How to handle crashes?

new topic     » topic index » view thread      » older message » newer message

Greetings,

It's been a while since I visited this list. Here I am almost 4 years 
later still working on perfecting my mud. Because of the help of so many 
of you (so long ago) I've built myself a nice little home.

Now the question. I've searched through as many of the posts and 
documentation as I could for the answer, but never found the right thing.

In my game if there are errors the entire world crashes and I lose all 
data since the last save. (Usually only about 10-15 minutes, but players 
get so grumpy!) Has there been a way developed that if a certain action 
they try to perform calls a procedure that perhaps has a bug in it I had 
yet to find that I could indeed point euphoria to a routine I devise?

It would be nice to point errors like that to a routine that simply says 
"Hey, don't do that again, it's broken" and resumes the main loop of the 
game.

Any chance my 4 year old wish has finally come true?

new topic     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu