Re: I can't sync the sound in my game (Win)

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Hi everybody,

I probably wasn't clear.  I'm not trying to stop the .wav file from
playing, I'm trying to get the .wav file to play after each of the 9 reels
of the slot machine stops, but what it's doing now is playing the .wav file
9 times before the first reel stops.  The stopping of the reels isn't
synchronized with the sound effect of a stopping-reel.  Can anyone help?

Thanks for the idea anyway Wolf.
Sincerely,
Jeramie

At 07:19 PM 8/13/00 -0400, you wrote:
>If you *just* want to stop a current .wav file from playing, try using this
>directly.
>
>atom junk
> junk = c_func( xPlaySound, { NULL, NULL, NULL} )
>
>Wolf
>
>

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