1. asm

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Hi (Most of the time I use lo . Lo is NOT the opposite of Hi , it means =
hello )
I just dont understand how assembly works . Why do the computer go into =
320*200*256 if you type in the following lines :
mov ax,0013h
int 10h

Why ? Why does it happen ? How can you make a hole game with just a =
bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen when =
you put a value in a register ? WHY ?
Help !

Read ya later ! (Later days , Later , good luck ,whatever !)
Ferdinand Greyling(aka DukeFungus)

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<BODY bgColor=3D#ffffff>
<DIV>Hi (Most of the time I use lo . Lo is NOT the opposite of Hi , it =
means=20
hel<U>lo</U> )</DIV>
<DIV>I just dont understand how assembly works . Why do the computer go =
into=20
320*200*256 if you type in the following lines :</DIV>
<DIV>mov ax,0013h</DIV>
<DIV>int 10h</DIV>
<DIV>&nbsp;</DIV>
<DIV>Why ? Why does it happen ? How can you make a hole game with just a =
bunch=20
of movs,ints,pops,pushs, ect ..... Why does the stuff happen when you =
put a=20
value in a register ? WHY ?</DIV>
<DIV>Help !</DIV>
<DIV>&nbsp;</DIV>
<DIV>Read ya later ! (Later days , Later , good luck ,whatever !)</DIV>

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2. Re: asm

Well, all of the programs on a computer are based on a bunch of ints,
jmps, cmps, and all asm stuff.
Bios (int 10h) specified by default that function ah 00h sets the video
mode, and al is the the video mode that we're going to change.
Ax, is ah & al. So if you write ax = 0013h and the call int 10 (the
bios one) it's going to set a video mode to 13h (that is 320x200 with
256 colors if my memory doesn't fail).
I learned assembler by cracking programs. First it results a bit
complicated, but then you realize that it's the lowest way to manage
all kind of things that can happen in a PC.
It's hard to explain, but once you get the base you can know how all
your computer manages all that happens when you're doing something.

Best Regards,
   Guillermo BonvehĂ­ (Caballero Rojo)


--- mwfch at MWEB.CO.ZA wrote:
> 
> 
> Hi (Most of the time I use lo . Lo is NOT the opposite of Hi , it
> means hello )
> I just dont understand how assembly works . Why do the computer go
> into 320*200*256 if you type in the following lines :
> mov ax,0013h
> int 10h
> 
> Why ? Why does it happen ? How can you make a hole game with just a
> bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen
> when you put a value in a register ? WHY ?
> Help !
> 
> Read ya later ! (Later days , Later , good luck ,whatever !)
> Ferdinand Greyling(aka DukeFungus)
> 
> 
>

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3. Re: asm

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Stick to learning Euphoria first that should only take you
a few yrs. Asm is a life time.
(well, it is for me atleast.)
I had to write somethings in pure asm when I went to
school for electronics many-many moons ago and I
know that its not the easiest stuff to keep track of.

There is a great alternative to writing asm, grab a copy
of Hutch's MASM32. Masm32 is designed for windows
but incorporates alot of the same high level structure that
Euphoria provides. The one BIG thing missing from this is
sequences. I did manage flattened 2d sequences
with MASM32 via dll but its just not the same.

Euman
euman at bellsouth.net

  ----- Original Message -----
  From: mwfch at MWEB.CO.ZA
  To: EUforum
  Sent: Tuesday, September 19, 2000 13:13
  Subject: asm



hello )
  I just dont understand how assembly works . Why do the computer go into
320*200*256 if you type in the following lines :
  mov ax,0013h
  int 10h

  Why ? Why does it happen ? How can you make a hole game with just a bunch
of movs,ints,pops,pushs, ect ..... Why does the stuff happen when you put a
value in a register ? WHY ?
  Help !

