Re: How to handle crashes?
- Posted by gertie at visionsix.com May 28, 2003
- 407 views
On 28 May 2003, at 11:46, draegur at comcast.net wrote: > > > Greetings, > > It's been a while since I visited this list. Here I am almost 4 years > later still working on perfecting my mud. Because of the help of so many > of you (so long ago) I've built myself a nice little home. > > Now the question. I've searched through as many of the posts and > documentation as I could for the answer, but never found the right thing. > > In my game if there are errors the entire world crashes and I lose all > data since the last save. (Usually only about 10-15 minutes, but players > get so grumpy!) Has there been a way developed that if a certain action > they try to perform calls a procedure that perhaps has a bug in it I had > yet to find that I could indeed point euphoria to a routine I devise? > > It would be nice to point errors like that to a routine that simply says > "Hey, don't do that again, it's broken" and resumes the main loop of the > game. > > Any chance my 4 year old wish has finally come true? Didn't someone find a way to do that using types? Kat