1. Simple object-orientated games programming using wxEuphoria

If you are looking for code to make simple GUI games then try looking at my series of simple object-orientated games programming tutorials on www.rapideuphoria.com. They are cross-platform and can be found at http://www.rapideuphoria.com/tutorials.zip. I have only used Euphoria 3.1.1 for these, they are not yet guaranteed to work with Euphoria 4.0.

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2. Re: Simple object-orientated games programming using wxEuphoria

rosmond said...

If you are looking for code to make simple GUI games then try looking at my series of simple object-orientated games programming tutorials on www.rapideuphoria.com. They are cross-platform and can be found at http://www.rapideuphoria.com/tutorials.zip. I have only used Euphoria 3.1.1 for these, they are not yet guaranteed to work with Euphoria 4.0.

That's cool. Are you going to update the tutorials for use with 4.0? Also, is there going to be wxEuphoria release for 4.0? I heard there was going to be one for win32lib.

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3. Re: Simple object-orientated games programming using wxEuphoria

Lone_EverGreen_Ranger said...

Are you going to update the tutorials for use with 4.0? Also, is there going to be wxEuphoria release for 4.0? I heard there was going to be one for win32lib.

The current 'bleeding edge' release of wxEuphoria works with 4.0 and 3.1. I imagine that the current minor version of wxEuphoria will be compatible with 3.1, but future versions will be 4.0 only, unless someone else is interested in maintaining a backport.

Matt

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4. Re: Simple object-orientated games programming using wxEuphoria

I do find it odd that you're using an object-oriented library, since we put in a lot of work to take the object-oriented-ness out of wxWidgets to build wxEuphoria. grin

-Greg

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5. Re: Simple object-orientated games programming using wxEuphoria

ghaberek said...

I do find it odd that you're using an object-oriented library, since we put in a lot of work to take the object-oriented-ness out of wxWidgets to build wxEuphoria. grin

-Greg

I haven't used wxEuphoria in a long time. I think I'm going to give it another whack though.

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6. Re: Simple object-orientated games programming using wxEuphoria

ghaberek said...

I do find it odd that you're using an object-oriented library, since we put in a lot of work to take the object-oriented-ness out of wxWidgets to build wxEuphoria. grin

-Greg

Don't 'proper' programmers always use object orientation where possible? Or is the idea of code reuseability by reusing classes now old-fashioned? Certainly I have found my little Sprite class to be extremely useful when devising simple games programs.

Ray

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7. Re: Simple object-orientated games programming using wxEuphoria

rosmond said...

Don't 'proper' programmers always use object orientation where possible? Or is the idea of code reuseability by reusing classes now old-fashioned? Certainly I have found my little Sprite class to be extremely useful when devising simple games programs.

There are many methods of programming, OO is just one that has enjoyed a bit of popularity recently. OO is not 'proper' nor is it 'improper'. Many times, when I look at how people generally use OO, it's an overkill. However, when using OO properly, it's pretty nice. Not all projects need or benefit from OO.

Jeremy

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8. Re: Simple object-orientated games programming using wxEuphoria

Lone_EverGreen_Ranger said...
rosmond said...

If you are looking for code to make simple GUI games then try looking at my series of simple object-orientated games programming tutorials on www.rapideuphoria.com. They are cross-platform and can be found at http://www.rapideuphoria.com/tutorials.zip. I have only used Euphoria 3.1.1 for these, they are not yet guaranteed to work with Euphoria 4.0.

That's cool. Are you going to update the tutorials for use with 4.0? Also, is there going to be wxEuphoria release for 4.0? I heard there was going to be one for win32lib.

I will try to update the tutorials when a proper release version of eu 4.0 is available. I believe that the present version of wxEuphoria, though compatible with 3.1 and 4.0, is only temporary and will be replaced by a version of wxEuphoria which only runs on 4.0, because the routines called will be different. It is not worth my while to put in the effort to update until I know what the incompatible routines in wxEuphoria are and how to call them and use them from eu 4.0. I have done some commercial programming in the past and I know from past experience that writing code for alpha (and even beta) versions of supporting software is often a waste of time because the final release version of the supporting software often changes radically from earlier versions.

In the meantime I have started work on a new series of tutorials about network programming using wxEuphoria. Don't hold your breath waiting for it though! I am a very slow coder and writer and it may be several months before the series is ready for publication.

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9. Re: Simple object-orientated games programming using wxEuphoria

rosmond said...

Don't 'proper' programmers always use object orientation where possible? Or is the idea of code reuseability by reusing classes now old-fashioned? Certainly I have found my little Sprite class to be extremely useful when devising simple games programs.

In my experience, OO doesn't have any more potential for reuse than procedural code. As the saying goes, you can write FORTRAN in any language.

Matt

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