1. The window that wont die
- Posted by 1evan at sbcglobal.net
May 23, 2003
This is a multi-part message in MIME format.
--------------030601000503000505010506
A couple of problems:
1) When I click on the quit button -the 'x' in the corner- I don't receive
WM_QUIT (0x0012). I get WM_NCLBUTTONDOWN and WM_NCLBUTTONUP and then 0x0118
which I can't find the meaning of. Same for the minimize and resize buttons.
2) When I try to change display modes from windowed to fullscreen, and vice
versa, the old window never gets killed.
Pressing the 'Esc' button closes the app down just fine.
--------------030601000503000505010506
Content-Type: text/plain;
name="BaseOpenGL.exw"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline;
filename="BaseOpenGL.exw"
include get.e
include dll.e
include machine.e
include msgbox.e
without warning
procedure not_found(sequence name)
puts(1,'\n' & "Couldn't find " & name & '\n')
while get_key() != 'n' do end while
abort(1)
end procedure
function or_all(sequence s)
-- or together all elements of a sequence
atom result
result = 0
for i = 1 to length(s) do
result = or_bits(result, s[i])
end for
return result
end function
function link_c_func(atom dll, sequence name, sequence args, atom result)
-- dynamically link a C routine as a Euphoria function
integer handle
handle = define_c_func(dll, name, args, result)
if handle = -1 then
not_found(name)
else
return handle
end if
end function
function link_c_proc(atom dll, sequence name, sequence args)
-- dynamically link a C routine as a Euphoria function
integer handle
handle = define_c_proc(dll, name, args)
if handle = -1 then
not_found(name)
else
return handle
end if
end function
integer ChangeDisplaySettingsA, ShowCursor, ReleaseDC, UnregisterClassA,
GetModuleHandleA, LoadIconA,
LoadCursorA, RegisterClassA, AdjustWindowRectEx, CreateWindowExA,
DestroyWindow, GetDC,
ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, ShowWindow,
SetForegroundWindow,
SetFocus, PostQuitMessage, DefWindowProcA, PeekMessageA,
TranslateMessage, DispatchMessageA,
GetLastError, FormatMessage
integer glViewport, glMatrixMode, glLoadIdentity, gluPerspective, glShadeModel,
glClearColor,
glClearDepth, glEnable, glDepthFunc, glHint, glClear, glTranslatef,
glBegin, glEnd, glVertex3f,
glColor3f, wglMakeCurrent, wglDeleteContext,
wglCreateContext, wglSwapBuffers
procedure link_dll_routines()
atom kernel32, user32, gdi32, gl, glu
kernel32 = open_dll("kernel32.dll")
if kernel32 = NULL then
not_found("kernel32.dll")
end if
user32 = open_dll("user32.dll")
if user32 = NULL then
not_found("user32.dll")
end if
gdi32 = open_dll("gdi32.dll")
if gdi32 = NULL then
not_found("gdi32.dll")
end if
gl = open_dll("OpenGL32.dll")
if gl = NULL then
not_found("OpenGL32.dll")
end if
glu = open_dll("glu32.dll")
if glu = NULL then
not_found("glu32.dll")
end if
ChangeDisplaySettingsA = link_c_func(user32, "ChangeDisplaySettingsA",
{C_POINTER,C_DOUBLE}, C_LONG)
ShowCursor = link_c_func(user32, "ShowCursor", {C_INT}, C_INT)
ReleaseDC = link_c_func(user32, "ReleaseDC", {C_INT,C_INT}, C_INT)
UnregisterClassA = link_c_func(user32, "UnregisterClassA",
{C_POINTER,C_INT}, C_INT)
GetModuleHandleA = link_c_func(kernel32, "GetModuleHandleA", {C_POINTER},
C_INT)
LoadIconA = link_c_func(user32, "LoadIconA", {C_INT,C_POINTER}, C_INT)
LoadCursorA = link_c_func(user32, "LoadCursorA", {C_INT,C_POINTER}, C_INT)
RegisterClassA = link_c_func(user32, "RegisterClassA", {C_POINTER}, C_INT)
AdjustWindowRectEx = link_c_func(user32, "AdjustWindowRectEx",
{C_POINTER,C_DOUBLE,C_INT,C_DOUBLE}, C_INT)
CreateWindowExA = link_c_func(user32, "CreateWindowExA",
{C_INT,C_POINTER,C_POINTER,C_INT,C_INT,C_INT,
C_INT,C_INT,C_INT,C_INT,C_INT,C_POINTER}, C_INT)
DestroyWindow = link_c_func(user32, "GetDC", {C_INT}, C_INT)
GetDC = link_c_func(user32, "GetDC", {C_INT}, C_INT)
ChoosePixelFormat = link_c_func(gdi32, "ChoosePixelFormat",
{C_INT,C_POINTER}, C_INT)
SetPixelFormat = link_c_func(gdi32, "SetPixelFormat", {C_INT, C_INT,
C_POINTER}, C_INT)
DescribePixelFormat = link_c_func(gdi32, "DescribePixelFormat", {C_INT,
C_INT, C_UINT, C_POINTER}, C_INT)
ShowWindow = link_c_func(user32, "ShowWindow", {C_INT,C_INT}, C_INT)
SetForegroundWindow = link_c_func(user32, "SetForegroundWindow", {C_INT},
C_INT)
SetFocus = link_c_func(user32, "SetFocus", {C_INT}, C_INT)
PostQuitMessage = link_c_proc(user32, "PostQuitMessage", {C_INT})
DefWindowProcA = link_c_func(user32, "DefWindowProcA",
{C_INT,C_INT,C_INT,C_INT}, C_INT)
PeekMessageA = link_c_func(user32, "PeekMessageA",
{C_POINTER,C_INT,C_UINT,C_UINT,C_UINT},C_INT)
TranslateMessage = link_c_func(user32, "TranslateMessage", {C_POINTER},
C_INT)
DispatchMessageA = link_c_func(user32, "DispatchMessageA", {C_POINTER},
C_INT)
GetLastError = link_c_func(kernel32, "GetLastError", {}, C_INT)
FormatMessage = link_c_func(kernel32,
"FormatMessageA",{C_INT,C_POINTER,C_INT,C_INT,C_POINTER,C_INT,C_POINTER},C_INT)
glViewport = link_c_proc(gl, "glViewport", {C_INT,C_INT,C_INT,C_INT})
glMatrixMode = link_c_proc(gl, "glMatrixMode", {C_INT})
glLoadIdentity = link_c_proc(gl, "glLoadIdentity", {})
gluPerspective = link_c_proc(glu, "gluPerspective",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
glShadeModel = link_c_proc(gl, "glShadeModel", {C_INT})
glClearColor = link_c_proc(gl, "glClearColor",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
glClearDepth = link_c_proc(gl, "glClearDepth", {C_FLOAT})
glEnable = link_c_proc(gl, "glEnable", {C_INT})
glDepthFunc = link_c_proc(gl, "glDepthFunc", {C_INT})
glHint = link_c_proc(gl, "glHint", {C_INT,C_INT})
glClear = link_c_proc(gl, "glClear", {C_INT})
glTranslatef = link_c_proc(gl, "glTranslatef", {C_FLOAT,C_FLOAT,C_FLOAT})
glBegin = link_c_proc(gl, "glBegin", {C_INT})
glEnd = link_c_proc(gl, "glEnd", {})
glVertex3f = link_c_proc(gl, "glVertex3f", {C_FLOAT,C_FLOAT,C_FLOAT})
glColor3f = link_c_proc(gl, "glColor3f", {C_FLOAT,C_FLOAT,C_FLOAT})
wglSwapBuffers = link_c_func(gl, "wglSwapBuffers", {C_INT}, C_INT)
wglDeleteContext = link_c_func(gl,"wglDeleteContext", {C_INT}, C_INT)
wglCreateContext = link_c_func(gl, "wglCreateContext", {C_INT}, C_INT)
wglMakeCurrent = link_c_func(gl, "wglMakeCurrent", {C_INT,C_INT}, C_INT)
end procedure
link_dll_routines()
--look up the error code in the system error messages and display the
corresponding message
procedure ErrorMsg(integer error_num, integer funcnum)
atom Error_message --address of the returned error message buffer
integer i
Error_message = allocate(32)
puts(1,'\n' & "System Error: ")
i = 0
if not
(c_func(FormatMessage,{#1100,NULL,error_num,0,Error_message,30,NULL})) then
else
while peek(peek4u(Error_message) + i) != NULL do --loop until the end
of the string
printf(1,"%s",peek(peek4u(Error_message) + i))
i += 1
end while
printf(1," %d\n",funcnum)
end if
end procedure
atom hRC, hDC, hWnd, hInstance
sequence keys keys = repeat(0,256)
constant TRUE = 1, FALSE = 0
integer active, fullscreen
active = TRUE
fullscreen = TRUE
hRC = NULL
hDC = NULL
constant GL_PROJECTION = #1701, GL_MODELVIEW = #1700
procedure ReSizeGLScene(integer width, integer height)
if height = 0 then
height = 1
end if
c_proc(glViewport,{0,0,width,height})
c_proc(glMatrixMode,{GL_PROJECTION})
c_proc(glLoadIdentity,{})
c_proc(gluPerspective,{45.0,(width*1.0)/(height*1.0),0.1,100.0})
c_proc(glMatrixMode,{GL_MODELVIEW})
c_proc(glLoadIdentity,{})
end procedure
constant GL_SMOOTH = #1D01, GL_DEPTH_TEST = #0B71, GL_LEQUAL = #0203,
GL_PERSPECTIVE_CORRECTION_HINT = #0C50,
GL_NICEST = #1102
function InitGL()
c_proc(glShadeModel,{GL_SMOOTH})
c_proc(glClearColor,{0.0,0.0,0.0,0.5})
c_proc(glClearDepth,{1.0})
c_proc(glEnable,{GL_DEPTH_TEST})
c_proc(glDepthFunc,{GL_LEQUAL})
c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST})
return TRUE
end function
constant GL_COLOR_BUFFER_BIT = #00004000, GL_DEPTH_BUFFER_BIT = #00000100,
GL_TRIANGLES = #0004,
GL_QUADS = #0007
function DrawGLScene()
c_proc(glClear,{or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)})
c_proc(glLoadIdentity,{})
c_proc(glTranslatef,{1.5,0.0,-6.0})
c_proc(glBegin, {GL_TRIANGLES})
c_proc(glColor3f, {1.0,0.0,0.0})
c_proc(glVertex3f, {0.0,1.0,0.0})
c_proc(glColor3f, {0.0,1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glColor3f, {0.0,0.0,1.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glEnd, {})
c_proc(glTranslatef,{3.0,0.0,0.0})
