<div><span class="gmail_quote">On 9/9/05, <b class="gmail_sendername">L=
ucius L. Hilley III</b> &lt;<a href="mailto:guest at rapideuphoria.com">gues=
t at rapideuphoria.com</a>&gt; wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">===========
== The Euphoria Mailing List ============<br><b=
r><br>posted by: Lucius L. Hilley III &lt;Euphoria at=20
<a href="http://unkmar.com">unkmar.com</a>&gt;<br><br>Matt Lewis wrote:<b=
r>&gt;<br>&gt; Lucius L. Hilley III wrote:<br>&gt; &gt;<br>&gt; &gt;<br>&gt=
; &gt; I've come up with several more scenerios by now but....<br>&gt; &gt;=
 I've already ^started creating a sort of minesweeper game for the purpose
<br>&gt; &gt; of creating an AI type of solver for the boards.<br>&gt; &gt;=
<br>&gt; &gt; ^started - But haven't had much time to get it very far.&nbsp=
;&nbsp;I'll look<br>&gt; &gt; at your latest release and see if it will be =
easy enough to interface.
<br>&gt; &gt; I may right the AI directly inline with it.<br>&gt;<br>&gt; Y=
ou might take a look at the mines.exw that comes with wxEuphoria.&nbsp;&nbs=
p;It<br>&gt; doesn't work exactly like MS' version, but it works, so you'd =
have a bit
<br>&gt; of a head start.<br>&gt;<br>&gt; Matt Lewis<br><br>Thanks for the =
suggestion.<br>I thought about that but figured it might be easier to build=
 my own.<br>Wasn't really headed towards a full-fledged game anyhow.&nbsp;&=
nbsp;So I wouldn't
<br>be needing an interface.&nbsp;&nbsp;Currently the 3rd edition of the Be=
ater has<br>been working out nicely for my AI coding.&nbsp;&nbsp;I have not=
ice that it lacks<br>the ability to start a New Game.&nbsp;&nbsp;It is easy=
 enough to detect if a<br>
game has ended.&nbsp;&nbsp;But he didn't put a New Game option easy to find=
.<br>I guess I could just find out how to send F2 via Keyboard to the game<=
br>board.&nbsp;&nbsp;But would be nice to have a new_game() procedure or so=
mething.<br><br>
&nbsp;&nbsp; Lucius L. Hilley III - Unkmar<br><br>--^----------------------=
------------------------------------------<br>This email was sent to: <a hr=
ef="mailto:codepilot at gmail.com">codepilot at gmail.com</a><br><br>EASY UNSUB=
SCRIBE click here:=20
<a href="http://topica.com/u/?b1dd66.bNXKZl.Y29kZXBp">http://topica.com/u=
/?b1dd66.bNXKZl.Y29kZXBp</a><br>Or send an email to: <a href="mailto:EUfo=
rum-unsubscribe at topica.com">EUforum-unsubscribe at topica.com</a><br><br>For
T=
opica's complete suite of email marketing solutions visit:
<br><a href="http://www.topica.com/?p=TEXFOOTER">http://www.topica.com/=
?p=TEXFOOTER</a><br>--^--------------------------------------------------=
--------------<br><br></blockquote></div><br>

------=_Part_1485_22549470.1126279421369--

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10. Re: Minesweeper beater scenerios

Sorry about the html, I guess it must have been the link, gmail just
picked it up, and ran with it. Bad, Bad gmail.
Dan

On 9/9/05, Bernie Ryan <guest at rapideuphoria.com> wrote:
>
>
> posted by: Bernie Ryan <xotron at bluefrog.com>
>
> CODEPILOT :
>
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
> DO NOT POST MESSAGES IN HTML FORMAT TO THE EUFORUM USE TEXT !
>
>
> Bernie
>
> My files in archive:
> w32engin.ew mixedlib.e eu_engin.e win32eru.exw
>
> Can be downloaded here:
> http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx==
on&gen=on&keywords=bernie+ryan
>
>
>
>
>

new topic     » goto parent     » topic index » view message » categorize

11. Re: Minesweeper beater scenerios

Just added newgame , it's temporary link is
http://www.RapidEuphoria.com/uploads/mine3.zip.
just puts newgame instead of sendleftclick. I put an example, and
tested it. Should be good.
Daniel