  Read ya later ! (Later days , Later , good luck ,whatever !)
  Ferdinand Greyling(aka DukeFungus)



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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Stick to learning Euphoria first that =
should only=20
take you</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>a few yrs. Asm is a life time. =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(well, it is for me =
atleast.)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I had to write somethings in pure asm =
when I went=20
to</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>school for electronics many-many moons =
ago and=20
I</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>know that its not the easiest stuff to =
keep track=20
of.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>There is a great alternative to writing =
asm, grab a=20
copy</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>of Hutch's MASM32. Masm32 is designed =
for=20
windows</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>but incorporates alot of the same high =
level=20
structure that</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Euphoria provides. The&nbsp;one =
BIG&nbsp;thing=20
missing from this is</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>sequences.&nbsp;I&nbsp;did manage =
flattened 2d=20
sequences</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>with MASM32 via dll but its just not =
the=20
same.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>Euman<BR><A =
href=3D"mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dmwfch at MWEB.CO.ZA =
href=3D"mailto:mwfch at MWEB.CO.ZA">mwfch at MWEB.CO.ZA</A>=20
  </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3DEUforum at topica.com=20
  href=3D"mailto:EUforum at topica.com">EUforum</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, September 19, =
2000=20
  13:13</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> asm</DIV>
<A =
go into=20
  320*200*256 if you type in the following lines :</DIV>
  <DIV>mov ax,0013h</DIV>
  <DIV>int 10h</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>Why ? Why does it happen ? How can you make a hole game with just =
a bunch=20
  of movs,ints,pops,pushs, ect ..... Why does the stuff happen when you =
put a=20
  value in a register ? WHY ?</DIV>
  <DIV>Help !</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>Read ya later ! (Later days , Later , good luck ,whatever =
!)</DIV>
  <DIV>Ferdinand Greyling(aka =
DukeFungus)</DIV><PRE>=3D=3D^=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=

<A =

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4. Re: asm

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--Boundary_(ID_kVAMvbnQhMxb96IzreLosA)


  ----- Original Message ----- 
  From: Euman 

  Euman's advice is good. I would add only that with assembly 
  language, you can do anything that your hardware is capable 
of doing - ferinstance, deformatting your hard drive, frying your monitor...
  things like that. It pays to be absolutely sure you know what you're doing.

  Stick to learning Euphoria first that should only take you
  a few yrs. Asm is a life time. 
  (well, it is for me atleast.)
  I had to write somethings in pure asm when I went to
  school for electronics many-many moons ago and I
  know that its not the easiest stuff to keep track of.
   
  There is a great alternative to writing asm, grab a copy
  of Hutch's MASM32. Masm32 is designed for windows
  but incorporates alot of the same high level structure that
  Euphoria provides. The one BIG thing missing from this is
  sequences. I did manage flattened 2d sequences
  with MASM32 via dll but its just not the same.
   
  Euman
  euman at bellsouth.net
   

Why ? Why does it happen ? How can you make a hole game with just a bunch of
    movs,ints,pops,pushs, ect ..... Why does the stuff happen when you put a value in
    a register ? WHY ?
    Help !


--Boundary_(ID_kVAMvbnQhMxb96IzreLosA)
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<DIV>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr 
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV 
  style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> 
<A href="mailto:euman at bellsouth.net" title=euman at bellsouth.net>Euman</A>
</DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV><FONT face="Courier New" size=2>Euman's advice is good. I would add only 
  that with assembly </FONT></DIV>
  <DIV><FONT face="Courier New" size=2>language, you can do anything that your 
  hardware is capable </FONT></DIV>
<DIV><FONT face="Courier New" size=2>of doing - ferinstance,&nbsp;deformatting
your hard drive, frying </FONT><FONT face="Courier New" size=2>your monitor...
  things like that. It pays to be absolutely</FONT><FONT face="Courier New" 
  size=2> sure you know what you're doing.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Stick to learning Euphoria first that should only
  take you</FONT></DIV>
  <DIV><FONT face=Arial size=2>a few yrs. Asm is a life time. </FONT></DIV>
  <DIV><FONT face=Arial size=2>(well, it is for me atleast.)</FONT></DIV>
<DIV><FONT face=Arial size=2>I had to write somethings in pure asm when I went
  to</FONT></DIV>
  <DIV><FONT face=Arial size=2>school for electronics many-many moons ago and 
  I</FONT></DIV>
<DIV><FONT face=Arial size=2>know that its not the easiest stuff to keep track
  of.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>There is a great alternative to writing asm, grab
  a copy</FONT></DIV>
  <DIV><FONT face=Arial size=2>of Hutch's MASM32. Masm32 is designed for 
  windows</FONT></DIV>
  <DIV><FONT face=Arial size=2>but incorporates alot of the same high level 
  structure that</FONT></DIV>
  <DIV><FONT face=Arial size=2>Euphoria provides. The&nbsp;one BIG&nbsp;thing 
  missing from this is</FONT></DIV>
  <DIV><FONT face=Arial size=2>sequences.&nbsp;I&nbsp;did manage flattened 2d 
  sequences</FONT></DIV>
  <DIV><FONT face=Arial size=2>with MASM32 via dll but its just not the 
  same.</FONT></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <DIV>Euman<BR><A 
  href="mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
  <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
  <BLOCKQUOTE dir=ltr 
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
  PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><A
    DIV :< lines following the in type you if 320*200*256 into go>
    <DIV>&nbsp;</DIV>
    <DIV>Why ? Why does it happen ? How can you make a hole game with just a 
    bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen when you 
    put a value in a register ? WHY ?</DIV>
    <DIV>Help !</DIV>