c_proc(glColor3f, {0.5,0.5,1.0})
c_proc(glBegin, {GL_QUADS})
c_proc(glVertex3f, {-1.0,1.0,0.0})
c_proc(glVertex3f, {1.0,1.0,0.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glEnd, {})
return TRUE
end function
integer ClassName
procedure KillGLWindow()
if fullscreen then
if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
if not c_func(ShowCursor,{TRUE}) then end if
end if
if hRC then
if not c_func(wglMakeCurrent,{NULL,NULL}) then
if message_box("Release of DC and RC failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
if not c_func(wglDeleteContext,{hRC}) then
if message_box("Release of Rendering Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
hRC = NULL
end if
if hDC and (not c_func(ReleaseDC,{hWnd,hDC})) then
if message_box("Release of Device Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hDC = NULL
end if
if hWnd and (not c_func(DestroyWindow,{hWnd})) then
if message_box("Release window failed!","Shutdown Error",or_bits(MB_OK,
MB_ICONINFORMATION)) then end if
hWnd = NULL
end if
if c_func(UnregisterClassA,{ClassName,hInstance}) then
if message_box("Could not unregister class","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hInstance = NULL
end if
end procedure
constant WM_ACTIVATE = #0006, WM_SYSCOMMAND = #0112, SC_SCREENSAVE = #F140,
SC_MONITORPOWER = #F170, WM_CLOSE = #0010,
WM_KEYDOWN = #0100, WM_KEYUP = #0101, WM_SIZE = #0005
function WndProc(atom hWnd, atom uMsg, atom wParam, atom lParam)
if uMsg = WM_ACTIVATE then
if not floor(wParam/#10000) then
active = TRUE
else
active = FALSE
end if
return 0
end if
if uMsg = WM_SYSCOMMAND then
if wParam = SC_SCREENSAVE then end if
if wParam = SC_MONITORPOWER then end if
return 0
end if
if uMsg = WM_CLOSE then
c_proc(PostQuitMessage,{0})
return 0
end if
if uMsg = WM_KEYDOWN then
keys[wParam] = TRUE
return 0
end if
if uMsg = WM_KEYUP then
keys[wParam] = FALSE
return 0
end if
if uMsg = WM_SIZE then
ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
return 0
end if
return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
end function
constant CS_HREDRAW = #0002, CS_VREDRAW = #0001, CS_OWNDC = #0020, IDI_WINLOGO =
32517, IDC_ARROW = 32512
function ClassRegistration()
integer WndProcAddress, id, wc
id = routine_id("WndProc")
if id = -1 then
puts(1, "routine_id failed!\n")
abort(1)
end if
wc = allocate(40)
WndProcAddress = call_back(id)
hInstance = c_func(GetModuleHandleA,{NULL})
ClassName = allocate_string("OpenGL")
poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC}))
poke4(wc+4,WndProcAddress)
poke4(wc+8,0)
poke4(wc+12,0)
poke4(wc+16,hInstance)
poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOGO}))
poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW}))
poke4(wc+28,NULL)
poke4(wc+32,NULL)
poke4(wc+36,ClassName)
if not c_func(RegisterClassA,{wc}) then
if message_box("Failed to register class","Error",
or_bits(MB_OK,MB_ICONINFORMATION)) then end if
return FALSE
else
return TRUE
end if
end function
constant DM_BITSPERPEL = #00040000, DM_PELSWIDTH = #00080000, DM_PELSHEIGHT =
#00100000,
CDS_FULLSCREEN = #00000004, DISP_CHANGE_SUCCESSFUL = 0, WS_EX_APPWINDOW
= #00040000,
WS_POPUP = #80000000, WS_EX_WINDOWEDGE = #00000100, WS_CLIPSIBLINGS =
#04000000,
WS_OVERLAPPED = #00000000,WS_CAPTION = #00C00000, WS_SYSMENU =
#00080000, WS_THICKFRAME = #00040000,
WS_MINIMIZEBOX = #00020000, WS_MAXIMIZEBOX = #00010000, WS_CLIPCHILDREN
= #02000000,
PFD_DRAW_TO_WINDOW = #00000004, PFD_SUPPORT_OPENGL = #00000020,
PFD_DOUBLEBUFFER = #40000000,
PFD_TYPE_RGBA = 0, SW_SHOW = 5,
WS_OVERLAPPEDWINDOW =
or_all({WS_OVERLAPPED,WS_CAPTION,WS_SYSMENU,WS_THICKFRAME,WS_MINIMIZEBOX,WS_MAXIMIZEBOX})
function CreateGLWindow(atom title, integer width, integer height, integer bits,
integer fullscreenflag)
atom PixelFormat, wc, dmScreenSettings, pfd, WindowRect, dwExStyle, dwStyle
sequence s
fullscreen = fullscreenflag
if ClassRegistration() then end if
if fullscreen then
dmScreenSettings = allocate(156)
mem_set(dmScreenSettings,0,156)
s = int_to_bytes(156)
poke(dmScreenSettings + 36,{s[1],s[2]})
poke4(dmScreenSettings +
40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT}))
poke4(dmScreenSettings + 104, bits)
poke4(dmScreenSettings + 108, width)
poke4(dmScreenSettings + 112, height)
if c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) !=
DISP_CHANGE_SUCCESSFUL then
if message_box("The requested fullscreen mode is not supported
by\nyour video card. " &
"Use windowed mode instead?","Error",
or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then
fullscreen = FALSE
else
if message_box("Program will now
close","Error",or_bits(MB_OK,MB_ICONSTOP)) then end if
return FALSE
end if
end if
end if
if fullscreen then
dwExStyle = WS_EX_APPWINDOW
dwStyle = WS_POPUP
if c_func(ShowCursor,{FALSE}) then end if
else
dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE)
dwStyle = WS_OVERLAPPEDWINDOW
end if
WindowRect = allocate(16)
poke4(WindowRect,0)
poke4(WindowRect + 4,width)
poke4(WindowRect + 8, 0)
poke4(WindowRect + 12, height)
if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then
end if
hWnd = c_func(CreateWindowExA,{dwExStyle,
ClassName,
title,
or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
0,
0,
peek4u(WindowRect + 4) - peek4u(WindowRect),
peek4u(WindowRect + 12) - peek4u(WindowRect +
8),
NULL,
NULL,
hInstance,
NULL})
if hWnd = NULL then
KillGLWindow()
if message_box("Window creation
error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
while not wait_key() do end while
return FALSE
end if
pfd = allocate(40)
mem_set(pfd,0,40)
poke(pfd, 40)
poke(pfd + 2, 1)
poke4(pfd + 4,
or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER}))
poke(pfd + 8, {PFD_TYPE_RGBA,
and_bits(bits,#FF),0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0})
poke4(pfd + 25, {0,0,0})
hDC = c_func(GetDC,{hWnd})
if not hDC then
KillGLWindow()
if message_box("Can't create a GL device
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd})
if not PixelFormat then
KillGLWindow()
if message_box("Can't find a suitable pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then
KillGLWindow()
if message_box("Can't set the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then
if message_box("Can't describe the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
end if
hRC = c_func(wglCreateContext,{hDC})
if not hRC then
KillGLWindow()
if message_box("Can't create a GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not (c_func(wglMakeCurrent,{hDC,hRC})) then
KillGLWindow()
if message_box("Can't activate the GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if c_func(ShowWindow,{hWnd,SW_SHOW}) then end if
if c_func(SetForegroundWindow,{hWnd}) then end if
if c_func(SetFocus,{hWnd}) then end if
ReSizeGLScene(width, height)
if not InitGL() then
KillGLWindow()
if message_box("Initialization
failed","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
return TRUE
end function
constant PM_REMOVE = #0001, WM_QUIT = #0012, VK_ESCAPE = #1B, VK_F1 = #70
procedure WinMain()
integer MSG, done, title, msg_message
sequence s
MSG = allocate(28)
done = FALSE
title = allocate_string("OpenGL")
if message_box("Would you like to run in fullscreen mode?","Start
Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then
fullscreen = FALSE
else
fullscreen = TRUE
end if
if not CreateGLWindow(title,640,480,16,fullscreen) then
--return 0
end if
while not done do
if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE}) then
s = peek({MSG+4,2})
msg_message = bytes_to_int({s[1],s[2],0,0})
printf(1,"msg.message = 0x%04x\n",msg_message)
if msg_message = WM_QUIT then
done = TRUE
if not wait_key() then end if
else
if c_func(TranslateMessage,{MSG}) then end if
if c_func(DispatchMessageA,{MSG}) then end if
end if
else
if active then
if keys[VK_ESCAPE] then
done = TRUE
else
if DrawGLScene() then end if
if c_func(wglSwapBuffers,{hDC}) then end if
end if
if keys[VK_F1] then
keys[VK_F1] = FALSE
KillGLWindow()
if fullscreen = 0 then
fullscreen = 1
else
fullscreen = 0
end if
if not CreateGLWindow(title,640,480,16,fullscreen) then
--return 0
end if
end if
end if
end if
end while
KillGLWindow()
--return peek4u(MSG + 8)
end procedure
WinMain()
--------------030601000503000505010506--
2. Re: The window that wont die
- Posted by 1evan at sbcglobal.net
May 23, 2003
This is a multi-part message in MIME format.
