RE: Eu Dummies - the book: Why and What?
Having developed an installation program for my company that
works on all MS platforms, as well as a game using ExoticaX
(and currently being ported to Allegro and/or OpenGL), I'm at
a point where the things I've learned could help others. Plus,
I'm a technical writer by trade, so I know how to write. I've
got several books in the works, the tentative titles of which
are below. If you have any suggestions, please let me know.
> I guess I must be missing something also. What could you get out
> of a Dummies type book that you don't get out of the Beginner's
> Guide to Euphoria tutorial program? The program is excellent.
> It starts at the beginning, walks you through the basics, even
> holds your hand while you do some coding, IIRC.
> What would you get out of a book that isn't already there?
Easy to leave open reference guide?
A margin for notations?
Highlighted text?
More specific sample code?
And that's just with 10 seconds of thought. :)
> Please, be specific. What, exactly, would you expect the chapters to
> cover? How far would you expect the book to go?
Yeah, let's hear from all you beginning (and intermediate and advanced)
EUPHORIA programmers. What would catapult you from wanna-be to has-been?
> While I'm at it, though, let me cast my vote for
> something - anything - that can take you from a high
> beginner's level to a high intermediate
> level of programming in Eu.
Alright... noted.
> With a little thought, I can provide you the
> basic book outline if anyone is interested in creating a
> "Field Guide to Advanced Eu Programming for Stupid Morons"
> or some such.
Send that to me privately if you want. I'll add it to my notes.
Thanks!
ck
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