Re: project T3DE

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>Pure Exotica question:
Hi Todd. What's the current state of your library? I now have DX 7.0 so is
Exotica now crash-free? As you propably remember, while having DX 6.1 I had
to restart my machine too often. My engine is now in that point where I'd
like to start testing and developing t3de further with Exotica.

I think you'll really like the latest version of exotica. It's EXTREAMLY
rare that it'll freeze when I write with it now.

>Question for those who would like to do a 3D games:
Currently my engine is getting bigger and bigger. Eventually it would
propably support all kinds of 3D needs, but... I was thinking to do a small,
highly optimized version of t3de.e to support a Doom like games. Anybody
interested of using it?
anywayz, if i do it, I'll do a little demo game also.


Oh, I _definitly_ would be interested. I've been wanting to have first
person dungeons in a rpg I've been working on, but sadly I have a horrible
disfunction in my brain when it comes to writing 3D engines pleased Since I'm
making two versions of the game, one with Exotica, and another with Neil, it
sounds like your engine is perfect for me ;) And even if it does stay neil
only, having such a major difference in the two versions could be fun I
think.

>Last but not least: (ok, the least :)
Has anyone visited my pages? What did you like about it?

Very nice and concise, and I like the background image....very peaceful pleased
I havn't had a chance to try your doom game yet though ;{

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