--------------010601060303060907030605
Did my attachment not come through? I'll try to resend it.
I am programming using the Windows API directly
Here are the main functions I'm using for resizing the display:
c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN})
c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle})
c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then
end if
c_func(CreateWindowExA,{dwExStyle,
ClassName,
title,
or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
0,
0,
peek4u(WindowRect + 4) -
peek4u(WindowRect),
peek4u(WindowRect + 12) -
peek4u(WindowRect + 8),
NULL,
NULL,
hInstance,
NULL})
This seems to work. The problem seems to be, before it goes through
these routines, the routine to kill the previous window doesn't work.
That routine is as follows:
procedure KillGLWindow()
if fullscreen then
if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
if not c_func(ShowCursor,{TRUE}) then end if
end if
if hRC then
if not c_func(wglMakeCurrent,{NULL,NULL}) then
if message_box("Release of DC and RC failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
if not c_func(wglDeleteContext,{hRC}) then
if message_box("Release of Rendering Context
failed","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
hRC = NULL
end if
if hDC and not c_func(ReleaseDC,{hWnd,hDC}) then
if message_box("Release of Device Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hDC = NULL
end if
if hWnd and not c_func(DestroyWindow,{hWnd}) then
if message_box("Release window failed!","Shutdown
Error",or_bits(MB_OK, MB_ICONINFORMATION)) then end if
hWnd = NULL
end if
if c_func(UnregisterClassA,{ClassName,hInstance}) then
if message_box("Could not unregister class","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hInstance = NULL
end if
end procedure
Brian Broker wrote:
>
>
>A couple of questions:
>1) Are you using a windows programming library? (If so, which one?)
>2) How are you changing display modes?
>
>-- Brian
>
>1evan wrote:
>
>
>>A couple of problems:
>>1) When I click on the quit button -the 'x' in the corner- I don't
>>receive WM_QUIT (0x0012). I get WM_NCLBUTTONDOWN and WM_NCLBUTTONUP and
>>then 0x0118 which I can't find the meaning of. Same for the minimize
>>and resize buttons.
>>
>>2) When I try to change display modes from windowed to fullscreen, and
>>vice versa, the old window never gets killed.
>>
>>Pressing the 'Esc' button closes the app down just fine.
>>
>>
>
>
>TOPICA - Start your own email discussion group. FREE!
>
>
--
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/,`.-'`' -. ;-;;,_
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)`-'\_)
--------------010601060303060907030605
Content-Type: text/plain;
name="BaseOpenGL.exw"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline;
filename="BaseOpenGL.exw"
include get.e
include dll.e
include machine.e
include msgbox.e
without warning
procedure not_found(sequence name)
puts(1,'\n' & "Couldn't find " & name & '\n')
while get_key() != 'n' do end while
abort(1)
end procedure
function or_all(sequence s)
-- or together all elements of a sequence
atom result
result = 0
for i = 1 to length(s) do
result = or_bits(result, s[i])
end for
return result
end function
function link_c_func(atom dll, sequence name, sequence args, atom result)
-- dynamically link a C routine as a Euphoria function
integer handle
handle = define_c_func(dll, name, args, result)
if handle = -1 then
not_found(name)
else
return handle
end if
end function
function link_c_proc(atom dll, sequence name, sequence args)
-- dynamically link a C routine as a Euphoria function
integer handle
handle = define_c_proc(dll, name, args)
if handle = -1 then
not_found(name)
else
return handle
end if
end function
integer ChangeDisplaySettingsA, ShowCursor, ReleaseDC, UnregisterClassA,
GetModuleHandleA, LoadIconA,
LoadCursorA, RegisterClassA, AdjustWindowRectEx, CreateWindowExA,
DestroyWindow, GetDC,
ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, ShowWindow,
SetForegroundWindow,
SetFocus, PostQuitMessage, DefWindowProcA, PeekMessageA,
TranslateMessage, DispatchMessageA,
GetLastError, FormatMessage
integer glViewport, glMatrixMode, glLoadIdentity, gluPerspective, glShadeModel,
glClearColor,
glClearDepth, glEnable, glDepthFunc, glHint, glClear, glTranslatef,
glBegin, glEnd, glVertex3f,
glColor3f, wglMakeCurrent, wglDeleteContext,
wglCreateContext, wglSwapBuffers
procedure link_dll_routines()
atom kernel32, user32, gdi32, gl, glu
kernel32 = open_dll("kernel32.dll")
if kernel32 = NULL then
not_found("kernel32.dll")
end if
user32 = open_dll("user32.dll")
if user32 = NULL then
not_found("user32.dll")
end if
gdi32 = open_dll("gdi32.dll")
if gdi32 = NULL then
not_found("gdi32.dll")
end if
gl = open_dll("OpenGL32.dll")
if gl = NULL then
not_found("OpenGL32.dll")
end if
glu = open_dll("glu32.dll")
if glu = NULL then
not_found("glu32.dll")
end if
ChangeDisplaySettingsA = link_c_func(user32, "ChangeDisplaySettingsA",
{C_POINTER,C_DOUBLE}, C_LONG)
ShowCursor = link_c_func(user32, "ShowCursor", {C_INT}, C_INT)
ReleaseDC = link_c_func(user32, "ReleaseDC", {C_INT,C_INT}, C_INT)
UnregisterClassA = link_c_func(user32, "UnregisterClassA",
{C_POINTER,C_INT}, C_INT)
GetModuleHandleA = link_c_func(kernel32, "GetModuleHandleA", {C_POINTER},
C_INT)
LoadIconA = link_c_func(user32, "LoadIconA", {C_INT,C_POINTER}, C_INT)
LoadCursorA = link_c_func(user32, "LoadCursorA", {C_INT,C_POINTER}, C_INT)
RegisterClassA = link_c_func(user32, "RegisterClassA", {C_POINTER}, C_INT)
AdjustWindowRectEx = link_c_func(user32, "AdjustWindowRectEx",
{C_POINTER,C_DOUBLE,C_INT,C_DOUBLE}, C_INT)
CreateWindowExA = link_c_func(user32, "CreateWindowExA",
{C_INT,C_POINTER,C_POINTER,C_INT,C_INT,C_INT,
C_INT,C_INT,C_INT,C_INT,C_INT,C_POINTER}, C_INT)
DestroyWindow = link_c_func(user32, "GetDC", {C_INT}, C_INT)
GetDC = link_c_func(user32, "GetDC", {C_INT}, C_INT)
ChoosePixelFormat = link_c_func(gdi32, "ChoosePixelFormat",
{C_INT,C_POINTER}, C_INT)
SetPixelFormat = link_c_func(gdi32, "SetPixelFormat", {C_INT, C_INT,
C_POINTER}, C_INT)
DescribePixelFormat = link_c_func(gdi32, "DescribePixelFormat", {C_INT,
C_INT, C_UINT, C_POINTER}, C_INT)
ShowWindow = link_c_func(user32, "ShowWindow", {C_INT,C_INT}, C_INT)
SetForegroundWindow = link_c_func(user32, "SetForegroundWindow", {C_INT},
C_INT)
SetFocus = link_c_func(user32, "SetFocus", {C_INT}, C_INT)
PostQuitMessage = link_c_proc(user32, "PostQuitMessage", {C_INT})
DefWindowProcA = link_c_func(user32, "DefWindowProcA",
{C_INT,C_INT,C_INT,C_INT}, C_INT)
PeekMessageA = link_c_func(user32, "PeekMessageA",
{C_POINTER,C_INT,C_UINT,C_UINT,C_UINT},C_INT)
TranslateMessage = link_c_func(user32, "TranslateMessage", {C_POINTER},
C_INT)
DispatchMessageA = link_c_func(user32, "DispatchMessageA", {C_POINTER},
C_INT)
GetLastError = link_c_func(kernel32, "GetLastError", {}, C_INT)
FormatMessage = link_c_func(kernel32,
