1. project T3DE
- Posted by Talvitie <smtoa at SAUNALAHTI.FI> Oct 19, 1999
- 596 views
- Last edited Oct 20, 1999
A few questions... This is a question for speed: In what format should my engine temp storage the pixels? Neil uses the = rgb(#RRGGBB) format but how about Exotica? Will it accept = rgb(#RR,#GG,#BB) ? Could i poke and peek pictures directly to mem and = then point Neil/Exotica to read and display them? Pure Exotica question: Hi Todd. What's the current state of your library? I now have DX 7.0 so = is Exotica now crash-free? As you propably remember, while having DX 6.1 = I had to restart my machine too often. My engine is now in that point = where I'd like to start testing and developing t3de further with = Exotica. Question for those who would like to do a 3D games: Currently my engine is getting bigger and bigger. Eventually it would = propably support all kinds of 3D needs, but... I was thinking to do a = small, highly optimized version of t3de.e to support a Doom like games. = Anybody interested of using it? anywayz, if i do it, I'll do a little demo game also. Last but not least: (ok, the least :) Has anyone visited my pages? What did you like about it? --Talvitie smtoa at saunalahti.fi http://www.saunalahti.fi/smtoa/tapueu.htm
2. Re: project T3DE
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Oct 19, 1999
- 558 views
Hiya, Talvitie wrote: > This is a question for speed: > In what format should my engine temp storage the pixels? Neil uses the > rgb(#RRGGBB) format but how about Exotica? Will it accept rgb(#RR,#GG,#BB) ? > Could i poke and peek pictures directly to mem and then point Neil/Exotica to > read and display them? That's what I'm haveing a problem with now. I'm trying to do a euphoria poke to plot a pixel to the screen. I'm having trouble to convert the RGB color to the correct screen depth. Every time I try it, I crash my computer, then reboot, arg. So, I notice the 'converting [Neil's] rgb formt' thread and will be seeing if I can poke pixels that way onto a DirectX surface. Hopefully, if I can figure this problem out, it will be faster than Exotica's put_pixel. > Pure Exotica question: > Hi Todd. What's the current state of your library? I now have DX 7.0 so is > Exotica now crash-free? As you propably remember, while having DX 6.1 I had to > restart my machine too often. My engine is now in that point where I'd like to > start testing and developing t3de further with Exotica. Exotica "should be" crash free now, except if you try to put_pixel a pixel outside the screen area. I'm still trying to work out some bugs and need to finish a couple of functions. Also need to update the doucumentation. I'm expecting that the put_pixel[Will be, put_pixel_pal for 8-bit palettes, and put_pixel_rgb for 16bit and higher] won't impress you speed wise, if you expect to fill in the whole screen like for a doom type game for an example. It's written the fast as I could do it in 'C' language. If I ever learn assembly I will revert to that. That's why I'm hopeing that this poking business will be faster to plot pixels with... > Has anyone visited my pages? What did you like about it? Nice Page. Good job. :) The background graphic definetly makes it enjoyable for me to look at and read what you have. -- Todd Riggins
3. Re: project T3DE
- Posted by Naflign <naflign at MEDIAONE.NET> Oct 22, 1999
- 541 views
>Pure Exotica question: Hi Todd. What's the current state of your library? I now have DX 7.0 so is Exotica now crash-free? As you propably remember, while having DX 6.1 I had to restart my machine too often. My engine is now in that point where I'd like to start testing and developing t3de further with Exotica. I think you'll really like the latest version of exotica. It's EXTREAMLY rare that it'll freeze when I write with it now. >Question for those who would like to do a 3D games: Currently my engine is getting bigger and bigger. Eventually it would propably support all kinds of 3D needs, but... I was thinking to do a small, highly optimized version of t3de.e to support a Doom like games. Anybody interested of using it? anywayz, if i do it, I'll do a little demo game also. Oh, I _definitly_ would be interested. I've been wanting to have first person dungeons in a rpg I've been working on, but sadly I have a horrible disfunction in my brain when it comes to writing 3D engines Since I'm making two versions of the game, one with Exotica, and another with Neil, it sounds like your engine is perfect for me ;) And even if it does stay neil only, having such a major difference in the two versions could be fun I think. >Last but not least: (ok, the least :) Has anyone visited my pages? What did you like about it? Very nice and concise, and I like the background image....very peaceful I havn't had a chance to try your doom game yet though ;{
4. project T3DE
- Posted by Caballero Rojo <pampeano at ROCKETMAIL.COM> Oct 22, 1999
- 554 views
- Last edited Oct 23, 1999
Naflign, I would be interested in your engine for making 3D games. I'm planning to do one in the future, and if u finish this engine I think that I'll start it now. Well, keep working, I tried your demo and it's a little slower, but it rocks! That's all, Caballero Rojo ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com
5. Re: project T3DE
- Posted by Naflign <naflign at MEDIAONE.NET> Oct 25, 1999
- 541 views
----- Original Message ----- From: Caballero Rojo <pampeano at ROCKETMAIL.COM> Sent: Saturday, October 23, 1999 1:32 AM Subject: project T3DE As much as I'd love to be thought of as someone who could do something with 3D graphics, I'm affraid that I'm not the person writing the engine. I only replyed to him, and my rather annoying email program decided to skimp on placing >'s to show what his words, and mine were ;{ > Naflign, > I would be interested in your engine for making 3D games. I'm > planning to do one in the future, and if u finish this engine I think > that I'll start it now. > Well, keep working, I tried your demo and it's a little slower, but it > rocks! > > That's all, > Caballero Rojo > > ===== > > __________________________________________________ > Do You Yahoo!? > Bid and sell for free at http://auctions.yahoo.com >
6. Re: project T3DE
- Posted by Naflign <naflign at MEDIAONE.NET> Oct 26, 1999
- 598 views
Lol, I think I must have been in shock at anyone using some of my stuff, instead of the usual other way around It's getting along pretty nicely now I think. The map editor is not all that pretty, with text being thrown willy nilly all around the screen, but it's workable for one layer maps. And the main engine too is finally getting up to snuff, with the scrolling finally after all this time getting to a point where I'm not embarised by it :) I'm hoping it might within a month or two actually be to the point where I can upload it without dying of embarisment The code is a tad messy for the main engine, but hey, at least it works and it's all nicly seperated into sections :) ----- Original Message ----- From: Caballero Rojo <pampeano at rocketmail.com> To: Naflign <naflign at mediaone.net> Sent: Monday, October 25, 1999 11:25 PM Subject: RE: project T3DE > Hi Naflign, > I think you miss understand what I tried to say.. I tried to say.. that > when you finish your engine I will use it for a game that I'm planning to > devolp-