1. wxEuphoria wxBitmapButton Question
- Posted by Mannequin <mannslists at invigorated.org> Jul 25, 2005
- 532 views
Hi all! I'm new to Euphoria, but working to plunge right in! I have a question about wxBitmapButtons in wxEuphoria. Could anyone post a simple working example of a wxBitmapButton for me? I'm cannot get it to work, so I'm thinking I might have the wrong idea about it. On a side note, I'm thinking about trying to port the Euphoria interpreter to PowerPC / Linux. (I'm running Debian PPC Linux / testing on an Apple PowerBook G3 Pismo.) I haven't bought the source yet, but I'm seriously considering whether I should go for it or not. Does anyone have any experience with porting it over to a different architecture? Any advise? Thanks in advance! -Mannequin
2. Re: wxEuphoria wxBitmapButton Question
- Posted by Matt Lewis <matthewwalkerlewis at gmail.com> Jul 25, 2005
- 510 views
Mannequin wrote: > > Hi all! > > I'm new to Euphoria, but working to plunge right in! > > I have a question about wxBitmapButtons in wxEuphoria. Could anyone post a > simple working > example of a wxBitmapButton for me? I'm cannot get it to work, so I'm thinking > I might > have the wrong idea about it. Here's a really simple example:
-- Created using wxIDE include wxEuphoria.e include wxButton.e include wxGraphics.e global constant bitmap = create( wxBitmap, {BM_FROM_FILE, "tiles.bmp", wxBITMAP_TYPE_BMP}), new_wxFrame_3 = create( wxFrame, {0, -1, "new_wxFrame_3" }), new_wxPanel_1 = create( wxPanel, {new_wxFrame_3, -1, 0, 0, 299, 199 }), new_wxBitmapButton_1 = create( wxBitmapButton, {new_wxPanel_1, -1, bitmap, 39, 34, 197, 79 }) wxMain( new_wxFrame_3 )
Matt Lewis
3. Re: wxEuphoria wxBitmapButton Question
- Posted by Mannequin <mannslists at invigorated.org> Jul 25, 2005
- 524 views
- Last edited Jul 26, 2005
Matt Lewis wrote: > > Mannequin wrote: > > > > Hi all! > > > > I'm new to Euphoria, but working to plunge right in! > > > > I have a question about wxBitmapButtons in wxEuphoria. Could anyone post a > > simple working > > example of a wxBitmapButton for me? I'm cannot get it to work, so I'm > > thinking I might > > have the wrong idea about it. > > Here's a really simple example: > }}} <eucode> > -- Created using wxIDE > include wxEuphoria.e > include wxButton.e > include wxGraphics.e > > global constant > bitmap = create( wxBitmap, {BM_FROM_FILE, "tiles.bmp", wxBITMAP_TYPE_BMP}), > new_wxFrame_3 = create( wxFrame, {0, -1, "new_wxFrame_3" }), > new_wxPanel_1 = create( wxPanel, {new_wxFrame_3, -1, 0, 0, 299, 199 }), > new_wxBitmapButton_1 = create( wxBitmapButton, {new_wxPanel_1, -1, bitmap, 39, > 34, 197, 79 }) > > wxMain( new_wxFrame_3 ) > <font color="#330033"></eucode> {{{ </font> > > Matt Lewis > That works great. Thanks! I don't know what I had different, though. I erased what I did in frustration last night. After going through both the wxEuphoria reference manual and the wxWidgets reference manual, I was at the end of my rope. :) One other question, if I wanted to change the bitmap of the button 'on the fly', so to speak, how would I go about doing that? (Again, some very simple code might do me some good.) Thanks again! -Mannequin.
4. Re: wxEuphoria wxBitmapButton Question
- Posted by Matt Lewis <matthewwalkerlewis at gmail.com> Jul 25, 2005
- 550 views
- Last edited Jul 26, 2005
Mannequin wrote: > > I don't know what I had different, though. I erased what I did in frustration > last > night. After going through both the wxEuphoria reference manual and the > wxWidgets reference > manual, I was at the end of my rope. :) > > One other question, if I wanted to change the bitmap of the button 'on the > fly', so > to speak, how would I go about doing that? (Again, some very simple code might > do me > some good.) > I don't think there is an easy way to do this. There should be, but the wxBitmapButton::SetLabel function doesn't seem to work (at least under Windows). Here's a modification to the earlier program that shows you how to do this:
-- Created using wxIDE include wxEuphoria.e include wxButton.e include wxGraphics.e global constant bitmap = create( wxBitmap, {BM_FROM_FILE, "tiles.bmp", wxBITMAP_TYPE_BMP}), bitmap2 = create( wxBitmap, {BM_FROM_FILE, "ship_tiny.bmp", wxBITMAP_TYPE_BMP}), new_wxFrame_3 = create( wxFrame, {0, -1, "new_wxFrame_3" }), new_wxPanel_1 = create( wxPanel, {new_wxFrame_3, -1, 0, 0, 299, 199 }), new_wxBitmapButton_1 = create( wxBitmapButton, {new_wxPanel_1, -1, bitmap, 39, 34, 197, 79 }) atom current current = bitmap procedure on_click( atom this, atom event_type, atom id, atom event ) atom void sequence b if current = bitmap then current = bitmap2 else current = bitmap end if poke( new_wxBitmapButton_1 + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap, peek( current & sizeof_wxBitmap )) refresh_window( new_wxBitmapButton_1 ) end procedure set_event_handler( new_wxBitmapButton_1, -1, wxEVT_COMMAND_BUTTON_CLICKED, routine_id("on_click")) wxMain( new_wxFrame_3 )
