The window that wont die
- Posted by 1evan at sbcglobal.net May 23, 2003
- 383 views
This is a multi-part message in MIME format. --------------030601000503000505010506 A couple of problems: 1) When I click on the quit button -the 'x' in the corner- I don't receive WM_QUIT (0x0012). I get WM_NCLBUTTONDOWN and WM_NCLBUTTONUP and then 0x0118 which I can't find the meaning of. Same for the minimize and resize buttons. 2) When I try to change display modes from windowed to fullscreen, and vice versa, the old window never gets killed. Pressing the 'Esc' button closes the app down just fine. --------------030601000503000505010506 Content-Type: text/plain; name="BaseOpenGL.exw" Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="BaseOpenGL.exw" include get.e include dll.e include machine.e include msgbox.e without warning procedure not_found(sequence name) puts(1,'\n' & "Couldn't find " & name & '\n') while get_key() != 'n' do end while abort(1) end procedure function or_all(sequence s) -- or together all elements of a sequence atom result result = 0 for i = 1 to length(s) do result = or_bits(result, s[i]) end for return result end function function link_c_func(atom dll, sequence name, sequence args, atom result) -- dynamically link a C routine as a Euphoria function integer handle handle = define_c_func(dll, name, args, result) if handle = -1 then not_found(name) else return handle end if end function function link_c_proc(atom dll, sequence name, sequence args) -- dynamically link a C routine as a Euphoria function integer handle handle = define_c_proc(dll, name, args) if handle = -1 then not_found(name) else return handle end if end function integer ChangeDisplaySettingsA, ShowCursor, ReleaseDC, UnregisterClassA, GetModuleHandleA, LoadIconA, LoadCursorA, RegisterClassA, AdjustWindowRectEx, CreateWindowExA, DestroyWindow, GetDC, ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, ShowWindow, SetForegroundWindow, SetFocus, PostQuitMessage, DefWindowProcA, PeekMessageA, TranslateMessage, DispatchMessageA, GetLastError, FormatMessage integer glViewport, glMatrixMode, glLoadIdentity, gluPerspective, glShadeModel, glClearColor, glClearDepth, glEnable, glDepthFunc, glHint, glClear, glTranslatef, glBegin, glEnd, glVertex3f, glColor3f, wglMakeCurrent, wglDeleteContext, wglCreateContext, wglSwapBuffers procedure link_dll_routines() atom kernel32, user32, gdi32, gl, glu kernel32 = open_dll("kernel32.dll") if kernel32 = NULL then not_found("kernel32.dll") end if user32 = open_dll("user32.dll") if user32 = NULL then not_found("user32.dll") end if gdi32 = open_dll("gdi32.dll") if gdi32 = NULL then not_found("gdi32.dll") end if gl = open_dll("OpenGL32.dll") if gl = NULL then not_found("OpenGL32.dll") end if glu = open_dll("glu32.dll") if glu = NULL then not_found("glu32.dll") end if ChangeDisplaySettingsA = link_c_func(user32, "ChangeDisplaySettingsA", {C_POINTER,C_DOUBLE}, C_LONG) ShowCursor = link_c_func(user32, "ShowCursor", {C_INT}, C_INT) ReleaseDC = link_c_func(user32, "ReleaseDC", {C_INT,C_INT}, C_INT) UnregisterClassA = link_c_func(user32, "UnregisterClassA", {C_POINTER,C_INT}, C_INT) GetModuleHandleA = link_c_func(kernel32, "GetModuleHandleA", {C_POINTER}, C_INT) LoadIconA = link_c_func(user32, "LoadIconA", {C_INT,C_POINTER}, C_INT) LoadCursorA = link_c_func(user32, "LoadCursorA", {C_INT,C_POINTER}, C_INT) RegisterClassA = link_c_func(user32, "RegisterClassA", {C_POINTER}, C_INT) AdjustWindowRectEx = link_c_func(user32, "AdjustWindowRectEx", {C_POINTER,C_DOUBLE,C_INT,C_DOUBLE}, C_INT) CreateWindowExA = link_c_func(user32, "CreateWindowExA", {C_INT,C_POINTER,C_POINTER,C_INT,C_INT,C_INT, C_INT,C_INT,C_INT,C_INT,C_INT,C_POINTER}, C_INT) DestroyWindow = link_c_func(user32, "GetDC", {C_INT}, C_INT) GetDC = link_c_func(user32, "GetDC", {C_INT}, C_INT) ChoosePixelFormat = link_c_func(gdi32, "ChoosePixelFormat", {C_INT,C_POINTER}, C_INT) SetPixelFormat = link_c_func(gdi32, "SetPixelFormat", {C_INT, C_INT, C_POINTER}, C_INT) DescribePixelFormat = link_c_func(gdi32, "DescribePixelFormat", {C_INT, C_INT, C_UINT, C_POINTER}, C_INT) ShowWindow = link_c_func(user32, "ShowWindow", {C_INT,C_INT}, C_INT) SetForegroundWindow = link_c_func(user32, "SetForegroundWindow", {C_INT}, C_INT) SetFocus = link_c_func(user32, "SetFocus", {C_INT}, C_INT) PostQuitMessage = link_c_proc(user32, "PostQuitMessage", {C_INT}) DefWindowProcA = link_c_func(user32, "DefWindowProcA", {C_INT,C_INT,C_INT,C_INT}, C_INT) PeekMessageA = link_c_func(user32, "PeekMessageA", {C_POINTER,C_INT,C_UINT,C_UINT,C_UINT},C_INT) TranslateMessage = link_c_func(user32, "TranslateMessage", {C_POINTER}, C_INT) DispatchMessageA = link_c_func(user32, "DispatchMessageA", {C_POINTER}, C_INT) GetLastError = link_c_func(kernel32, "GetLastError", {}, C_INT) FormatMessage = link_c_func(kernel32, "FormatMessageA",{C_INT,C_POINTER,C_INT,C_INT,C_POINTER,C_INT,C_POINTER},C_INT) glViewport = link_c_proc(gl, "glViewport", {C_INT,C_INT,C_INT,C_INT}) glMatrixMode = link_c_proc(gl, "glMatrixMode", {C_INT}) glLoadIdentity = link_c_proc(gl, "glLoadIdentity", {}) gluPerspective = link_c_proc(glu, "gluPerspective", {C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT}) glShadeModel = link_c_proc(gl, "glShadeModel", {C_INT}) glClearColor = link_c_proc(gl, "glClearColor", {C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT}) glClearDepth = link_c_proc(gl, "glClearDepth", {C_FLOAT}) glEnable = link_c_proc(gl, "glEnable", {C_INT}) glDepthFunc = link_c_proc(gl, "glDepthFunc", {C_INT}) glHint = link_c_proc(gl, "glHint", {C_INT,C_INT}) glClear = link_c_proc(gl, "glClear", {C_INT}) glTranslatef = link_c_proc(gl, "glTranslatef", {C_FLOAT,C_FLOAT,C_FLOAT}) glBegin = link_c_proc(gl, "glBegin", {C_INT}) glEnd = link_c_proc(gl, "glEnd", {}) glVertex3f = link_c_proc(gl, "glVertex3f", {C_FLOAT,C_FLOAT,C_FLOAT}) glColor3f = link_c_proc(gl, "glColor3f", {C_FLOAT,C_FLOAT,C_FLOAT}) wglSwapBuffers = link_c_func(gl, "wglSwapBuffers", {C_INT}, C_INT) wglDeleteContext = link_c_func(gl,"wglDeleteContext", {C_INT}, C_INT) wglCreateContext = link_c_func(gl, "wglCreateContext", {C_INT}, C_INT) wglMakeCurrent = link_c_func(gl, "wglMakeCurrent", {C_INT,C_INT}, C_INT) end procedure link_dll_routines() --look up the error code in the system error messages and display the corresponding message procedure ErrorMsg(integer error_num, integer funcnum) atom Error_message --address of the returned error message buffer integer i Error_message = allocate(32) puts(1,'\n' & "System Error: ") i = 0 if not (c_func(FormatMessage,{#1100,NULL,error_num,0,Error_message,30,NULL})) then else while peek(peek4u(Error_message) + i) != NULL do --loop until the end of the