--Boundary_(ID_kVAMvbnQhMxb96IzreLosA)--

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5. Re: asm


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6. Re: asm

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charset="iso-8859-1"

I dont want to lose a few years because i leart some noname lang . And , =
that stuff Guillermo said helped me , and now I understand how asm works =
!
Thanks anyway .

Ferdinand Greyling(DukeFungus)
  ----- Original Message -----=20
  From: Euman=20
  To: EUforum=20
  Sent: Saturday, June 30, 2001 3:21 AM
  Subject: Re: asm


> 
  know that its not the easiest stuff to keep track of.
  =20
  There is a great alternative to writing asm, grab a copy
  of Hutch's MASM32. Masm32 is designed for windows
  but incorporates alot of the same high level structure that
  Euphoria provides. The one BIG thing missing from this is
  sequences. I did manage flattened 2d sequences
  with MASM32 via dll but its just not the same.
  =20
  Euman
  euman at bellsouth.net
  =20
    ----- Original Message -----=20
    From: mwfch at MWEB.CO.ZA=20
    To: EUforum=20
    Sent: Tuesday, September 19, 2000 13:13
    Subject: asm
    mov ax,0013h
    int 10h

    Why ? Why does it happen ? How can you make a hole game with just a =
bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen when =
you put a value in a register ? WHY ?
    Help !

    Read ya later ! (Later days , Later , good luck ,whatever !)
    Ferdinand Greyling(aka DukeFungus)
=3D=3D^=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: mwfch at mweb.co.za

    =3D

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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV>I dont want to lose a few years because i leart some noname lang . =
And ,=20
that stuff Guillermo said helped me , and now I understand how asm works =
!</DIV>
<DIV>Thanks anyway .</DIV>
<DIV>&nbsp;</DIV>
<DIV>Ferdinand Greyling(DukeFungus)</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A href=3D"mailto:euman at bellsouth.net" =
title=3Deuman at bellsouth.net>Euman</A>=20
</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
href=3D"mailto:EUforum at topica.com"=20
  title=3DEUforum at topica.com>EUforum</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Saturday, June 30, 2001 =
3:21=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: asm</DIV>
<A =
</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>(well, it is for me =
atleast.)</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>I had to write somethings in pure asm =
when I went=20
  to</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>school for electronics many-many =
moons ago and=20
  I</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>know that its not the easiest stuff =
to keep track=20
  of.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>There is a great alternative to =
writing asm, grab=20
  a copy</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>of Hutch's MASM32. Masm32 is designed =
for=20
  windows</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>but incorporates alot of the same =
high level=20
  structure that</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>Euphoria provides. The&nbsp;one =
BIG&nbsp;thing=20
  missing from this is</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>sequences.&nbsp;I&nbsp;did manage =
flattened 2d=20
  sequences</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>with MASM32 via dll but its just not =
the=20
  same.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV>Euman<BR><A=20
  href=3D"mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <BLOCKQUOTE dir=3Dltr=20
  style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
    <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A href=3D"mailto:mwfch at MWEB.CO.ZA"=20
    title=3Dmwfch at MWEB.CO.ZA>mwfch at MWEB.CO.ZA</A> </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
href=3D"mailto:EUforum at topica.com"=20
    title=3DEUforum at topica.com>EUforum</A> </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, September 19, =
2000=20
    13:13</DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> asm</DIV><A DIV :< =
lines=20
    following the in type you if 320*200*256 into go>
    <DIV>mov ax,0013h</DIV>
    <DIV>int 10h</DIV>
    <DIV>&nbsp;</DIV>
    <DIV>Why ? Why does it happen ? How can you make a hole game with =
just a=20
    bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen =
when you=20
    put a value in a register ? WHY ?</DIV>
    <DIV>Help !</DIV>
    <DIV>&nbsp;</DIV>
    <DIV>Read ya later ! (Later days , Later , good luck ,whatever =
!)</DIV>
    <DIV>Ferdinand Greyling(aka =
DukeFungus)</DIV><PRE>=3D=3D^=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=

