Re: robot ai

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Kat,

Sorry I wasn't clearer about what I meant by "random" choices of action;
what I meant was that random could be allowed for *worst* cases; in other
words, the results of actions should be evaluated along a scale of relative
success or failure, saved, and if the AI later found itself in a situation
it did not have a "good" choice for, it could *then* try something at
"random".  Like, if you were in a *burning* building, and the door was
blocked by something fallen outside it, and the room was 10 stories up with
no fire escape, *then* it might in fact be useful if you "randomly"
conceived to bash a hole in the floor to get down to the room below & try
*it's* door.

Dan

----- Original Message -----
From: "Kat" <gertie at PELL.NET>
To: <EUforum at topica.com>
Sent: Tuesday, January 30, 2001 10:00 AM
Subject: RE: robot ai


> On 30 Jan 2001, at 8:00, Chris Bensler wrote:
>
> > Can't say that I'm all that educated on this subject, but from what I
> > know..
> >
> > How would these bots 'remember' the patterns? Currently, with EU, the
> > patterns would have to be saved to a loadable file..
>
> Seems to me that is the best way to save data, retrieve a little data from
massive
> stores of it, and to spread the data to other creatures,,, the same way
humans use
> library books and email.
>
> > This is what I'm talking about.. the ability to have self modifying
> > progs..
> > Programs that try RADICAL NEW concepts, devised by the AI.. not
> > preprogrammed actions that can be combined to achieve a different result
> > at RANDOM.
>
> I don't like this idea of "random" that's crept into the discussion. If i
want to leave the
> room, do i randomly try all methods? No, i never did that. I saw people
passing thru
> holes cut into the walls, called "doors" or "hallways" or in more than one
case
> "windows". Randomly deciding to exit by passing at a point averaged by the
positions
> of the "door" and the "window" didn't occur to me. And once i added the
code to walk
> on two legs, i still didn't try to get downstairs by tunneling directly
thru the floor. I had
> by then picked up a bit of code called "reasoning", and i reasoned if i
made a hole in
> the floor, this thing called "gravity" would eventually drop me thru it
unexpectedly.
> That's two examples of non-randomly adding and executing a segment of
code.
>
>
> Kat
>
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