1. RE: Eu Dummies - the book: Why and What?

Having developed an installation program for my company that
works on all MS platforms, as well as a game using ExoticaX
(and currently being ported to Allegro and/or OpenGL), I'm at
a point where the things I've learned could help others. Plus,
I'm a technical writer by trade, so I know how to write. I've
got several books in the works, the tentative titles of which
are below. If you have any suggestions, please let me know.

> I guess I must be missing something also. What could you get out
> of a Dummies type book that you don't get out of the Beginner's
> Guide to Euphoria tutorial program? The program is excellent.
> It starts at the beginning, walks you through the basics, even
> holds your hand while you do some coding, IIRC.
> What would you get out of a book that isn't already there?

Easy to leave open reference guide?
A margin for notations?
Highlighted text?
More specific sample code?

And that's just with 10 seconds of thought. :)

> Please, be specific. What, exactly, would you expect the chapters to
> cover? How far would you expect the book to go?

Yeah, let's hear from all you beginning (and intermediate and advanced) 
EUPHORIA programmers. What would catapult you from wanna-be to has-been?

> While I'm at it, though, let me cast my vote for
> something - anything - that can take you from a high
> beginner's level to a high intermediate
> level of programming in Eu.

Alright... noted.

> With a little thought, I can provide you the
> basic book outline if anyone is interested in creating a
> "Field Guide to Advanced Eu Programming for Stupid Morons"
> or some such.

Send that to me privately if you want. I'll add it to my notes.

Thanks!
ck

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2. RE: Eu Dummies - the book: Why and What?

> I already posted that I need a book like this:
> 
> "Field Guide to Advanced Eu Programming for Stupid Morons"
> 
> Teach me something.

You'll learn much more if YOU do the research AND write the book! ;)

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3. RE: Eu Dummies - the book: Why and What?

> > I guess I must be missing something also. What could you get out
> > of a Dummies type book that you don't get out of the Beginner's
> > Guide to Euphoria tutorial program? The program is excellent.
> > It starts at the beginning, walks you through the basics, even
> > holds your hand while you do some coding, IIRC.
> > What would you get out of a book that isn't already there?
> 
> Easy to leave open reference guide?
> A margin for notations?
> Highlighted text?
> More specific sample code?

Well, I guess you answered the question I asked, but not the question I 
wanted answered. The question in question, so to speak, was what can a 
Eu for Dummies book provide that will help you learn the language, that 
the ABGTE interactive tutorial can not?

Currently we have ABGTE, about 200+ extremely specific example programs 
- complete, not snippets, and an HTML reference manual that can easily 
be printed out, both for flat reference while coding and notes in the 
margin.

Now, if you want to argue the value of printed material over CPU-based 
material, I won't take the bait. IMO, there is value and need for both. 
It seems your answer is geared toward specifically those differences.

But if you were starting from Baseline Absolute Zero (BAZ) in learning a 
programming in Eu, what would you lack that the things we currently have 
do not already provide? Or at least provide less satisfactorily than a 
Eu Dummies type book?

I actually have a few ideas, but I want to hear from others before I 
post them.

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4. RE: Eu Dummies - the book: Why and What?

> > > What would you get out of a book that isn't already there?
> > 
> > Easy to leave open reference guide?
> > A margin for notations?
> > Highlighted text?
> > More specific sample code?
> 
> Well, I guess you answered the question I asked, but not
> the question I wanted answered. The question in question,
> so to speak, was what can a Eu for Dummies book provide
> that will help you learn the language, that the ABGTE
> interactive tutorial can not?

Gotcha. In this case, I'd have to answer "nothing," as long as ABGTE is 
that comprehensive. I've never used ABGTE; or, if I have, I didn't learn 
anything that I didn't already know.

> But if you were starting from Baseline Absolute Zero (BAZ) in
> learning a programming in Eu, what would you lack that the
> things we currently have do not already provide? Or at least
> provide less satisfactorily than a Eu Dummies type book?

I didn't start from BAZ; I had a background in programming already. So, 
I'd like to hear from those who have no or very-limited background in 
programming.

> I actually have a few ideas, but I want to hear from others
> before I post them.

Share! :)

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5. RE: Eu Dummies - the book: Why and What?

C. K. Lester wrote:
> I didn't start from BAZ; I had a background in programming already. So, 
> I'd like to hear from those who have no or very-limited background in 
> programming.

Me too. My post was in response to Rod Jackson's request for a textbook. 
After thinking about it a bit, I think I know what he's after, but I 
don't want to assume. I'd rather he told us himself.

 
> > I actually have a few ideas, but I want to hear from others
> > before I post them.
> 
> Share! :)

Read my reply to Michael Sabal in his thread about his Eu Story.

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