I can't sync the sound in my game (Win)

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Hi,

I'm making a slot machine game for Windows and I can't get the .wav sound
of the reels stopping to synchronize with the graphics.  I tried modifying
Win32Lib (.45r) by changing the line

result = c_func( xPlaySound, {file_string, NULL, or_bits(SND_FILENAME,
SND_ASYNC)})
to
result = c_func( xPlaySound, {file_string, NULL, or_bits(SND_FILENAME,
SND_SYNC)})

and adding the constant
SND_SYNC    = #00000000

and the .wavs went from playing all at once to playing with a slight delay
between them but it still isn't close to being syncronized.  The sound
effects are set in the code to play after the reels stop.  I even tried
using the time() function to get it to sync but that didn't go anywhere.
Can you help?

Thanks,
Jeramie

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