string printf(1,"%s",peek(peek4u(Error_message) + i)) i += 1 end while printf(1," %d\n",funcnum) end if end procedure atom hRC, hDC, hWnd, hInstance sequence keys keys = repeat(0,256) constant TRUE = 1, FALSE = 0 integer active, fullscreen active = TRUE fullscreen = TRUE hRC = NULL hDC = NULL constant GL_PROJECTION = #1701, GL_MODELVIEW = #1700 procedure ReSizeGLScene(integer width, integer height) if height = 0 then height = 1 end if c_proc(glViewport,{0,0,width,height}) c_proc(glMatrixMode,{GL_PROJECTION}) c_proc(glLoadIdentity,{}) c_proc(gluPerspective,{45.0,(width*1.0)/(height*1.0),0.1,100.0}) c_proc(glMatrixMode,{GL_MODELVIEW}) c_proc(glLoadIdentity,{}) end procedure constant GL_SMOOTH = #1D01, GL_DEPTH_TEST = #0B71, GL_LEQUAL = #0203, GL_PERSPECTIVE_CORRECTION_HINT = #0C50, GL_NICEST = #1102 function InitGL() c_proc(glShadeModel,{GL_SMOOTH}) c_proc(glClearColor,{0.0,0.0,0.0,0.5}) c_proc(glClearDepth,{1.0}) c_proc(glEnable,{GL_DEPTH_TEST}) c_proc(glDepthFunc,{GL_LEQUAL}) c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST}) return TRUE end function constant GL_COLOR_BUFFER_BIT = #00004000, GL_DEPTH_BUFFER_BIT = #00000100, GL_TRIANGLES = #0004, GL_QUADS = #0007 function DrawGLScene() c_proc(glClear,{or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)}) c_proc(glLoadIdentity,{}) c_proc(glTranslatef,{1.5,0.0,-6.0}) c_proc(glBegin, {GL_TRIANGLES}) c_proc(glColor3f, {1.0,0.0,0.0}) c_proc(glVertex3f, {0.0,1.0,0.0}) c_proc(glColor3f, {0.0,1.0,0.0}) c_proc(glVertex3f, {-1.0,-1.0,0.0}) c_proc(glColor3f, {0.0,0.0,1.0}) c_proc(glVertex3f, {1.0,-1.0,0.0}) c_proc(glEnd, {}) c_proc(glTranslatef,{3.0,0.0,0.0}) c_proc(glColor3f, {0.5,0.5,1.0}) c_proc(glBegin, {GL_QUADS}) c_proc(glVertex3f, {-1.0,1.0,0.0}) c_proc(glVertex3f, {1.0,1.0,0.0}) c_proc(glVertex3f, {1.0,-1.0,0.0}) c_proc(glVertex3f, {-1.0,-1.0,0.0}) c_proc(glEnd, {}) return TRUE end function integer ClassName procedure KillGLWindow() if fullscreen then if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if if not c_func(ShowCursor,{TRUE}) then end if end if if hRC then if not c_func(wglMakeCurrent,{NULL,NULL}) then if message_box("Release of DC and RC failed","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if end if if not c_func(wglDeleteContext,{hRC}) then if message_box("Release of Rendering Context failed","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if end if hRC = NULL end if if hDC and (not c_func(ReleaseDC,{hWnd,hDC})) then if message_box("Release of Device Context failed","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if hDC = NULL end if if hWnd and (not c_func(DestroyWindow,{hWnd})) then if message_box("Release window failed!","Shutdown Error",or_bits(MB_OK, MB_ICONINFORMATION)) then end if hWnd = NULL end if if c_func(UnregisterClassA,{ClassName,hInstance}) then if message_box("Could not unregister class","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if hInstance = NULL end if end procedure constant WM_ACTIVATE = #0006, WM_SYSCOMMAND = #0112, SC_SCREENSAVE = #F140, SC_MONITORPOWER = #F170, WM_CLOSE = #0010, WM_KEYDOWN = #0100, WM_KEYUP = #0101, WM_SIZE = #0005 function WndProc(atom hWnd, atom uMsg, atom wParam, atom lParam) if uMsg = WM_ACTIVATE then if not floor(wParam/#10000) then active = TRUE else active = FALSE end if return 0 end if if uMsg = WM_SYSCOMMAND then