"FormatMessageA",{C_INT,C_POINTER,C_INT,C_INT,C_POINTER,C_INT,C_POINTER},C_INT)
glViewport = link_c_proc(gl, "glViewport", {C_INT,C_INT,C_INT,C_INT})
glMatrixMode = link_c_proc(gl, "glMatrixMode", {C_INT})
glLoadIdentity = link_c_proc(gl, "glLoadIdentity", {})
gluPerspective = link_c_proc(glu, "gluPerspective",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
glShadeModel = link_c_proc(gl, "glShadeModel", {C_INT})
glClearColor = link_c_proc(gl, "glClearColor",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
glClearDepth = link_c_proc(gl, "glClearDepth", {C_FLOAT})
glEnable = link_c_proc(gl, "glEnable", {C_INT})
glDepthFunc = link_c_proc(gl, "glDepthFunc", {C_INT})
glHint = link_c_proc(gl, "glHint", {C_INT,C_INT})
glClear = link_c_proc(gl, "glClear", {C_INT})
glTranslatef = link_c_proc(gl, "glTranslatef", {C_FLOAT,C_FLOAT,C_FLOAT})
glBegin = link_c_proc(gl, "glBegin", {C_INT})
glEnd = link_c_proc(gl, "glEnd", {})
glVertex3f = link_c_proc(gl, "glVertex3f", {C_FLOAT,C_FLOAT,C_FLOAT})
glColor3f = link_c_proc(gl, "glColor3f", {C_FLOAT,C_FLOAT,C_FLOAT})
wglSwapBuffers = link_c_func(gl, "wglSwapBuffers", {C_INT}, C_INT)
wglDeleteContext = link_c_func(gl,"wglDeleteContext", {C_INT}, C_INT)
wglCreateContext = link_c_func(gl, "wglCreateContext", {C_INT}, C_INT)
wglMakeCurrent = link_c_func(gl, "wglMakeCurrent", {C_INT,C_INT}, C_INT)
end procedure
link_dll_routines()
--look up the error code in the system error messages and display the
corresponding message
procedure ErrorMsg(integer error_num, integer funcnum)
atom Error_message --address of the returned error message buffer
integer i
Error_message = allocate(32)
puts(1,'\n' & "System Error: ")
i = 0
if not
(c_func(FormatMessage,{#1100,NULL,error_num,0,Error_message,30,NULL})) then
else
while peek(peek4u(Error_message) + i) != NULL do --loop until the end
of the string
printf(1,"%s",peek(peek4u(Error_message) + i))
i += 1
end while
printf(1," %d\n",funcnum)
end if
end procedure
atom hRC, hDC, hWnd, hInstance
sequence keys keys = repeat(0,256) -- array to hold key presses
constant TRUE = 1, FALSE = 0
integer active, fullscreen
active = TRUE
fullscreen = TRUE
hRC = NULL
hDC = NULL
constant GL_PROJECTION = #1701, GL_MODELVIEW = #1700
procedure ReSizeGLScene(integer width, integer height)
if height = 0 then
height = 1
end if
c_proc(glViewport,{0,0,width,height})
c_proc(glMatrixMode,{GL_PROJECTION})
c_proc(glLoadIdentity,{})
c_proc(gluPerspective,{45.0,(width*1.0)/(height*1.0),0.1,100.0})
c_proc(glMatrixMode,{GL_MODELVIEW})
c_proc(glLoadIdentity,{})
end procedure
constant GL_SMOOTH = #1D01, GL_DEPTH_TEST = #0B71, GL_LEQUAL = #0203,
GL_PERSPECTIVE_CORRECTION_HINT = #0C50,
GL_NICEST = #1102
function InitGL()
c_proc(glShadeModel,{GL_SMOOTH})
c_proc(glClearColor,{0.0,0.0,0.0,0.5})
c_proc(glClearDepth,{1.0})
c_proc(glEnable,{GL_DEPTH_TEST})
c_proc(glDepthFunc,{GL_LEQUAL})
c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST})
return TRUE
end function
constant GL_COLOR_BUFFER_BIT = #00004000, GL_DEPTH_BUFFER_BIT = #00000100,
GL_TRIANGLES = #0004,
GL_QUADS = #0007
function DrawGLScene()
c_proc(glClear,{or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)})
c_proc(glLoadIdentity,{})
c_proc(glTranslatef,{1.5,0.0,-6.0})
c_proc(glBegin, {GL_TRIANGLES})
c_proc(glColor3f, {1.0,0.0,0.0})
c_proc(glVertex3f, {0.0,1.0,0.0})
c_proc(glColor3f, {0.0,1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glColor3f, {0.0,0.0,1.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glEnd, {})
c_proc(glTranslatef,{3.0,0.0,0.0})
c_proc(glColor3f, {0.5,0.5,1.0})
c_proc(glBegin, {GL_QUADS})
c_proc(glVertex3f, {-1.0,1.0,0.0})
c_proc(glVertex3f, {1.0,1.0,0.0})
c_proc(glVertex3f, {1.0,-1.0,0.0})
c_proc(glVertex3f, {-1.0,-1.0,0.0})
c_proc(glEnd, {})
return TRUE
end function
integer ClassName
procedure KillGLWindow()
if fullscreen then
if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
if not c_func(ShowCursor,{TRUE}) then end if
end if
if hRC then
if not c_func(wglMakeCurrent,{NULL,NULL}) then
if message_box("Release of DC and RC failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
if not c_func(wglDeleteContext,{hRC}) then
if message_box("Release of Rendering Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
end if
hRC = NULL
end if
if hDC and not c_func(ReleaseDC,{hWnd,hDC}) then
if message_box("Release of Device Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hDC = NULL
end if
if hWnd and not c_func(DestroyWindow,{hWnd}) then
if message_box("Release window failed!","Shutdown Error",or_bits(MB_OK,
MB_ICONINFORMATION)) then end if
hWnd = NULL
end if
if c_func(UnregisterClassA,{ClassName,hInstance}) then
if message_box("Could not unregister class","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
hInstance = NULL
end if
end procedure
constant WM_ACTIVATE = #0006, WM_SYSCOMMAND = #0112, SC_SCREENSAVE = #F140,
SC_MONITORPOWER = #F170, WM_CLOSE = #0010,
WM_KEYDOWN = #0100, WM_KEYUP = #0101, WM_SIZE = #0005
function WndProc(atom hWnd, integer uMsg, atom wParam, atom lParam)
printf(1,"uMsg = 0x%4x\n",uMsg)
if uMsg = WM_ACTIVATE then
if not floor(wParam/#10000) then
active = TRUE
else
active = FALSE
end if
return 0
end if
if uMsg = WM_SYSCOMMAND then
if wParam = SC_SCREENSAVE then end if
if wParam = SC_MONITORPOWER then end if
return 0
end if
if uMsg = WM_CLOSE then
c_proc(PostQuitMessage,{0})
return 0
end if
if uMsg = WM_KEYDOWN then
keys[wParam] = TRUE
return 0
end if
if uMsg = WM_KEYUP then
keys[wParam] = FALSE
return 0
end if
if uMsg = WM_SIZE then
ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
return 0
end if
return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
end function
constant CS_HREDRAW = #0002, CS_VREDRAW = #0001, CS_OWNDC = #0020, IDI_WINLOGO =
32517, IDC_ARROW = 32512
function ClassRegistration()
integer WndProcAddress, id, wc
id = routine_id("WndProc")
if id = -1 then
puts(1, "routine_id failed!\n")
abort(1)
end if
wc = allocate(40)
WndProcAddress = call_back(id)
hInstance = c_func(GetModuleHandleA,{NULL})
ClassName = allocate_string("OpenGL")
poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC}))
poke4(wc+4,WndProcAddress)
poke4(wc+8,0)
poke4(wc+12,0)
poke4(wc+16,hInstance)
poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOGO}))
poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW}))
poke4(wc+28,NULL)
poke4(wc+32,NULL)
poke4(wc+36,ClassName)
if not c_func(RegisterClassA,{wc}) then
if message_box("Failed to register class","Error",
or_bits(MB_OK,MB_ICONINFORMATION)) then end if
return FALSE
else
return TRUE
end if
end function
constant DM_BITSPERPEL = #00040000, DM_PELSWIDTH = #00080000, DM_PELSHEIGHT =
#00100000,
CDS_FULLSCREEN = #00000004, DISP_CHANGE_SUCCESSFUL = 0, WS_EX_APPWINDOW
= #00040000,
WS_POPUP = #80000000, WS_EX_WINDOWEDGE = #00000100, WS_CLIPSIBLINGS =
#04000000,
WS_OVERLAPPED = #00000000,WS_CAPTION = #00C00000, WS_SYSMENU =