On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
>
>
> posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
>
> Matt Lewis wrote:
> >
> > Lucius L. Hilley III wrote:
> > >
> > >
> > > I've come up with several more scenerios by now but....
> > > I've already ^started creating a sort of minesweeper game for the pur=
pose
> > > of creating an AI type of solver for the boards.
> > >
> > > ^started - But haven't had much time to get it very far.  I'll look
> > > at your latest release and see if it will be easy enough to interface=
.
> > > I may right the AI directly inline with it.
> >
> > You might take a look at the mines.exw that comes with wxEuphoria.  It
> > doesn't work exactly like MS' version, but it works, so you'd have a bi=
t
> > of a head start.
> >
> > Matt Lewis
>
> Thanks for the suggestion.
> I thought about that but figured it might be easier to build my own.
> Wasn't really headed towards a full-fledged game anyhow.  So I wouldn't
> be needing an interface.  Currently the 3rd edition of the Beater has
> been working out nicely for my AI coding.  I have notice that it lacks
> the ability to start a New Game.  It is easy enough to detect if a
> game has ended.  But he didn't put a New Game option easy to find.
> I guess I could just find out how to send F2 via Keyboard to the game
> board.  But would be nice to have a new_game() procedure or something.
>
>    Lucius L. Hilley III - Unkmar
>
>
>
>
>

new topic     » goto parent     » topic index » view message » categorize

12. Re: Minesweeper beater scenerios

Ok, well i started on an AI to play it. Here is some notes, I'm
uploading a new version real soon, with a screenshot and text file and
AI.
Dan

board
q=question mark
l=fLag
0=0bombs
1=1bombs
2=2bombs
3=3bombs
+=walls

+++++++++
+qqqql20+
+1213l20+
+0001110+
+0000000+
+++++++++

7/6=091/2 2/3
9/6=091/2 2/3 1/3
9/6=09    2/3 1/3 1/2
7/6=09        1/3 1/2
probability is WRONG


4squares 16 possible combos, must count bombs
4squares2bs 6 possible combos, test the combos

numb questionable spots per number is=2+3+3+2 =10
numb numbered spots is =1+2+1+(3-2)=5
10/5=2 bombs total

going from left to right
 1234 tests
 1211

-0011 1test failed should touch 1 not 0
-0101 2test failed should touch 2 not 1
-0110 3test failed should touch 1 not 2
-1001 2test failed should touch 2 not 1
 1010 All Passed
-1100 1test failed should touch 1 not 2

possible tests
4*16=64 if not knowing how many bombs
4*6=24 possible
9 total need be done




On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
>
> Just added newgame , it's temporary link is
> http://www.RapidEuphoria.com/uploads/mine3.zip.
> just puts newgame instead of sendleftclick. I put an example, and
> tested it. Should be good.
> Daniel
>
> On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
> >
> >
> > posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
> >
> > Matt Lewis wrote:
> > >
> > > Lucius L. Hilley III wrote:
> > > >
> > > >
> > > > I've come up with several more scenerios by now but....
> > > > I've already ^started creating a sort of minesweeper game for the p=
urpose
> > > > of creating an AI type of solver for the boards.
> > > >
> > > > ^started - But haven't had much time to get it very far.  I'll look
> > > > at your latest release and see if it will be easy enough to interfa=
ce.
> > > > I may right the AI directly inline with it.
> > >
> > > You might take a look at the mines.exw that comes with wxEuphoria.  I=
t
> > > doesn't work exactly like MS' version, but it works, so you'd have a =
bit
> > > of a head start.
> > >
> > > Matt Lewis
> >
> > Thanks for the suggestion.
> > I thought about that but figured it might be easier to build my own.
> > Wasn't really headed towards a full-fledged game anyhow.  So I wouldn't
> > be needing an interface.  Currently the 3rd edition of the Beater has
> > been working out nicely for my AI coding.  I have notice that it lacks
> > the ability to start a New Game.  It is easy enough to detect if a
> > game has ended.  But he didn't put a New Game option easy to find.
> > I guess I could just find out how to send F2 via Keyboard to the game
> > board.  But would be nice to have a new_game() procedure or something.
> >
> >    Lucius L. Hilley III - Unkmar
> >
> >
>
>