Basically, I'm going in and modifying the wxBitmapButton's data by hand. Looking in the header file, I see the last data is: // the bitmaps for various states wxBitmap m_bmpNormal, m_bmpSelected, m_bmpFocus, m_bmpDisabled; // the margins around the bitmap int m_marginX, m_marginY; So this is how I derive the awful looking:
poke( new_wxBitmapButton_1 + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap, peek( current & sizeof_wxBitmap ))
I start at the end of the structure by adding the size of the bitmap button to its pointer. Then I subtract 8 to account for the two ints. Then I subtract 4 times the size of a wxBitmap to get to the start of m_bmpNormal, which is the bitmap you want to change. Then I just peek the data from the appropriate bitmap, and it gets put into the right place in memory. Alternatively, you may add the following code to the end of wxButton.e, as it will be appearing in the next release of wxEuphoria:
include wxGraphics.e --/topic wxBitmapButton --/proc set_bmpbutton( atom button, atom bitmap ) -- --Sets the displayed bitmap of the bitmap button. global procedure set_bmpbutton( atom button, atom bitmap ) button += sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap poke( button, peek( bitmap & sizeof_wxBitmap ) end procedure
Matt Lewis
5. Re: wxEuphoria wxBitmapButton Question
- Posted by Matt Lewis <matthewwalkerlewis at gmail.com> Jul 25, 2005
- 514 views
- Last edited Jul 26, 2005
Matt Lewis wrote: > > Alternatively, you may add the following code to the end of wxButton.e, > as it will be appearing in the next release of wxEuphoria: Sorry, hit send too soon. The new code will be:
include wxGraphics.e --/topic wxBitmapButton --/proc set_bmpbutton( atom button, atom bitmap ) -- --Sets the displayed bitmap of the bitmap button. global procedure set_bmpbutton( atom button, atom bitmap ) atom ptr ptr = button + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap poke( ptr, peek( bitmap & sizeof_wxBitmap ) ) refresh_window( button ) end procedure
Matt lewis
6. Re: wxEuphoria wxBitmapButton Question
- Posted by Mannequin <mannslists at invigorated.org> Jul 26, 2005
- 547 views
Matt Lewis wrote: > > Matt Lewis wrote: > > > > Alternatively, you may add the following code to the end of wxButton.e, > > as it will be appearing in the next release of wxEuphoria: > > Sorry, hit send too soon. The new code will be: > }}} <eucode> > include wxGraphics.e > --/topic wxBitmapButton > --/proc set_bmpbutton( atom button, atom bitmap ) > -- > --Sets the displayed bitmap of the bitmap button. > global procedure set_bmpbutton( atom button, atom bitmap ) > atom ptr > ptr = button + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap > poke( ptr, peek( bitmap & sizeof_wxBitmap ) ) > refresh_window( button ) > end procedure > </eucode> {{{ > > Matt lewis > That seems to be the trick I need. :) Thank you, once again. So... When do you think the next release will be? ;) By the way, do you think that it would be better to include the procedure in the program until the next version of wxEuphoria is released? Thanks again, -Mannequin.
7. Re: wxEuphoria wxBitmapButton Question
- Posted by Matt Lewis <matthewwalkerlewis at gmail.com> Jul 26, 2005
- 527 views
Mannequin wrote: > > > That seems to be the trick I need. :) Thank you, once again. > > So... When do you think the next release will be? ;) Probably at least a couple of weeks away, unfortunately, unless I manage to get it out by this weekend. RL is keeping me pretty busy these days, and I'll be out of town all next week. > By the way, do you think that it would be better to include the procedure in > the program > until the next version of wxEuphoria is released? If you plan to distribute it, then it probably would be better to put it in your program (and even rename it so there won't be any name conflicts if someone happens to use it with a newer version of wxEuphoria before you update). Otherwise, you'd need to distribute the wxButton.e file[s] so other people could run with v0.7.x. Matt Lewis
8. Re: wxEuphoria wxBitmapButton Question
- Posted by Mannequin <mannslists at invigorated.org> Jul 26, 2005
- 527 views
- Last edited Jul 27, 2005
Matt Lewis wrote: > > Mannequin wrote: ... > > By the way, do you think that it would be better to include the procedure in > > the program > > until the next version of wxEuphoria is released? > > If you plan to distribute it, then it probably would be better to put it in > your program (and even rename it so there won't be any name conflicts if > someone happens to use it with a newer version of wxEuphoria before you > update). Otherwise, you'd need to distribute the wxButton.e file[s] so > other people could run with v0.7.x. Okay, I've put the procedure in the program, and renamed it. Thanks for all of your help. I should have a nice little dice game out in the next few days using wxEuphoria. Not too shabby a learning curve for my first 'true' program in Euphoria. I'm pretty impressed with Euphoria so far. It's very easy to learn, and I've built a nice little game with it only after a little over a week of being introduced to it. So, to Rob and anyone else who has contributed, my hat's off to you. :) -Mannequin.