#00080000, WS_THICKFRAME = #00040000,
WS_MINIMIZEBOX = #00020000, WS_MAXIMIZEBOX = #00010000, WS_CLIPCHILDREN
= #02000000,
PFD_DRAW_TO_WINDOW = #00000004, PFD_SUPPORT_OPENGL = #00000020,
PFD_DOUBLEBUFFER = #40000000,
PFD_TYPE_RGBA = 0, SW_SHOW = 5,
WS_OVERLAPPEDWINDOW =
or_all({WS_OVERLAPPED,WS_CAPTION,WS_SYSMENU,WS_THICKFRAME,WS_MINIMIZEBOX,WS_MAXIMIZEBOX})
function CreateGLWindow(atom title, integer width, integer height, integer bits,
integer fullscreenflag)
atom PixelFormat, wc, dmScreenSettings, pfd, WindowRect, dwExStyle, dwStyle
sequence s
fullscreen = fullscreenflag
if ClassRegistration() then end if
if fullscreen then
dmScreenSettings = allocate(156)
mem_set(dmScreenSettings,0,156)
s = int_to_bytes(156)
poke(dmScreenSettings + 36,{s[1],s[2]})
poke4(dmScreenSettings +
40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT}))
poke4(dmScreenSettings + 104, bits)
poke4(dmScreenSettings + 108, width)
poke4(dmScreenSettings + 112, height)
if c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) !=
DISP_CHANGE_SUCCESSFUL then
if message_box("The requested fullscreen mode is not supported
by\nyour video card. " &
"Use windowed mode instead?","Error",
or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then
fullscreen = FALSE
else
if message_box("Program will now
close","Error",or_bits(MB_OK,MB_ICONSTOP)) then end if
return FALSE
end if
end if
end if
if fullscreen then
dwExStyle = WS_EX_APPWINDOW
dwStyle = WS_POPUP
if c_func(ShowCursor,{FALSE}) then end if
else
dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE)
dwStyle = WS_OVERLAPPEDWINDOW
end if
WindowRect = allocate(16)
poke4(WindowRect,0)
poke4(WindowRect + 4,width)
poke4(WindowRect + 8, 0)
poke4(WindowRect + 12, height)
if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then
end if
hWnd = c_func(CreateWindowExA,{dwExStyle,
ClassName,
title,
or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
0,
0,
peek4u(WindowRect + 4) - peek4u(WindowRect),
peek4u(WindowRect + 12) - peek4u(WindowRect +
8),
NULL,
NULL,
hInstance,
NULL})
if hWnd = NULL then
KillGLWindow()
if message_box("Window creation
error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
while not wait_key() do end while
return FALSE
end if
pfd = allocate(40)
mem_set(pfd,0,40)
poke(pfd, 40) --size of pfd structure
poke(pfd + 2, 1) --version
poke4(pfd + 4,
or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER})) --properties
flags
poke(pfd + 8, {PFD_TYPE_RGBA,
and_bits(bits,#FF),0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0})
poke4(pfd + 25, {0,0,0})
hDC = c_func(GetDC,{hWnd})
if not hDC then
KillGLWindow()
if message_box("Can't create a GL device
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd})
if not PixelFormat then
KillGLWindow()
if message_box("Can't find a suitable pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then
KillGLWindow()
if message_box("Can't set the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then
if message_box("Can't describe the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
end if
hRC = c_func(wglCreateContext,{hDC})
if not hRC then
KillGLWindow()
if message_box("Can't create a GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if not (c_func(wglMakeCurrent,{hDC,hRC})) then
KillGLWindow()
if message_box("Can't activate the GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
if c_func(ShowWindow,{hWnd,SW_SHOW}) then end if
if c_func(SetForegroundWindow,{hWnd}) then end if
if c_func(SetFocus,{hWnd}) then end if
ReSizeGLScene(width, height)
if not InitGL() then
KillGLWindow()
if message_box("Initialization
failed","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
return FALSE
end if
return TRUE
end function
constant PM_REMOVE = #0001, WM_QUIT = #0012, VK_ESCAPE = #1B, VK_F1 = #70
procedure WinMain()
integer MSG, done, title, msg_message
MSG = allocate(28)
done = FALSE
title = allocate_string("OpenGL")
if message_box("Would you like to run in fullscreen mode?","Start
Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then
fullscreen = FALSE
else
fullscreen = TRUE
end if
if not CreateGLWindow(title,640,480,16,fullscreen) then
--return 0
end if
while not done do
if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE}) then
msg_message = and_bits(peek4u(MSG+4),#FFFF)
if msg_message = WM_QUIT then
done = TRUE
else
if c_func(TranslateMessage,{MSG}) then end if
if c_func(DispatchMessageA,{MSG}) then end if
end if
else
if active then
if keys[VK_ESCAPE] then
done = TRUE
else
if DrawGLScene() then end if
if c_func(wglSwapBuffers,{hDC}) then end if
end if
if keys[VK_F1] then
keys[VK_F1] = FALSE
KillGLWindow()
if fullscreen = 0 then
fullscreen = 1
else
fullscreen = 0
end if
if not CreateGLWindow(title,640,480,16,fullscreen) then
--return 0
end if
end if
end if
end if
end while
KillGLWindow()
--return peek4u(MSG + 8)
end procedure
WinMain()
--------------010601060303060907030605--
3. Re: The window that wont die
- Posted by 1evan at sbcglobal.net
May 23, 2003
Thanks for the response anyway.
Brian Broker wrote:
>
>
>1evan wrote:
>
>
>>Did my attachment not come through? I'll try to resend it.
>>
>>
>My apologies, I only use the Topica web interface (no attachments and no
>indication that there were attachments; I wish Topica would at least
>indicate that there were attachements).
>
>
>>I am programming using the Windows API directly
>>
>>
>Sorry... I try to avoid that sort of thing if at all possible.
>
>-- Brian
>
>
>
>TOPICA - Start your own email discussion group. FREE!
>
>
--
|\ _,,,---,,_
/,`.-'`' -. ;-;;,_
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)`-'\_)
4. Re: The window that wont die
- Posted by euman at bellsouth.net
May 23, 2003
Could it be that SetCooperativeLevel and TestCooperativeLevel arent
implemented?
Im not an expert on OpenGL or any wrappers written by other Euphoprians for
this..
Im assuming that OpenGL is somewhat similar to DirectDraw..
Euman
----- Original Message -----
From: <1evan at sbcglobal.net>
To: "EUforum" <EUforum at topica.com>
Sent: Friday, May 23, 2003 3:05 PM
Subject: Re: The window that wont die
> ======== The Euphoria Mailing List ========
>
> Did my attachment not come through? I'll try to resend it.
> I am programming using the Windows API directly
>
> Here are the main functions I'm using for resizing the display:
> c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN})
> c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle)
> c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then
> end if
> c_func(CreateWindowExA,{dwExStyle,
> ClassName,
> title,
>
> or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
> 0,
> 0,
> peek4u(WindowRect + 4) -
> peek4u(WindowRect),
> peek4u(WindowRect + 12) -
> peek4u(WindowRect + 8),
> NULL,
> NULL,
> hInstance,
> NULL})
>
> This seems to work. The problem seems to be, before it goes through
> these routines, the routine to kill the previous window doesn't work.
