Re: wxEuphoria wxBitmapButton Question

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Matt Lewis wrote:
> 
> Matt Lewis wrote:
> > 
> > Alternatively, you may add the following code to the end of wxButton.e,
> > as it will be appearing in the next release of wxEuphoria:
> 
> Sorry, hit send too soon.  The new code will be:
> }}}
<eucode>
> include wxGraphics.e
> --/topic wxBitmapButton
> --/proc set_bmpbutton( atom button, atom bitmap )
> --
> --Sets the displayed bitmap of the bitmap button.
> global procedure set_bmpbutton( atom button, atom bitmap )
> 	atom ptr
> 	ptr = button + sizeof_wxBitmapButton - 8 - 4 * sizeof_wxBitmap
> 	poke( ptr, peek( bitmap & sizeof_wxBitmap ) )
> 	refresh_window( button )
> end procedure
> </eucode>
{{{

> 
> Matt lewis
> 

That seems to be the trick I need. :)  Thank you, once again.

So... When do you think the next release will be? ;)

By the way, do you think that it would be better to include the procedure in the
program until the next version of wxEuphoria is released?

Thanks again,
-Mannequin.

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