<A =
href=3D"http://topica.com/u/?b1dd66.${encoded_sub_id}">http://topica.com/=
u/?b1dd66.b2mr2v</A>
Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: mwfch at mweb.co.za

> 
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7. Re: asm

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I can do that ! I need a new computer ....... (Mwhahahahaha)
Thanx

Ferdinand Greyling (DukeFungus)
  ----- Original Message -----=20
  From: Irv Mullins=20
  To: EUforum=20
  Sent: Saturday, June 30, 2001 4:00 AM
  Subject: Re: asm


> 
> 
    ----- Original Message -----=20
    From: Euman=20
    =20
    Euman's advice is good. I would add only that with assembly=20
    language, you can do anything that your hardware is capable=20
    of doing - ferinstance, deformatting your hard drive, frying your =
monitor... things like that. It pays to be absolutely sure you know what =
you're doing.
    =20
    Stick to learning Euphoria first that should only take you
    a few yrs. Asm is a life time.=20
    (well, it is for me atleast.)
    I had to write somethings in pure asm when I went to
    school for electronics many-many moons ago and I
    know that its not the easiest stuff to keep track of.
    =20
    There is a great alternative to writing asm, grab a copy
    of Hutch's MASM32. Masm32 is designed for windows
    but incorporates alot of the same high level structure that
    Euphoria provides. The one BIG thing missing from this is
    sequences. I did manage flattened 2d sequences
    with MASM32 via dll but its just not the same.
    =20
    Euman
    euman at bellsouth.net
    =20

      Why ? Why does it happen ? How can you make a hole game with just =
a bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen =
when you put a value in a register ? WHY ?
      Help !

Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: mwfch at mweb.co.za



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<BODY bgColor=3D#ffffff>
<DIV>I can do that ! I need a new computer ....... (Mwhahahahaha)</DIV>
<DIV>Thanx</DIV>
<DIV>&nbsp;</DIV>
<DIV>Ferdinand Greyling (DukeFungus)</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A href=3D"mailto:irvm at ellijay.com" title=3Dirvm at ellijay.com>Irv =
Mullins</A>=20
</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
href=3D"mailto:EUforum at topica.com"=20
  title=3DEUforum at topica.com>EUforum</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Saturday, June 30, 2001 =
4:00=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: asm</DIV>
<A =
    <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A href=3D"mailto:euman at bellsouth.net" =
title=3Deuman at bellsouth.net>Euman</A>=20
    </DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>Euman's advice is good. I =
would add=20
    only that with assembly </FONT></DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>language, you can do =
anything that your=20
    hardware is capable </FONT></DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>of doing -=20
    ferinstance,&nbsp;deformatting your hard drive, frying </FONT><FONT=20
    face=3D"Courier New" size=3D2>your monitor... things like that. It =
pays to be=20
    absolutely</FONT><FONT face=3D"Courier New" size=3D2> sure you know =
what you're=20
    doing.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Stick to learning Euphoria first =
that should=20
    only take you</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>a few yrs. Asm is a life time. =
</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>(well, it is for me =
atleast.)</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>I had to write somethings in pure =
asm when I=20
    went to</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>school for electronics many-many =
moons ago and=20
    I</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>know that its not the easiest stuff =
to keep=20
    track of.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>There is a great alternative to =
writing asm,=20
    grab a copy</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>of Hutch's MASM32. Masm32 is =
designed for=20
    windows</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>but incorporates alot of the same =
high level=20
    structure that</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>Euphoria provides. The&nbsp;one =
BIG&nbsp;thing=20
    missing from this is</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>sequences.&nbsp;I&nbsp;did manage =
flattened 2d=20
    sequences</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>with MASM32 via dll but its just =
not the=20
    same.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV>Euman<BR><A=20
    href=3D"mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <BLOCKQUOTE dir=3Dltr=20
    style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><A=20
      go into 320*200*256 if you type in the following lines :< DIV>
      <DIV>&nbsp;</DIV>
      <DIV>Why ? Why does it happen ? How can you make a hole game with =
just a=20
      bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen =
when=20
      you put a value in a register ? WHY ?</DIV>
      <DIV>Help !</DIV>
      =
<DIV>&nbsp;</DIV></A></BLOCKQUOTE></BLOCKQUOTE><PRE>=3D=3D=3D=3D=3D=3D=3D=
href=3D"http://topica.com/u/?b1dd66.b2mr2v">http://topica.com/u/?b1dd66.b=
2mr2v</A>
Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: mwfch at mweb.co.za

> 
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new topic     » goto parent     » topic index » view message » categorize

8. Re: asm

This is a multi-part message in MIME format.

