Re: wxEuphoria wxBitmapButton Question
- Posted by Mannequin <mannslists at invigorated.org> Jul 26, 2005
- 546 views
Matt Lewis wrote: > > Matt Lewis wrote: > > > > Alternatively, you may add the following code to the end of wxButton.e, > > as it will be appearing in the next release of wxEuphoria: > > Sorry, hit send too soon. The new code will be: > }}} <eucode> > include wxGraphics.e > --/topic wxBitmapButton > --/proc set_bmpbutton( atom button, atom bitmap ) > -- > --Sets the displayed bitmap of the bitmap button. > global procedure set_bmpbutton( atom button, atom bitmap ) > atom ptr > ptr = button + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap > poke( ptr, peek( bitmap & sizeof_wxBitmap ) ) > refresh_window( button ) > end procedure > </eucode> {{{ > > Matt lewis > That seems to be the trick I need. :) Thank you, once again. So... When do you think the next release will be? ;) By the way, do you think that it would be better to include the procedure in the program until the next version of wxEuphoria is released? Thanks again, -Mannequin.