1. I can't sync the sound in my game (Win)
- Posted by Jeramie <squishi at INREACH.COM> Aug 13, 2000
- 479 views
Hi, I'm making a slot machine game for Windows and I can't get the .wav sound of the reels stopping to synchronize with the graphics. I tried modifying Win32Lib (.45r) by changing the line result = c_func( xPlaySound, {file_string, NULL, or_bits(SND_FILENAME, SND_ASYNC)}) to result = c_func( xPlaySound, {file_string, NULL, or_bits(SND_FILENAME, SND_SYNC)}) and adding the constant SND_SYNC = #00000000 and the .wavs went from playing all at once to playing with a slight delay between them but it still isn't close to being syncronized. The sound effects are set in the code to play after the reels stop. I even tried using the time() function to get it to sync but that didn't go anywhere. Can you help? Thanks, Jeramie
2. Re: I can't sync the sound in my game (Win)
- Posted by wolfgang fritz <wolfritz at king.igs.net> Aug 13, 2000
- 488 views
If you *just* want to stop a current .wav file from playing, try using this directly. atom junk junk = c_func( xPlaySound, { NULL, NULL, NULL} ) Wolf
3. Re: I can't sync the sound in my game (Win)
- Posted by Jeramie <squishi at INREACH.COM> Aug 13, 2000
- 494 views
Hi everybody, I probably wasn't clear. I'm not trying to stop the .wav file from playing, I'm trying to get the .wav file to play after each of the 9 reels of the slot machine stops, but what it's doing now is playing the .wav file 9 times before the first reel stops. The stopping of the reels isn't synchronized with the sound effect of a stopping-reel. Can anyone help? Thanks for the idea anyway Wolf. Sincerely, Jeramie At 07:19 PM 8/13/00 -0400, you wrote: >If you *just* want to stop a current .wav file from playing, try using this >directly. > >atom junk > junk = c_func( xPlaySound, { NULL, NULL, NULL} ) > >Wolf > >