new topic     » goto parent     » topic index » view message » categorize

13. Re: Minesweeper beater scenerios

I added the AI in.
http://www.RapidEuphoria.com/uploads/mine3.zip
Dan

On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
>
> Ok, well i started on an AI to play it. Here is some notes, I'm
> uploading a new version real soon, with a screenshot and text file and
> AI.
> Dan
>
> board
> q=question mark
> l=fLag
> 0=0bombs
> 1=1bombs
> 2=2bombs
> 3=3bombs
> +=walls
>
> +++++++++
> +qqqql20+
> +1213l20+
> +0001110+
> +0000000+
> +++++++++
>
> 7/6     1/2 2/3
> 9/6     1/2 2/3 1/3
> 9/6         2/3 1/3 1/2
> 7/6             1/3 1/2
> probability is WRONG
>
>
> 4squares 16 possible combos, must count bombs
> 4squares2bs 6 possible combos, test the combos
>
> numb questionable spots per number is=2+3+3+2 =10
> numb numbered spots is =1+2+1+(3-2)=5
> 10/5=2 bombs total
>
> going from left to right
>  1234 tests
>  1211
>
> -0011 1test failed should touch 1 not 0
> -0101 2test failed should touch 2 not 1
> -0110 3test failed should touch 1 not 2
> -1001 2test failed should touch 2 not 1
>  1010 All Passed
> -1100 1test failed should touch 1 not 2
>
> possible tests
> 4*16=64 if not knowing how many bombs
> 4*6=24 possible
> 9 total need be done
>
>
>
>
> On 9/9/05, codepilot Gmail Account <codepilot at gmail.com> wrote:
> >
> > Just added newgame , it's temporary link is
> > http://www.RapidEuphoria.com/uploads/mine3.zip.
> > just puts newgame instead of sendleftclick. I put an example, and
> > tested it. Should be good.
> > Daniel
> >
> > On 9/9/05, Lucius L. Hilley III <guest at rapideuphoria.com> wrote:
> > >
> > >
> > > posted by: Lucius L. Hilley III <Euphoria at unkmar.com>
> > >
> > > Matt Lewis wrote:
> > > >
> > > > Lucius L. Hilley III wrote:
> > > > >
> > > > >
> > > > > I've come up with several more scenerios by now but....
> > > > > I've already ^started creating a sort of minesweeper game for the=
 purpose
> > > > > of creating an AI type of solver for the boards.
> > > > >
> > > > > ^started - But haven't had much time to get it very far.  I'll lo=
ok
> > > > > at your latest release and see if it will be easy enough to inter=
face.
> > > > > I may right the AI directly inline with it.
> > > >
> > > > You might take a look at the mines.exw that comes with wxEuphoria. =
 It
> > > > doesn't work exactly like MS' version, but it works, so you'd have =
a bit
> > > > of a head start.
> > > >
> > > > Matt Lewis
> > >
> > > Thanks for the suggestion.
> > > I thought about that but figured it might be easier to build my own.
> > > Wasn't really headed towards a full-fledged game anyhow.  So I wouldn=
't
> > > be needing an interface.  Currently the 3rd edition of the Beater has
> > > been working out nicely for my AI coding.  I have notice that it lack=
s
> > > the ability to start a New Game.  It is easy enough to detect if a
> > > game has ended.  But he didn't put a New Game option easy to find.
> > > I guess I could just find out how to send F2 via Keyboard to the game
> > > board.  But would be nice to have a new_game() procedure or something=
.
> > >
> > >    Lucius L. Hilley III - Unkmar
> > >
> > >
>
>

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