Re: Minesweeper beater scenerios
- Posted by Lucius L. Hilley III <Euphoria at unkmar.com> Sep 09, 2005
- 730 views
Matt Lewis wrote: > > Lucius L. Hilley III wrote: > > > > > > I've come up with several more scenerios by now but.... > > I've already ^started creating a sort of minesweeper game for the purpose > > of creating an AI type of solver for the boards. > > > > ^started - But haven't had much time to get it very far. I'll look > > at your latest release and see if it will be easy enough to interface. > > I may right the AI directly inline with it. > > You might take a look at the mines.exw that comes with wxEuphoria. It > doesn't work exactly like MS' version, but it works, so you'd have a bit > of a head start. > > Matt Lewis Thanks for the suggestion. I thought about that but figured it might be easier to build my own. Wasn't really headed towards a full-fledged game anyhow. So I wouldn't be needing an interface. Currently the 3rd edition of the Beater has been working out nicely for my AI coding. I have notice that it lacks the ability to start a New Game. It is easy enough to detect if a game has ended. But he didn't put a New Game option easy to find. I guess I could just find out how to send F2 via Keyboard to the game board. But would be nice to have a new_game() procedure or something. Lucius L. Hilley III - Unkmar