1. Saving a sequence to disk

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/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
 || Binairy Representation of an Euphoria sequence ||
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

I have a routine that when you give it an euphoria object it returns an
very small binairy representation of the object.
When you normally print an object with it's structure to the screen or a
file you get the full string representation.
Wich takes up a lot of space.
With just one routine all you game data can be saved or loaded back
maintain it's orgininal structure.

But....   .... when I attach it to a mail  (I would mail Robert Craig, to
include it on Euphoria's HomePage) it gets srewed up.

Help!!!!

So if you want the routines please tell me how to mail them normally. (I'm
using MS Mail (Why??))
It might be my settings, my mail prog or it just happens when i send it
through the mail server.

Ralf Nieuwenhuijsen,
nieuwen at xs4all.nl


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Content-Transfer-Encoding: quoted-printable

<html><head></head><BODY bgcolor=3D"#A0A0A8"><p><font size=3D2 =
color=3D"#800000" =
-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D\<br> || Binairy Representation =
of an Euphoria sequence =
-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D/<br><br>I have a routine that when you =
give it an euphoria object it returns an very small binairy =
representation of the object. <br>When you normally print an object with =
it's structure to the screen or a file you get the full string =
representation.<br>Wich takes up a lot of space.<br>With just one =
routine all you game data can be saved or loaded back maintain it's =
orgininal structure.<br><br>But.... &nbsp;&nbsp;.... when I attach it to =
a mail &nbsp;(I would mail Robert Craig, to include it on Euphoria's =
HomePage) it gets srewed up.<br><br>Help!!!!<br><br>So if you want the =
routines please tell me how to mail them normally. (I'm using MS Mail =
(Why??))<br>It might be my settings, my mail prog or it just happens =
when i send it through the mail server.<br><br>Ralf =
Nieuwenhuijsen,<br><font color=3D"#0000FF"><u>nieuwen at xs4all.nl</u><font =
color=3D"#800000"><br><br><br></p>
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2. Re: Saving a sequence to disk

> /=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
>  || Binairy Representation of an Euphoria sequence ||
> \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

<SNIP>

> But....   .... when I attach it to a mail  (I would mail Robert Craig, to
> include it on Euphoria's HomePage) it gets srewed up.
>
> Help!!!!
>
> So if you want the routines please tell me how to mail them normally. (I'm
> using MS Mail (Why??))
> It might be my settings, my mail prog or it just happens when i send it
> through the mail server.

Two suggestions.

1.) Compose a regular message and use some kind om "import file into
message" command to put the text file that contains the routine into
the message.
2.) <BEST> Zip the routine with PKZip WinZip or some other compatible
program and attach it to the message. If possible use UU encoding as
opposed to MIME or Base64.


~~>Joseph Martin
~~>E-mail:  joe at cyber-wizard.com
~~>URL: http://users.exis.net/~jam/

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3. Saving a sequence to disk

------=_NextPart_000_01BC620C.DF95D740

I have a routine that when you give it an euphoria object it returns an
very small binairy representation of the object.
When you normally print an object with it's structure to the screen or a
file you get the full string representation.
Wich takes up a lot of space.
With just one routine all you game data can be saved or loaded back
maintain it's orgininal structure.

But....   .... when I attach it to a mail  (I would mail Robert Craig, to
include it on Euphoria's HomePage) it gets srewed up.

Help!!!!

So if you want the routines please tell me how to mail them normally. (I'm
using MS Mail (Why??))

Ralf Nieuwenhuijsen,
nieuwen at xs4all.nl
------=_NextPart_000_01BC620C.DF95D740
Content-Transfer-Encoding: quoted-printable

<html><head></head><BODY bgcolor=3D"#A0A0A8"><p><font size=3D2 =
color=3D"#800000" face=3D"Arial">I have a routine that when you give it =
an euphoria object it returns an very small binairy representation of =
the object. <br>When you normally print an object with it's structure to =
the screen or a file you get the full string representation.<br>Wich =
takes up a lot of space.<br>With just one routine all you game data can =
be saved or loaded back maintain it's orgininal =
structure.<br><br>But.... &nbsp;&nbsp;.... when I attach it to a mail =
&nbsp;(I would mail Robert Craig, to include it on Euphoria's HomePage) =
it gets srewed up.<br><br>Help!!!!<br><br>So if you want the routines =
please tell me how to mail them normally. (I'm using MS Mail =
(Why??))<br><br>Ralf Nieuwenhuijsen,<br>nieuwen at xs4all.nl</p>
------=_NextPart_000_01BC620C.DF95D740--

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