Re: I can't sync the sound in my game (Win)
- Posted by Jeramie <squishi at INREACH.COM> Aug 13, 2000
- 493 views
Hi everybody, I probably wasn't clear. I'm not trying to stop the .wav file from playing, I'm trying to get the .wav file to play after each of the 9 reels of the slot machine stops, but what it's doing now is playing the .wav file 9 times before the first reel stops. The stopping of the reels isn't synchronized with the sound effect of a stopping-reel. Can anyone help? Thanks for the idea anyway Wolf. Sincerely, Jeramie At 07:19 PM 8/13/00 -0400, you wrote: >If you *just* want to stop a current .wav file from playing, try using this >directly. > >atom junk > junk = c_func( xPlaySound, { NULL, NULL, NULL} ) > >Wolf > >