------=_NextPart_000_0037_01C10188.41EFD020
	charset="iso-8859-1"

Best of Luck then.

BTW, when I have 100 programs written versus your 1 (one)
I hope its so good you make some pocket change from it.

Look at how the industry changes daily, MS introducing .NET
Sun releasing ever growing libraries for RAD Java, Borland with
Delphi, Builder (C++ and Java) it makes no since to waste time
with asm for an entire project. Sure some graphics handling
for Games might be nice to make .asm but these things take
years to construct and by that time, the industry will have changed
so much that Euphoria will be good enough to handle the graphics.
What I mean is, 1.8 ghz machines are already here. Imagine
what the machine power will be in the next two to three years.
Thank about it.

I just hope that Robert doesnt go anywhere when 64bit becomes
the norm. OfCourse Windows probably wont be affected by this
at first because only pointers will be 64bit according to MS
but it will mean that libraries like Win32lib will have to be changed
to work proper.

I got bit in the butt in 94 with a language I learned really well
then MS came out with Win95 and the company folded.
Lets hope XP doesnt do this to RDS. This is the only upside
I know to learning asm.

You seem to remind me of a pest that used to be around here
he called hisself MIKE THE SPIKE what a freakin asswipe.
Thought he was gods gift to languages (Mwhahahahaha)

Euman
euman at bellsouth.net

  ----- Original Message -----
  From: mwfch at MWEB.CO.ZA
  To: EUforum
  Sent: Tuesday, September 19, 2000 23:06
  Subject: Re: asm



  I can do that ! I need a new computer ....... (Mwhahahahaha)
  Thanx

  Ferdinand Greyling (DukeFungus)
    ----- Original Message -----
    From: Irv Mullins
    To: EUforum
    Sent: Saturday, June 30, 2001 4:00 AM
    Subject: Re: asm
    ----- Original Message -----
    From: Euman

    Euman's advice is good. I would add only that with assembly
    language, you can do anything that your hardware is capable
    of doing - ferinstance, deformatting your hard drive, frying your
monitor... things like that. It pays to be absolutely sure you know what
you're doing.

    Stick to learning Euphoria first that should only take you
    a few yrs. Asm is a life time.
    (well, it is for me atleast.)
    I had to write somethings in pure asm when I went to
    school for electronics many-many moons ago and I
    know that its not the easiest stuff to keep track of.

    There is a great alternative to writing asm, grab a copy
    of Hutch's MASM32. Masm32 is designed for windows
    but incorporates alot of the same high level structure that
    Euphoria provides. The one BIG thing missing from this is
    sequences. I did manage flattened 2d sequences
    with MASM32 via dll but its just not the same.

    Euman
    euman at bellsouth.net


      Why ? Why does it happen ? How can you make a hole game with just a
bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen when you
put a value in a register ? WHY ?
      Help !

=======href="http://topica.com/u/?b1dd66.b2mr2v">http://topica.com/u/?b1dd66
.b2mr2v
Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: mwfch at mweb.co.za

>
Or send an email To: EUforum-unsubscribe at topica.com
This email was sent to: euman at bellsouth.net



