Re: Beeping EditText
- Posted by Derek Parnell <ddparnell at bigpond.com> Mar 01, 2003
- 563 views
Hi, here is one way to do it. Basically it says that whenever an enter key is pressed, tell windows to ignore it. ---------- procedure KeyPress_Sle1(integer self, integer event, sequence parms) if parms[1] = VK_RETURN then returnValue(0) end if end procedure setHandler(Sle1, w32HKeyPress, routine_id("KeyPress_Sle1")) ------------ ---------------- cheers, Derek Parnell ----- Original Message ----- From: "Raudaun Long" <LilFreak02_ at hotmail.com> To: "EUforum" <EUforum at topica.com> Sent: Sunday, March 02, 2003 5:03 AM Subject: Beeping EditText > > I'm creating a Quake-style console window with an EditText control at > the bottom of the window and an MLE occupying the rest of the window. > This window is a child to a frame window, which is used to simulate an > MDI environment. Typing a command and pressing Enter sends the command > off to the command parser and interpreter. > > However, when you press Enter in the EditText control (single-line) > Windows beeps (it plays the Default sound in whatever the current > Windows theme is). In the C++ version of the app I was able to stop this > by using IsDialogMessage() in the message loop and trapping the > WM_KEYDOWN message there. I’ve tried this in the Eu version by checking > for the event with w32HEvent. I’ve also tried trapping the w32HKeyDown > event for the frame window as well as the console window. > > When I changed the EditText control to an MLE control the same size as a > single line EditText control, the beep went away but carriage-return > char was always prepended to the next command. I could probably work > around that quirk as long as it stays consistent but I don’t want to do > that unless I have to. > > The command parser and interpreter work fine, it just gets annoying > hearing that beep when ever enter is pressed in the command control. > Anyone have any ideas on how to stop this? > > > > TOPICA - Start your own email discussion group. FREE! >