if wParam = SC_SCREENSAVE then end if if wParam = SC_MONITORPOWER then end if return 0 end if if uMsg = WM_CLOSE then c_proc(PostQuitMessage,{0}) return 0 end if if uMsg = WM_KEYDOWN then keys[wParam] = TRUE return 0 end if if uMsg = WM_KEYUP then keys[wParam] = FALSE return 0 end if if uMsg = WM_SIZE then ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000)) return 0 end if return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam}) end function constant CS_HREDRAW = #0002, CS_VREDRAW = #0001, CS_OWNDC = #0020, IDI_WINLOGO = 32517, IDC_ARROW = 32512 function ClassRegistration() integer WndProcAddress, id, wc id = routine_id("WndProc") if id = -1 then puts(1, "routine_id failed!\n") abort(1) end if wc = allocate(40) WndProcAddress = call_back(id) hInstance = c_func(GetModuleHandleA,{NULL}) ClassName = allocate_string("OpenGL") poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC})) poke4(wc+4,WndProcAddress) poke4(wc+8,0) poke4(wc+12,0) poke4(wc+16,hInstance) poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOGO})) poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW})) poke4(wc+28,NULL) poke4(wc+32,NULL) poke4(wc+36,ClassName) if not c_func(RegisterClassA,{wc}) then if message_box("Failed to register class","Error", or_bits(MB_OK,MB_ICONINFORMATION)) then end if return FALSE else return TRUE end if end function constant DM_BITSPERPEL = #00040000, DM_PELSWIDTH = #00080000, DM_PELSHEIGHT = #00100000, CDS_FULLSCREEN = #00000004, DISP_CHANGE_SUCCESSFUL = 0, WS_EX_APPWINDOW = #00040000, WS_POPUP = #80000000, WS_EX_WINDOWEDGE = #00000100, WS_CLIPSIBLINGS = #04000000, WS_OVERLAPPED = #00000000,WS_CAPTION = #00C00000, WS_SYSMENU = #00080000, WS_THICKFRAME = #00040000, WS_MINIMIZEBOX = #00020000, WS_MAXIMIZEBOX = #00010000, WS_CLIPCHILDREN = #02000000, PFD_DRAW_TO_WINDOW = #00000004, PFD_SUPPORT_OPENGL = #00000020, PFD_DOUBLEBUFFER = #40000000, PFD_TYPE_RGBA = 0, SW_SHOW = 5, WS_OVERLAPPEDWINDOW = or_all({WS_OVERLAPPED,WS_CAPTION,WS_SYSMENU,WS_THICKFRAME,WS_MINIMIZEBOX,WS_MAXIMIZEBOX}) function CreateGLWindow(atom title, integer width, integer height, integer bits, integer fullscreenflag) atom PixelFormat, wc, dmScreenSettings, pfd, WindowRect, dwExStyle, dwStyle sequence s fullscreen = fullscreenflag if ClassRegistration() then end if if fullscreen then dmScreenSettings = allocate(156) mem_set(dmScreenSettings,0,156) s = int_to_bytes(156) poke(dmScreenSettings + 36,{s[1],s[2]}) poke4(dmScreenSettings + 40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT})) poke4(dmScreenSettings + 104, bits) poke4(dmScreenSettings + 108, width) poke4(dmScreenSettings + 112, height) if c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) != DISP_CHANGE_SUCCESSFUL then if message_box("The requested fullscreen mode is not supported by\nyour video card. " & "Use windowed mode instead?","Error", or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then fullscreen = FALSE else if message_box("Program will now close","Error",or_bits(MB_OK,MB_ICONSTOP)) then end if return FALSE end if end if end if if fullscreen then dwExStyle = WS_EX_APPWINDOW dwStyle = WS_POPUP if c_func(ShowCursor,{FALSE}) then end if else dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE) dwStyle = WS_OVERLAPPEDWINDOW end if WindowRect = allocate(16) poke4(WindowRect,0) poke4(WindowRect + 