Re: Evolving/Learning AI progs (was RE: Let me try once more)
- Posted by Dan B Moyer <DanMoyer at PRODIGY.NET> Jan 30, 2001
- 508 views
Chris, You can't carry water in magazines because magazines have *holes* in them. An AI should *know* that via properties (of the magazine). Dan ----- Original Message ----- From: "Chris Bensler" <bensler at mailops.com> To: <EUforum at topica.com> Sent: Tuesday, January 30, 2001 10:14 AM Subject: RE: Evolving/Learning AI progs (was RE: Let me try once more) > > Agreed. But, what I'm saying is that there should be an existing way > > for > > players to ally, as opposed to the AI creating that option, and changing > > the > > behavior of the game to allow for alliances. > > But this is what I want to be able to do! You can't sell something that > isn't revolutionary in some way! :) > > > > Yep. But the interaction is limited to the rules of the game. > > Who says I WANT to implement rules? I want the concept to be as open as > possible.. > > > > a player, itself or another AI. However, it probably wouldn't be > > possible > > to use the weapon for purposes other than those which already exist. > > Like > > suddenly it's able to use an empty magazine to carry water, or > > something. > > Why not!!? That's what would make the game superior to others!! > > Chris > > ____________________________________________________________ > T O P I C A -- Learn More. Surf Less. > Newsletters, Tips and Discussions on Topics You Choose. > http://www.topica.com/partner/tag01 > ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01