Re: The Euphoria Sub Commander project
- Posted by Igor Kachan <kinz at pe?erlink.ru> Nov 13, 2007
- 588 views
CChris wrote: > > ChrisBurch2 wrote: > > > > CChris wrote: > > > > > > > > > I remember there is a polyglot package in the archive by I. Kachan, which > > > is > > > about a submarine cockpit and control. You may take useful hints from > > > there. > > > I'd bet IK knows his business pretty well. > > > > > > CChris > > > > Hi > > > > I almost got quite excited then - correct me if I'm wrong, but I thought it > > was > > about dos code page fonts, and it mentions that the package is free as in > > air > > around a submarine. Yup, just searched through it, no other mention of > > submarine > > cockpits. > > > > Thanks for looking though Chris > > > > Chris > > lol > I can't access the user contrib page right now. But I do remember Igor had > contributed > something about submarines, and cited it as an example of big projects that > could be developed in Eu as it was. > > On Aug 27, 2002 (message #21 looking for "submarine"), Igor wrote: > > One of my programs in EU was a historical model of > one old ship's control panel - about 400 buttons on > 4 screens, 35000 EU operators, developed in EU 2.1 PD > with 300 statements limitation on run time diagnostics. > After translation to C with E2C translator, that proggy > had 2.5M C source code in 50 files. I am not owner of > that code now, but you can see some chunks in the > polyglot package. > > Perhaps can you get your hands on this? OK, that polyglot package was developed on the GUI base (buttons, leds etc) of my big historical model of an old xUSSR sonar of the *surface* ship, not of a submarine. (At first, I served on subs, 8 years, but then my job was related to the antisub equipment of the surface ships). And I developed that model, when I was already retired. Just my friend asked me to help him with that codeing and I helped. I served on the "Victor" class Soviet submarines, 671 project. All these submarines are scrapped now. But that time they were the world fastest and deepest ones. My last submergence was in 1977. Just 30 years ago Let me give you some links about subs here: http://www.milparade.com/ http://legion.wplus.net/ http://www.fegi.ru/PRIMORYE/flot/index.htm http://reborn.ru/ http://www.battleships.spb.ru/ http://admiral.centro.ru/start_e.htm http://www.armscontrol.ru/subs/collisions/debates.htm http://www.mmt.ru/win/ships/ http://www.webcom.com/~amraam/rnav.html http://www.neva.ru/EXPO96/contents.html http://www.geocities.com/CapeCanaveral/Lab/1745/russian_pins.html http://www.geocities.com/CapeCanaveral/Lab/1745/ http://www.warships1.com/ http://ship.bsu.by/ http://www.naval-technology.com/projects/nssn/ http://www.naval-technology.com/projects/delta/ http://www.navy.mil/swf/index.asp http://www.militaryinfo.com/ http://www.uscg.mil/ http://www.ibiblio.org/hyperwar/USN/USN-ships.html http://www.microworks.net/pacific/index.htm http://www.pbs.org/wgbh/nova/subsecrets/ http://www.pbs.org/wgbh/nova/subsecrets/spriconhi.html http://www.royal-navy.mod.uk/ http://www.dropbears.com/w/ww1subs/index.htm http://uboat.net/ http://www.marine.nl/ http://www.submarinos.net/ http://geocities.com/Pentagon/Bunker/7704/battle.html http://www.hellas.org/military/navy/ http://www.worldnavy.info/ And there is an interesting game, Danger from the Deep, an opensource ww2 german submarine simulator http://dangerdeep.sourceforge.net/ It is some SDL project, SDL is good for EU. Regards, Igor Kachan kinz at peterlink.ru