robot ai
- Posted by John McAdam <johnmcadam at CLIX.PT> Jan 30, 2001
- 482 views
The robots can learn from their experience. If they vanquished a foe in one situation and then are in a similar situation but with a different foe - they can use pattern recognition tecniques to guess that a similar response should be tried. If that doesn't work they can learn to recognize the differences. You would probably need a shoot-em- up type of game so that the robot could get enough experience to learn. If nothing the robot did helped it to win it would start trying random responses - just as we might try a 'wild and crazy idea' in the midst of a losing situation. Anybody on the list know anything about pattern recognition and how it could be implemented in euphoria for this kind of problem? I've seen some interesting stuff in other languages, but I'm afraid I'm limited to euphoria (or basic). I think some work in this arena would make our games top-notch. Last spring I worked on a program using a genetic algorithm to select animats which learned to search for food, avoid dangerous obstacles, eat, sleep, and breed in a limited environment. A working draft of the program was distributed to the list. But, although they learned, there was a ceiling to what they could learn and so I've abandoned that approach. ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01