Re: project T3DE

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Hiya,

Talvitie wrote:
> This is a question for speed:
> In what format should my engine temp storage the pixels? Neil uses the
> rgb(#RRGGBB) format but how about Exotica? Will it accept rgb(#RR,#GG,#BB) ?
> Could i poke and peek pictures directly to mem and then point Neil/Exotica to
> read and display them?

That's what I'm haveing a problem with now. I'm trying to do a
euphoria poke to plot a pixel to the screen. I'm having trouble
to convert the RGB color to the correct screen depth. Every time
I try it, I crash my computer, then reboot, arg. So, I notice the
'converting [Neil's] rgb formt' thread and will be seeing if I
can poke pixels that way onto a DirectX surface. Hopefully, if
I can figure this problem out, it will be faster than Exotica's
put_pixel.

> Pure Exotica question:
> Hi Todd. What's the current state of your library? I now have DX 7.0 so is
> Exotica now crash-free? As you propably remember, while having DX 6.1 I had to
> restart my machine too often. My engine is now in that point where I'd like to
> start testing and developing t3de further with Exotica.

Exotica "should be" crash free now, except if you try to put_pixel a
pixel
outside the screen area. I'm still trying to work out some bugs and need
to finish a couple of functions. Also need to update the doucumentation.
I'm expecting that the put_pixel[Will be, put_pixel_pal for 8-bit
palettes, and put_pixel_rgb for 16bit and higher] won't impress you
speed wise, if you expect to fill in the whole screen like for a doom
type game for an example. It's written the fast as I could do it in
'C' language. If I ever learn assembly I will revert to that. That's
why I'm hopeing that this poking business will be faster to plot
pixels with...

> Has anyone visited my pages? What did you like about it?
Nice Page. Good job. :) The background graphic definetly makes
it enjoyable for me to look at and read what you have.

-- Todd Riggins

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