Re: How to handle crashes?

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On 28 May 2003, at 11:46, draegur at comcast.net wrote:

> 
> 
> Greetings,
> 
> It's been a while since I visited this list. Here I am almost 4 years 
> later still working on perfecting my mud. Because of the help of so many 
> of you (so long ago) I've built myself a nice little home.
> 
> Now the question. I've searched through as many of the posts and 
> documentation as I could for the answer, but never found the right thing.
> 
> In my game if there are errors the entire world crashes and I lose all 
> data since the last save. (Usually only about 10-15 minutes, but players 
> get so grumpy!) Has there been a way developed that if a certain action 
> they try to perform calls a procedure that perhaps has a bug in it I had 
> yet to find that I could indeed point euphoria to a routine I devise?
> 
> It would be nice to point errors like that to a routine that simply says 
> "Hey, don't do that again, it's broken" and resumes the main loop of the 
> game.
> 
> Any chance my 4 year old wish has finally come true?

Didn't someone find a way to do that using types?

Kat

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