> That routine is as follows:
> procedure KillGLWindow()
>
> if fullscreen then
> if not c_func(ChangeDisplaySettingsA,{NULL,0) then end if
> if not c_func(ShowCursor,{TRUE}) then end if
> end if
>
> if hRC then
> if not c_func(wglMakeCurrent,{NULL,NULL}) then
> if message_box("Release of DC and RC failed","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> if not c_func(wglDeleteContext,{hRC}) then
> if message_box("Release of Rendering Context
> failed","Shutdown Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> hRC NULL
> end if
>
> if hDC and not c_func(ReleaseDC,{hWnd,hDC}) then
> if message_box("Release of Device Context failed","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hDC NULL
> end if
>
> if hWnd and not c_func(DestroyWindow,{hWnd}) then
> if message_box("Release window failed!","Shutdown
> Error",or_bits(MB_OK, MB_ICONINFORMATION)) then end if
> hWnd = NULL
> end if
>
> if c_func(UnregisterClassA,{ClassName,hInstance) then
> if message_box("Could not unregister class","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hInstance = NULL
> end if
>
> end procedure
>
> Brian Broker wrote:
>
> >
> >
> >A couple of questions:
> >1) Are you using a windows programming library? (If so, which one?)
> >2) How are you changing display modes?
> >
> >-- Brian
> >
> >1evan wrote:
> >
> >
> >>A couple of problems:
> >>1) When I click on the quit button -the 'x' in the corner- I don't
> >>receive WM_QUIT (0x0012). I get WM_NCLBUTTONDOWN and WM_NCLBUTTONUP and
> >>then 0x0118 which I can't find the meaning of. Same for the minimize
> >>and resize buttons.
> >>
> >>2) When I try to change display modes from windowed to fullscreen, and
> >>vice versa, the old window never gets killed.
> >>
> >>Pressing the 'Esc' button closes the app down just fine.
> >>
> >>
> >
> >
> >TOPICA - Start your own email discussion group. FREE!
> >
> >
>
> --
> |\ _,,,---,,_
> /,`.-'`' -. ;-;;,_
> |,4- ) )-,_..;\ ( `'-'
> '---''(_/--' `-'\_)`-'\_)
>
> ==^===========================================
> This email was sent to: euman@belle
> include dll.e
> include machine.e
> include msgbox.e
>
> without warning
>
> procedure not_found(sequence name)
> puts(1,'\n' & "Couldn't find " & name & '\n')
> while get_key() != 'n' do end while
> abort(1)
> end procedure
>
> function or_all(sequence s)
> -- or together all elements of a sequence
> atom result
>
> result 0
> for i = 1 to length(s) do
> result or_bits(result, s[i])
> end for
> return result
> end function
>
> function link_c_func(atom dll, sequence name, sequence args, atom result)
> -- dynamically link a C routine as a Euphoria function
> integer handle
>
> handle define_c_func(dll, name, args, result)
> if handle = -1 then
> not_found(name)
> else
> return handle
> end if
> end function
>
> function link_c_proc(atom dll, sequence name, sequence args)
> -- dynamically link a C routine as a Euphoria function
> integer handle
>
> handle = define_c_proc(dll, name, args)
> if handle = -1 then
> not_found(name)
> else
> return handle
> end if
> end function
>
> integer ChangeDisplaySettingsA, ShowCursor, ReleaseDC, UnregisterClassA,
> GetModuleHandleA, LoadIconA,
> LoadCursorA, RegisterClassA, AdjustWindowRectEx, CreateWindowExA,
> DestroyWindow, GetDC,
> ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, ShowWindow,
> SetForegroundWindow,
> SetFocus, PostQuitMessage, DefWindowProcA, PeekMessageA,
> TranslateMessage, DispatchMessageA,
> GetLastError, FormatMessage
>
> integer glViewport, glMatrixMode, glLoadIdentity, gluPerspective,
> glShadeModel, glClearColor,
> glClearDepth, glEnable, glDepthFunc, glHint, glClear, glTranslatef,
> glBegin, glEnd, glVertex3f,
> glColor3f, wglMakeCurrent, wglDeleteContext,
> wglCreateContext, wglSwapBuffers
>
> procedure link_dll_routines()
> atom kernel32, user32, gdi32, gl, glu
>
> kernel32 = open_dll("kernel32.dll")
> if kernel32 = NULL then
> not_found("kernel32.dll")
> end if
>
> user32 = open_dll("user32.dll")
> if user32 = NULL then
> not_found("user32.dll")
> end if
>
> gdi32 = open_dll("gdi32.dll")
> if gdi32 NULL then
> not_found("gdi32.dll")
> end if
>
> gl = open_dll("OpenGL32.dll")
> if gl NULL then
> not_found("OpenGL32.dll")
> end if
>
> glu open_dll("glu32.dll")
> if glu = NULL then
> not_found("glu32.dll")
> end if
>
> ChangeDisplaySettingsA link_c_func(user32, "ChangeDisplaySettingsA",
> {C_POINTER,C_DOUBLE}, C_LONG)
> ShowCursor link_c_func(user32, "ShowCursor", {C_INT, C_INT)
> ReleaseDC link_c_func(user32, "ReleaseDC", {C_INT,C_INT}, C_INT)
> UnregisterClassA link_c_func(user32, "UnregisterClassA",
> {C_POINTER,C_INT}, C_INT)
> GetModuleHandleA = link_c_func(kernel32, "GetModuleHandleA", {C_POINTER},
> C_INT)
> LoadIconA = link_c_func(user32, "LoadIconA", {C_INT,C_POINTER}, C_INT)
> LoadCursorA = link_c_func(user32, "LoadCursorA", {C_INT,C_POINTER, C_INT)
> RegisterClassA = link_c_func(user32, "RegisterClassA", {C_POINTER},
> C_INT)
> AdjustWindowRectEx = link_c_func(user32, "AdjustWindowRectEx",
> {C_POINTER,C_DOUBLE,C_INT,C_DOUBLE}, C_INT)
> CreateWindowExA = link_c_func(user32, "CreateWindowExA",
> {C_INT,C_POINTER,C_POINTER,C_INT,C_INT,C_INT,
>
> C_INT,C_INT,C_INT,C_INT,C_INT,C_POINTER, C_INT)
> DestroyWindow = link_c_func(user32, "GetDC", {C_INT}, C_INT)
> GetDC = link_c_func(user32, "GetDC", {C_INT}, C_INT)
> ChoosePixelFormat = link_c_func(gdi32, "ChoosePixelFormat",
> {C_INT,C_POINTER}, C_INT)
> SetPixelFormat = link_c_func(gdi32, "SetPixelFormat", {C_INT, C_INT,
> C_POINTER}, C_INT)
> DescribePixelFormat = link_c_func(gdi32, "DescribePixelFormat", {C_INT,
> C_INT, C_UINT, C_POINTER, C_INT)
> ShowWindow = link_c_func(user32, "ShowWindow", {C_INT,C_INT}, C_INT)
> SetForegroundWindow = link_c_func(user32, "SetForegroundWindow", {C_INT},
> C_INT)
> SetFocus = link_c_func(user32, "SetFocus", {C_INT}, C_INT)
> PostQuitMessage = link_c_proc(user32, "PostQuitMessage", {C_INT})
> DefWindowProcA = link_c_func(user32, "DefWindowProcA",
> {C_INT,C_INT,C_INT,C_INT, C_INT)
> PeekMessageA link_c_func(user32, "PeekMessageA",
> {C_POINTER,C_INT,C_UINT,C_UINT,C_UINT,C_INT)
> TranslateMessage link_c_func(user32, "TranslateMessage", {C_POINTER},
> C_INT)
> DispatchMessageA = link_c_func(user32, "DispatchMessageA", {C_POINTER,
> C_INT)
> GetLastError link_c_func(kernel32, "GetLastError", {}, C_INT)
> FormatMessage link_c_func(kernel32,
> "FormatMessageA",{C_INT,C_POINTER,C_INT,C_INT,C_POINTER,C_INT,C_POINTER},C_INT)
>
>
> glViewport = link_c_proc(gl, "glViewport", {C_INT,C_INT,C_INT,C_INT)
> glMatrixMode = link_c_proc(gl, "glMatrixMode", {C_INT)
> glLoadIdentity = link_c_proc(gl, "glLoadIdentity", {})
> gluPerspective link_c_proc(glu, "gluPerspective",
> {C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT)
> glShadeModel = link_c_proc(gl, "glShadeModel", {C_INT)
> glClearColor = link_c_proc(gl, "glClearColor",
> {C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
> glClearDepth = link_c_proc(gl, "glClearDepth", {C_FLOAT})
> glEnable = link_c_proc(gl, "glEnable", {C_INT})
> glDepthFunc link_c_proc(gl, "glDepthFunc", {C_INT)
> glHint = link_c_proc(gl, "glHint", {C_INT,C_INT)
> glClear link_c_proc(gl, "glClear", {C_INT})
> glTranslatef = link_c_proc(gl, "glTranslatef", {C_FLOAT,C_FLOAT,C_FLOAT})
> glBegin = link_c_proc(gl, "glBegin", {C_INT})
> glEnd = link_c_proc(gl, "glEnd", {)
> glVertex3f link_c_proc(gl, "glVertex3f", {C_FLOAT,C_FLOAT,C_FLOAT})
