1. project T3DE

A few questions...

This is a question for speed:
In what format should my engine temp storage the pixels? Neil uses the =
rgb(#RRGGBB) format but how about Exotica? Will it accept =
rgb(#RR,#GG,#BB) ? Could i poke and peek pictures directly to mem and =
then point Neil/Exotica to read and display them?

Pure Exotica question:
Hi Todd. What's the current state of your library? I now have DX 7.0 so =
is Exotica now crash-free? As you propably remember, while having DX 6.1 =
I had to restart my machine too often. My engine is now in that point =
where I'd like to start testing and developing t3de further with =
Exotica.

Question for those who would like to do a 3D games:
Currently my engine is getting bigger and bigger. Eventually it would =
propably support all kinds of 3D needs, but... I was thinking to do a =
small, highly optimized version of t3de.e to support a Doom like games. =
Anybody interested of using it?
anywayz, if i do it, I'll do a little demo game also.

Last but not least: (ok, the least :)
Has anyone visited my pages? What did you like about it?

--Talvitie
smtoa at saunalahti.fi
http://www.saunalahti.fi/smtoa/tapueu.htm

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2. Re: project T3DE

Hiya,

Talvitie wrote:
> This is a question for speed:
> In what format should my engine temp storage the pixels? Neil uses the
> rgb(#RRGGBB) format but how about Exotica? Will it accept rgb(#RR,#GG,#BB) ?
> Could i poke and peek pictures directly to mem and then point Neil/Exotica to
> read and display them?

That's what I'm haveing a problem with now. I'm trying to do a
euphoria poke to plot a pixel to the screen. I'm having trouble
to convert the RGB color to the correct screen depth. Every time
I try it, I crash my computer, then reboot, arg. So, I notice the
'converting [Neil's] rgb formt' thread and will be seeing if I
can poke pixels that way onto a DirectX surface. Hopefully, if
I can figure this problem out, it will be faster than Exotica's
put_pixel.

> Pure Exotica question:
> Hi Todd. What's the current state of your library? I now have DX 7.0 so is
> Exotica now crash-free? As you propably remember, while having DX 6.1 I had to
> restart my machine too often. My engine is now in that point where I'd like to
> start testing and developing t3de further with Exotica.

Exotica "should be" crash free now, except if you try to put_pixel a
pixel
outside the screen area. I'm still trying to work out some bugs and need
to finish a couple of functions. Also need to update the doucumentation.
I'm expecting that the put_pixel[Will be, put_pixel_pal for 8-bit
palettes, and put_pixel_rgb for 16bit and higher] won't impress you
speed wise, if you expect to fill in the whole screen like for a doom
type game for an example. It's written the fast as I could do it in
'C' language. If I ever learn assembly I will revert to that. That's
why I'm hopeing that this poking business will be faster to plot
pixels with...

> Has anyone visited my pages? What did you like about it?
Nice Page. Good job. :) The background graphic definetly makes
it enjoyable for me to look at and read what you have.

-- Todd Riggins

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3. Re: project T3DE

>Pure Exotica question:
Hi Todd. What's the current state of your library? I now have DX 7.0 so is
Exotica now crash-free? As you propably remember, while having DX 6.1 I had
to restart my machine too often. My engine is now in that point where I'd
like to start testing and developing t3de further with Exotica.

I think you'll really like the latest version of exotica. It's EXTREAMLY
rare that it'll freeze when I write with it now.

>Question for those who would like to do a 3D games:
Currently my engine is getting bigger and bigger. Eventually it would
propably support all kinds of 3D needs, but... I was thinking to do a small,
highly optimized version of t3de.e to support a Doom like games. Anybody
interested of using it?
anywayz, if i do it, I'll do a little demo game also.


Oh, I _definitly_ would be interested. I've been wanting to have first
person dungeons in a rpg I've been working on, but sadly I have a horrible
disfunction in my brain when it comes to writing 3D engines pleased Since I'm
making two versions of the game, one with Exotica, and another with Neil, it
sounds like your engine is perfect for me ;) And even if it does stay neil
only, having such a major difference in the two versions could be fun I
think.

>Last but not least: (ok, the least :)
Has anyone visited my pages? What did you like about it?

Very nice and concise, and I like the background image....very peaceful pleased
I havn't had a chance to try your doom game yet though ;{

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4. project T3DE

Naflign,
   I would be interested in your engine for making 3D games. I'm
planning to do one in the future, and if u finish this engine I think
that I'll start it now.
Well, keep working, I tried your demo and it's a little slower, but it
rocks!

That's all,
    Caballero Rojo

=====

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com

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5. Re: project T3DE

----- Original Message -----
From: Caballero Rojo <pampeano at ROCKETMAIL.COM>
Sent: Saturday, October 23, 1999 1:32 AM
Subject: project T3DE


As much as I'd love to be thought of as someone who could do something with
3D graphics, I'm affraid that I'm not the person writing the engine.  I only
replyed to him, and my rather annoying email program decided to skimp on
placing >'s  to show what his words, and mine were ;{


> Naflign,
>    I would be interested in your engine for making 3D games. I'm
> planning to do one in the future, and if u finish this engine I think
> that I'll start it now.
> Well, keep working, I tried your demo and it's a little slower, but it
> rocks!
>
> That's all,
>     Caballero Rojo
>
> =====
>
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>

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6. Re: project T3DE

Lol, I think I must have been in shock at anyone using some of my stuff,
instead of the usual other way around pleased

It's getting along pretty nicely now I think. The map editor is not all that
pretty, with text being thrown willy nilly all around the screen, but it's
workable for one layer maps. And the main engine too is finally getting up
to snuff, with the scrolling finally after all this time getting to a point
where I'm not embarised by it :) I'm hoping it might within a month or two
actually be to the point where I can upload it without dying of embarisment
pleased The code is a tad messy for the main engine, but hey, at least it works
and it's all nicly seperated into sections :)


----- Original Message -----
From: Caballero Rojo <pampeano at rocketmail.com>
To: Naflign <naflign at mediaone.net>
Sent: Monday, October 25, 1999 11:25 PM
Subject: RE: project T3DE


> Hi Naflign,
>    I think you miss understand what I tried to say.. I tried to say.. that
> when you finish your engine I will use it for a game that I'm planning to
> devolp-

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