Re: project T3DE
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Oct 19, 1999
- 558 views
Hiya, Talvitie wrote: > This is a question for speed: > In what format should my engine temp storage the pixels? Neil uses the > rgb(#RRGGBB) format but how about Exotica? Will it accept rgb(#RR,#GG,#BB) ? > Could i poke and peek pictures directly to mem and then point Neil/Exotica to > read and display them? That's what I'm haveing a problem with now. I'm trying to do a euphoria poke to plot a pixel to the screen. I'm having trouble to convert the RGB color to the correct screen depth. Every time I try it, I crash my computer, then reboot, arg. So, I notice the 'converting [Neil's] rgb formt' thread and will be seeing if I can poke pixels that way onto a DirectX surface. Hopefully, if I can figure this problem out, it will be faster than Exotica's put_pixel. > Pure Exotica question: > Hi Todd. What's the current state of your library? I now have DX 7.0 so is > Exotica now crash-free? As you propably remember, while having DX 6.1 I had to > restart my machine too often. My engine is now in that point where I'd like to > start testing and developing t3de further with Exotica. Exotica "should be" crash free now, except if you try to put_pixel a pixel outside the screen area. I'm still trying to work out some bugs and need to finish a couple of functions. Also need to update the doucumentation. I'm expecting that the put_pixel[Will be, put_pixel_pal for 8-bit palettes, and put_pixel_rgb for 16bit and higher] won't impress you speed wise, if you expect to fill in the whole screen like for a doom type game for an example. It's written the fast as I could do it in 'C' language. If I ever learn assembly I will revert to that. That's why I'm hopeing that this poking business will be faster to plot pixels with... > Has anyone visited my pages? What did you like about it? Nice Page. Good job. :) The background graphic definetly makes it enjoyable for me to look at and read what you have. -- Todd Riggins