> glColor3f = link_c_proc(gl, "glColor3f", {C_FLOAT,C_FLOAT,C_FLOAT})
> wglSwapBuffers link_c_func(gl, "wglSwapBuffers", {C_INT, C_INT)
> wglDeleteContext = link_c_func(gl,"wglDeleteContext", {C_INT}, C_INT)
> wglCreateContext link_c_func(gl, "wglCreateContext", {C_INT}, C_INT)
> wglMakeCurrent = link_c_func(gl, "wglMakeCurrent", {C_INT,C_INT}, C_INT)
>
> end procedure
> link_dll_routines()
>
> --look up the error code in the system error messages and display the
> corresponding message
> procedure ErrorMsg(integer error_num, integer funcnum)
> atom Error_message --address of the returned error message buffer
> integer i
>
> Error_message = allocate(32)
> puts(1,'\n' & "System Error: ")
> i = 0
> if not
> (c_func(FormatMessage,{#1100,NULL,error_num,0,Error_message,30,NULL})) then
> else
> while peek(peek4u(Error_message) + i) != NULL do --loop until the end
> of the string
> printf(1,"%s",peek(peek4u(Error_message) + i))
> i += 1
> end while
> printf(1," %d\n",funcnum)
> end if
>
> end procedure
>
> atom hRC, hDC, hWnd, hInstance
> sequence keys keys repeat(0,256) -- array to hold key presses
> constant TRUE 1, FALSE = 0
> integer active, fullscreen
> active = TRUE
> fullscreen = TRUE
> hRC NULL
> hDC = NULL
>
> constant GL_PROJECTION #1701, GL_MODELVIEW = #1700
> procedure ReSizeGLScene(integer width, integer height)
> if height 0 then
> height 1
> end if
> c_proc(glViewport,{0,0,width,height)
> c_proc(glMatrixMode,{GL_PROJECTION})
> c_proc(glLoadIdentity,{})
> c_proc(gluPerspective,{45.0,(width*1.0)/(height*1.0),0.1,100.0})
> c_proc(glMatrixMode,{GL_MODELVIEW)
> c_proc(glLoadIdentity,{)
>
> end procedure
>
> constant GL_SMOOTH = #1D01, GL_DEPTH_TEST = #0B71, GL_LEQUAL = #0203,
> GL_PERSPECTIVE_CORRECTION_HINT #0C50,
> GL_NICEST = #1102
> function InitGL()
>
> c_proc(glShadeModel,{GL_SMOOTH})
> c_proc(glClearColor,{0.0,0.0,0.0,0.5)
> c_proc(glClearDepth,{1.0})
> c_proc(glEnable,{GL_DEPTH_TEST})
> c_proc(glDepthFunc,{GL_LEQUAL})
> c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST})
>
> return TRUE
>
> end function
>
> constant GL_COLOR_BUFFER_BIT = #00004000, GL_DEPTH_BUFFER_BIT = #00000100,
> GL_TRIANGLES = #0004,
> GL_QUADS = #0007
> function DrawGLScene()
>
> c_proc(glClear,{or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)})
> c_proc(glLoadIdentity,{})
>
> c_proc(glTranslatef,{1.5,0.0,-6.0})
> c_proc(glBegin, {GL_TRIANGLES})
> c_proc(glColor3f, {1.0,0.0,0.0})
> c_proc(glVertex3f, {0.0,1.0,0.0})
> c_proc(glColor3f, {0.0,1.0,0.0})
> c_proc(glVertex3f, {-1.0,-1.0,0.0)
> c_proc(glColor3f, {0.0,0.0,1.0})
> c_proc(glVertex3f, {1.0,-1.0,0.0})
> c_proc(glEnd, {})
>
> c_proc(glTranslatef,{3.0,0.0,0.0)
> c_proc(glColor3f, {0.5,0.5,1.0})
> c_proc(glBegin, {GL_QUADS)
> c_proc(glVertex3f, {-1.0,1.0,0.0)
> c_proc(glVertex3f, {1.0,1.0,0.0})
> c_proc(glVertex3f, {1.0,-1.0,0.0})
> c_proc(glVertex3f, {-1.0,-1.0,0.0)
> c_proc(glEnd, {})
>
> return TRUE
>
> end function
>
> integer ClassName
> procedure KillGLWindow()
>
> if fullscreen then
> if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
> if not c_func(ShowCursor,{TRUE}) then end if
> end if
>
> if hRC then
> if not c_func(wglMakeCurrent,{NULL,NULL}) then
> if message_box("Release of DC and RC failed","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> if not c_func(wglDeleteContext,{hRC) then
> if message_box("Release of Rendering Context failed","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> hRC NULL
> end if
>
> if hDC and not c_func(ReleaseDC,{hWnd,hDC}) then
> if message_box("Release of Device Context failed","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hDC = NULL
> end if
>
> if hWnd and not c_func(DestroyWindow,{hWnd}) then
> if message_box("Release window failed!","Shutdown
> Error",or_bits(MB_OK, MB_ICONINFORMATION)) then end if
> hWnd NULL
> end if
>
> if c_func(UnregisterClassA,{ClassName,hInstance}) then
> if message_box("Could not unregister class","Shutdown
> Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hInstance = NULL
> end if
>
> end procedure
>
> constant WM_ACTIVATE #0006, WM_SYSCOMMAND = #0112, SC_SCREENSAVE = #F140,
> SC_MONITORPOWER = #F170, WM_CLOSE = #0010,
> WM_KEYDOWN = #0100, WM_KEYUP = #0101, WM_SIZE #0005
> function WndProc(atom hWnd, integer uMsg, atom wParam, atom lParam)
> printf(1,"uMsg = 0x%4x\n",uMsg)
> if uMsg WM_ACTIVATE then
> if not floor(wParam/#10000) then
> active = TRUE
> else
> active = FALSE
> end if
> return 0
> end if
>
> if uMsg WM_SYSCOMMAND then
> if wParam SC_SCREENSAVE then end if
> if wParam = SC_MONITORPOWER then end if
> return 0
> end if
>
> if uMsg WM_CLOSE then
> c_proc(PostQuitMessage,{0})
> return 0
> end if
>
> if uMsg WM_KEYDOWN then
> keys[wParam] TRUE
> return 0
> end if
>
> if uMsg WM_KEYUP then
> keys[wParam] = FALSE
> return 0
> end if
>
> if uMsg = WM_SIZE then
> ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
> return 0
> end if
>
> return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
>
> end function
>
> constant CS_HREDRAW = #0002, CS_VREDRAW #0001, CS_OWNDC #0020, IDI_WINLOGO
> 32517, IDC_ARROW = 32512
> function ClassRegistration()
> integer WndProcAddress, id, wc
>
> id routine_id("WndProc")
> if id = -1 then
> puts(1, "routine_id failed!\n")
> abort(1)
> end if
> wc allocate(40)
> WndProcAddress = call_back(id)
> hInstance = c_func(GetModuleHandleA,{NULL})
> ClassName = allocate_string("OpenGL")
> poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC}))
> poke4(wc+4,WndProcAddress)
> poke4(wc+8,0)
> poke4(wc+12,0)
> poke4(wc+16,hInstance)
> poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOG))
> poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW}))
> poke4(wc+28,NULL)
> poke4(wc+32,NULL)
> poke4(wc+36,ClassName)
>
> if not c_func(RegisterClassA,{wc}) then
> if message_box("Failed to register class","Error",
> or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> return FALSE
> else
> return TRUE
> end if
>
> end function
>
> constant DM_BITSPERPEL = #00040000, DM_PELSWIDTH = #00080000, DM_PELSHEIGHT =
> #00100000,
> CDS_FULLSCREEN = #00000004, DISP_CHANGE_SUCCESSFUL = 0,
> WS_EX_APPWINDOW = #00040000,
> WS_POPUP #80000000, WS_EX_WINDOWEDGE #00000100, WS_CLIPSIBLINGS =
> #04000000,
> WS_OVERLAPPED = #00000000,WS_CAPTION = #00C00000, WS_SYSMENU =
> #00080000, WS_THICKFRAME = #00040000,
> WS_MINIMIZEBOX = #00020000, WS_MAXIMIZEBOX #00010000,
> WS_CLIPCHILDREN = #02000000,
> PFD_DRAW_TO_WINDOW = #00000004, PFD_SUPPORT_OPENGL #00000020,
> PFD_DOUBLEBUFFER #40000000,
> PFD_TYPE_RGBA 0, SW_SHOW = 5,
> WS_OVERLAPPEDWINDOW =
> or_all({WS_OVERLAPPED,WS_CAPTION,WS_SYSMENU,WS_THICKFRAME,WS_MINIMIZEBOX,WS_MAXIMIZEBOX})
> function CreateGLWindow(atom title, integer width, integer height, integer
> bits, integer fullscreenflag)
> atom PixelFormat, wc, dmScreenSettings, pfd, WindowRect, dwExStyle,
> dwStyle
> sequence s
> fullscreen = fullscreenflag
>
> if ClassRegistration() then end if
>
> if fullscreen then
> dmScreenSettings allocate(156)
> mem_set(dmScreenSettings,0,156)
> s int_to_bytes(156)
> poke(dmScreenSettings + 36,{s[1],s[2]})
> poke4(dmScreenSettings +
> 40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT}))
> poke4(dmScreenSettings + 104, bits)
> poke4(dmScreenSettings + 108, width)
> poke4(dmScreenSettings + 112, height)
>
> if c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) !
