Re: Minesweeper beater scenerios

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Matt Lewis wrote:
> 
> Lucius L. Hilley III wrote:
> > 
> > 
> > I've come up with several more scenerios by now but....
> > I've already ^started creating a sort of minesweeper game for the purpose
> > of creating an AI type of solver for the boards.
> > 
> > ^started - But haven't had much time to get it very far.  I'll look
> > at your latest release and see if it will be easy enough to interface.
> > I may right the AI directly inline with it.
> 
> You might take a look at the mines.exw that comes with wxEuphoria.  It 
> doesn't work exactly like MS' version, but it works, so you'd have a bit
> of a head start.
> 
> Matt Lewis

Thanks for the suggestion.
I thought about that but figured it might be easier to build my own.
Wasn't really headed towards a full-fledged game anyhow.  So I wouldn't
be needing an interface.  Currently the 3rd edition of the Beater has
been working out nicely for my AI coding.  I have notice that it lacks
the ability to start a New Game.  It is easy enough to detect if a
game has ended.  But he didn't put a New Game option easy to find.
I guess I could just find out how to send F2 via Keyboard to the game
board.  But would be nice to have a new_game() procedure or something.

    Lucius L. Hilley III - Unkmar

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