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	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Best of Luck then.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>BTW, when I have 100 programs written =
versus your 1=20
(one)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I hope its so good you make some pocket =
change from=20
it.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Look at how the industry changes daily, =
MS=20
introducing .NET</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Sun releasing ever growing libraries =
for RAD Java,=20
Borland with</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Delphi, Builder (C++ and Java) it makes =
no since to=20
waste time</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>with asm for an entire project. Sure =
some graphics=20
handling</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>for Games might be nice to make .asm =
but these=20
things take</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>years to construct and by that time, =
the industry=20
will have changed</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>so much that Euphoria will be good =
enough to handle=20
the graphics.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>What I mean is, 1.8 ghz machines are =
already here.=20
Imagine</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>what the machine power will be in the =
next two to=20
three years.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Thank about it.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I just hope that Robert doesnt go =
anywhere when=20
64bit becomes</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>the norm. OfCourse Windows probably =
wont be=20
affected by this</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>at first because only pointers will be =
64bit=20
according to MS</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>but it will mean that libraries like =
Win32lib will=20
have to be changed</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>to work proper.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I got bit in the butt in 94 with a =
language I=20
learned really well</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>then MS came out with Win95 and the =
company=20
folded.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Lets hope XP doesnt do this to RDS. =
This is the=20
only upside</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I know to learning asm.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>You seem to remind me of a pest that =
used to be=20
around here</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>he called hisself MIKE THE SPIKE what a =
freakin=20
asswipe.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Thought he was gods gift to languages =
<FONT=20
face=3D"Times New Roman" size=3D3>(Mwhahahahaha)</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>Euman<BR><A =
href=3D"mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dmwfch at MWEB.CO.ZA =
href=3D"mailto:mwfch at MWEB.CO.ZA">mwfch at MWEB.CO.ZA</A>=20
  </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3DEUforum at topica.com=20
  href=3D"mailto:EUforum at topica.com">EUforum</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, September 19, =
2000=20
  23:06</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: asm</DIV>
<A =
  <DIV>Ferdinand Greyling (DukeFungus)</DIV>
  <BLOCKQUOTE=20
  style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A title=3Dirvm at ellijay.com href=3D"mailto:irvm at ellijay.com">Irv =
Mullins</A>=20
    </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3DEUforum at topica.com=20
    href=3D"mailto:EUforum at topica.com">EUforum</A> </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Saturday, June 30, 2001 =
4:00=20
    AM</DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: asm</DIV><A=20
    style=3D"FONT: 10pt arial" <DIV>----- Original Message -----=20
    <DIV></DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A title=3Deuman at bellsouth.net =
href=3D"mailto:euman at bellsouth.net">Euman</A>=20
    </DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>Euman's advice is good. I =
would add=20
    only that with assembly </FONT></DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>language, you can do =
anything that your=20
    hardware is capable </FONT></DIV>
    <DIV><FONT face=3D"Courier New" size=3D2>of doing -=20
    ferinstance,&nbsp;deformatting your hard drive, frying </FONT><FONT=20
    face=3D"Courier New" size=3D2>your monitor... things like that. It =
pays to be=20
    absolutely</FONT><FONT face=3D"Courier New" size=3D2> sure you know =
what you're=20
    doing.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Stick to learning Euphoria first =
that should=20
    only take you</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>a few yrs. Asm is a life time. =
</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>(well, it is for me =
atleast.)</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>I had to write somethings in pure =
asm when I=20
    went to</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>school for electronics many-many =
moons ago and=20
    I</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>know that its not the easiest stuff =
to keep=20
    track of.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>There is a great alternative to =
writing asm,=20
    grab a copy</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>of Hutch's MASM32. Masm32 is =
designed for=20
    windows</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>but incorporates alot of the same =
high level=20
    structure that</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>Euphoria provides. The&nbsp;one =
BIG&nbsp;thing=20
    missing from this is</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>sequences.&nbsp;I&nbsp;did manage =
flattened 2d=20
    sequences</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>with MASM32 via dll but its just =
not the=20
    same.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV>Euman<BR><A=20
    href=3D"mailto:euman at bellsouth.net">euman at bellsouth.net</A></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <BLOCKQUOTE dir=3Dltr=20
    style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"><A=20
      type=3D"" DIV :< lines following the in you if 320*200*256 into =
go>
      <DIV>&nbsp;</DIV>
      <DIV>Why ? Why does it happen ? How can you make a hole game with =
just a=20
      bunch of movs,ints,pops,pushs, ect ..... Why does the stuff happen =
when=20
      you put a value in a register ? WHY ?</DIV>
      <DIV>Help !</DIV>
      =
<DIV>&nbsp;</DIV></A></BLOCKQUOTE></BLOCKQUOTE><PRE>=3D=3D=3D=3D=3D=3D=3D=
href=3D"http://topica.com/u/?b1dd66.b2mr2v"&gt;http://topica.com/u/?b1dd6=
6.b2mr2v</A>
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&gt;=20
<A =
href=3D"http://topica.com/u/?b1dd66.${encoded_sub_id}">http://topica.com/=
u/?b1dd66.b2lJ88</A>
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<A =

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