4,width) poke4(WindowRect + 8, 0) poke4(WindowRect + 12, height) if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then end if hWnd = c_func(CreateWindowExA,{dwExStyle, ClassName, title, or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}), 0, 0, peek4u(WindowRect + 4) - peek4u(WindowRect), peek4u(WindowRect + 12) - peek4u(WindowRect + 8), NULL, NULL, hInstance, NULL}) if hWnd = NULL then KillGLWindow() if message_box("Window creation error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if while not wait_key() do end while return FALSE end if pfd = allocate(40) mem_set(pfd,0,40) poke(pfd, 40) poke(pfd + 2, 1) poke4(pfd + 4, or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER})) poke(pfd + 8, {PFD_TYPE_RGBA, and_bits(bits,#FF),0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0}) poke4(pfd + 25, {0,0,0}) hDC = c_func(GetDC,{hWnd}) if not hDC then KillGLWindow() if message_box("Can't create a GL device context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd}) if not PixelFormat then KillGLWindow() if message_box("Can't find a suitable pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then KillGLWindow() if message_box("Can't set the pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then if message_box("Can't describe the pixel format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if end if hRC = c_func(wglCreateContext,{hDC}) if not hRC then KillGLWindow() if message_box("Can't create a GL rendering context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if if not (c_func(wglMakeCurrent,{hDC,hRC})) then KillGLWindow() if message_box("Can't activate the GL rendering context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if if c_func(ShowWindow,{hWnd,SW_SHOW}) then end if if c_func(SetForegroundWindow,{hWnd}) then end if if c_func(SetFocus,{hWnd}) then end if ReSizeGLScene(width, height) if not InitGL() then KillGLWindow() if message_box("Initialization failed","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if return FALSE end if return TRUE end function constant PM_REMOVE = #0001, WM_QUIT = #0012, VK_ESCAPE = #1B, VK_F1 = #70 procedure WinMain() integer MSG, done, title, msg_message sequence s MSG = allocate(28) done = FALSE title = allocate_string("OpenGL") if message_box("Would you like to run in fullscreen mode?","Start Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then fullscreen = FALSE else fullscreen = TRUE end if if not CreateGLWindow(title,640,480,16,fullscreen) then --return 0 end if while not done do if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE}) then s = peek({MSG+4,2}) msg_message = bytes_to_int({s[1],s[2],0,0}) printf(1,"msg.message = 0x%04x\n",msg_message) if msg_message = WM_QUIT then done = TRUE if not wait_key() then end if else if c_func(TranslateMessage,{MSG}) then end if if c_func(DispatchMessageA,{MSG}) then end if end if else if active then if keys[VK_ESCAPE] then done = TRUE else if DrawGLScene() then end if if c_func(wglSwapBuffers,{hDC}) then end if end if if keys[VK_F1] then keys[VK_F1] = FALSE KillGLWindow() if fullscreen = 0 then fullscreen = 1 else fullscreen = 0 end if if not CreateGLWindow(title,640,480,16,fullscreen) then --return 0 end if end if end if end if end while KillGLWindow() --return peek4u(MSG + 8) end procedure WinMain() --------------030601000503000505010506--