Re: Let me try once more
- Posted by David Cuny <dcuny at LANSET.COM> Jan 30, 2001
- 502 views
Chris Bensler wrote: > I'm talking about, high speed graphics based > games utilizing AI bots that can learn and > evolve from the opponents it defeates and loses > against.. Euphoria sequences are actually rather nice to encode genetic algorithms with. It's easy to slice, swap, mutate and read genetic strings. If you intend to write self-modifying algorithms and you aren't using LISP, you're generally not going to code it in the same language that the game is coded in. Instead, you'll write some sort of virtual machine for the AI, and run it on that. > from what I know of Lisp, that's not what it is meant for.. > Lisp is for number crunching.. LISP is designed primarily for symbolic manipulations. There are a lot of AI tasks that LISP is especially well suited for - perhaps because they originated as LISP programs in the first place. > I wouldn't go and use basic to code a market dominating > game.. Eu DOES have that potential though. (Notice I said > POTENTIAL, not ABILITY) Is there a specific point where the ability is lacking? > I know that C wouldn't achieve this either but, > how else could I possibly combine the 2 languages? I'd disagree here. C is certainly capable of this sort of thing - there are scads of programs out there that do exactly what you describe, written in C. -- David Cuny ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01