Re: The Euphoria Sub Commander project

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Hi

Al, or anyone else who wants to participate.

I need a map generating routine, that generates a random map, with coastline
and sea bed depths.

I would like it to be a grid of approximately 1000 * 1000, I anticipate
a euphoria sequence, each cell holding info about depth of seabed, or whether
it is land or not. There should also be an element for thermocline depth, 
although this may or may not be implemented.

Each cell would equate to approximately 1km square.

There should be clear passage through the map from one edge, to at least the
opposite edge. Islands and channels are not excluded.

The depth of the see bad, and sea bed to coast, should make sense, ie, sea bed
depth next to coast shouldn't be, for instance, 200m, then next to that 10m

Each grid cell should have an element how much variability there is within the
grid for the depth. For instance, a variability of 0 would be very flat, 
whereas a variability of 10 may indicate a 10m rise and fall within the grid
generated on the fly.

Global variables for sequence element ids should be prefixed by MAP_
These will be put into the global include file.

The routine should return the map sequence to me.

I will take care of the graphics handling aspect.

Any takers?

Chris

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