How to handle crashes?
- Posted by draegur at comcast.net May 28, 2003
- 443 views
Greetings, It's been a while since I visited this list. Here I am almost 4 years later still working on perfecting my mud. Because of the help of so many of you (so long ago) I've built myself a nice little home. Now the question. I've searched through as many of the posts and documentation as I could for the answer, but never found the right thing. In my game if there are errors the entire world crashes and I lose all data since the last save. (Usually only about 10-15 minutes, but players get so grumpy!) Has there been a way developed that if a certain action they try to perform calls a procedure that perhaps has a bug in it I had yet to find that I could indeed point euphoria to a routine I devise? It would be nice to point errors like that to a routine that simply says "Hey, don't do that again, it's broken" and resumes the main loop of the game. Any chance my 4 year old wish has finally come true?