Re: Function Passing
Adam Weeden writes:
> // C++ Pseudo-Code for OpenGL
>
> void DispFunc(void)
> {
> // Do whatever displaying you need here.
> }
>
> void main(void)
> {
> glDisplayFunc(DispFunc) // Passing the function DispFunc
> // as a parameter.
> }
> How could I mimic this in Euphoria...
*** warning - untested code ahead:
1. Define function DispFunc() in Euphoria code
as a function of 0 parameters.
It has to be function - just return 0 or something.
The returned value will be ignored.
2. Get the address of this Euphoria function with:
atom addr
addr = call_back(routine_id("DispFunc"))
3. link to glDisplayFunc using
lib = open_dll("....")
gld = define_c_proc(lib, "glDisplayFunc", {C_POINTER}).
4. Call glDisplayFunc() using:
c_proc(gld, {})
> P.S. I tried to send this directly to Rob at rds at attcanada.net
> and it said I wasn't allowed to send him mail. I didn't
> know you hated me so much Rob :-}
My ISP's mail server was down today for a few hours.
Regards,
Rob Craig
Rapid Deployment Software
http://members.aol.com/FilesEu/
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