> DISP_CHANGE_SUCCESSFUL then
> if message_box("The requested fullscreen mode is not supported
> by\nyour video card. " &
> "Use windowed mode instead?","Error",
> or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then
> fullscreen FALSE
> else
> if message_box("Program will now
> close","Error",or_bits(MB_OK,MB_ICONSTOP)) then end if
> return FALSE
> end if
> end if
> end if
>
> if fullscreen then
> dwExStyle = WS_EX_APPWINDOW
> dwStyle WS_POPUP
> if c_func(ShowCursor,{FALSE}) then end if
> else
> dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE)
> dwStyle = WS_OVERLAPPEDWINDOW
> end if
>
> WindowRect = allocate(16)
> poke4(WindowRect,0)
> poke4(WindowRect + 4,width)
> poke4(WindowRect + 8, 0)
> poke4(WindowRect + 12, height)
>
> if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle}) then
> end if
> hWnd = c_func(CreateWindowExA,{dwExStyle,
> ClassName,
> title,
>
> or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
> 0,
> 0,
> peek4u(WindowRect + 4) -
> peek4u(WindowRect),
> peek4u(WindowRect + 12) - peek4u(WindowRect
> + 8),
> NULL,
> NULL,
> hInstance,
> NULL)
>
> if hWnd = NULL then
> KillGLWindow()
> if message_box("Window creation
> error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> while not wait_key() do end while
> return FALSE
> end if
>
> pfd = allocate(40)
> mem_set(pfd,0,40)
> poke(pfd, 40) --size of pfd structure
> poke(pfd + 2, 1) --version
> poke4(pfd + 4,
> or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER})) --properties
> flags
> poke(pfd + 8, {PFD_TYPE_RGBA,
> and_bits(bits,#FF),0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0)
> poke4(pfd + 25, {0,0,0})
>
> hDC = c_func(GetDC,{hWnd})
> if not hDC then
> KillGLWindow()
> if message_box("Can't create a GL device
> context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd})
> if not PixelFormat then
> KillGLWindow()
> if message_box("Can't find a suitable pixel
> format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then
> KillGLWindow()
> if message_box("Can't set the pixel
> format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then
> if message_box("Can't describe the pixel
> format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> end if
>
> hRC = c_func(wglCreateContext,{hDC})
> if not hRC then
> KillGLWindow()
> if message_box("Can't create a GL rendering
> context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not (c_func(wglMakeCurrent,{hDC,hRC})) then
> KillGLWindow()
> if message_box("Can't activate the GL rendering
> context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if c_func(ShowWindow,{hWnd,SW_SHOW}) then end if
> if c_func(SetForegroundWindow,{hWnd}) then end if
> if c_func(SetFocus,{hWnd) then end if
>
> ReSizeGLScene(width, height)
>
> if not InitGL() then
> KillGLWindow()
> if message_box("Initialization
> failed","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> return TRUE
>
> end function
>
> constant PM_REMOVE = #0001, WM_QUIT #0012, VK_ESCAPE = #1B, VK_F1 = #70
> procedure WinMain()
> integer MSG, done, title, msg_message
>
> MSG = allocate(28)
> done = FALSE
> title = allocate_string("OpenGL")
>
> if message_box("Would you like to run in fullscreen mode?","Start
> Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then
> fullscreen = FALSE
> else
> fullscreen = TRUE
> end if
>
>
> if not CreateGLWindow(title,640,480,16,fullscreen) then
> --return 0
> end if
>
> while not done do
> if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE) then
> msg_message = and_bits(peek4u(MSG+4),#FFFF)
> if msg_message = WM_QUIT then
> done = TRUE
> else
> if c_func(TranslateMessage,{MSG) then end if
> if c_func(DispatchMessageA,{MSG}) then end if
> end if
> else
> if active then
> if keys[VK_ESCAPE] then
> done TRUE
> else
> if DrawGLScene() then end if
> if c_func(wglSwapBuffers,{hDC) then end if
> end if
>
> if keys[VK_F1] then
> keys[VK_F1] = FALSE
> KillGLWindow()
> if fullscreen = 0 then
> fullscreen 1
> else
> fullscreen = 0
> end if
>
> if not CreateGLWindow(title,640,480,16,fullscreen) then
> --return 0
> end if
> end if
> end if
> end if
> end while
>
> KillGLWindow()
> --return peek4u(MSG + 8)
>
> end procedure
>
> WinMain()
5. Re: The window that wont die
The problem is that you only call the default Windows processing for certain
window events and not others. If you recode the WndProc routine more along
the lines of ....
function WndProc(atom hWnd, atom uMsg, atom wParam, atom lParam)
if uMsg = WM_ACTIVATE then
if not floor(wParam/#10000) then
active = TRUE
else
active = FALSE
end if
elsif uMsg = WM_SYSCOMMAND then
if wParam = SC_SCREENSAVE then end if
if wParam = SC_MONITORPOWER then end if
elsif uMsg = WM_CLOSE then
c_proc(PostQuitMessage,{0})
elsif uMsg = WM_KEYDOWN then
keys[wParam] = TRUE
elsif uMsg = WM_KEYUP then
keys[wParam] = FALSE
elsif uMsg = WM_SIZE then
ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
end if
return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
end function
you might have better luck.
Also after getting the PeekMessage return it might be faster to do ...
msg_message = peek4u(MSG+4)
than what you are doing now.
There is still some issues with releasing resources when the window closes
but I'll leave that for you to fix (I haven't got time right now).
----------------
cheers,
Derek Parnell
----- Original Message -----
From: <1evan at sbcglobal.net>
To: "EUforum" <EUforum at topica.com>
Sent: Friday, May 23, 2003 10:09 PM
Subject: The window that wont die
>
>
> A couple of problems:
> 1) When I click on the quit button -the 'x' in the corner- I don't
receive WM_QUIT (0x0012). I get WM_NCLBUTTONDOWN and WM_NCLBUTTONUP and
then 0x0118 which I can't find the meaning of. Same for the minimize and
resize buttons.
>
> 2) When I try to change display modes from windowed to fullscreen, and
vice versa, the old window never gets killed.
>
> Pressing the 'Esc' button closes the app down just fine.
>
>
>
> TOPICA - Start your own email discussion group. FREE!
>
>
----------------------------------------------------------------------------
----
> include get.e
> include dll.e
> include machine.e
> include msgbox.e
>
> without warning
>
> procedure not_found(sequence name)
> puts(1,'\n' & "Couldn't find " & name & '\n')
> while get_key() != 'n' do end while
> abort(1)
> end procedure
>
> function or_all(sequence s)
> -- or together all elements of a sequence
> atom result
>
> result = 0
> for i = 1 to length(s) do
> result = or_bits(result, s[i])
> end for
> return result
> end function
>
> function link_c_func(atom dll, sequence name, sequence args, atom result)
> -- dynamically link a C routine as a Euphoria function
> integer handle
>
> handle = define_c_func(dll, name, args, result)
> if handle = -1 then
> not_found(name)
> else
> return handle
> end if
> end function
>
> function link_c_proc(atom dll, sequence name, sequence args)
> -- dynamically link a C routine as a Euphoria function
> integer handle
>
> handle = define_c_proc(dll, name, args)
> if handle = -1 then
> not_found(name)
> else
> return handle
> end if
> end function
>
> integer ChangeDisplaySettingsA, ShowCursor, ReleaseDC, UnregisterClassA,
GetModuleHandleA, LoadIconA,
> LoadCursorA, RegisterClassA, AdjustWindowRectEx, CreateWindowExA,
DestroyWindow, GetDC,
> ChoosePixelFormat, SetPixelFormat, DescribePixelFormat,
ShowWindow, SetForegroundWindow,
> SetFocus, PostQuitMessage, DefWindowProcA, PeekMessageA,
TranslateMessage, DispatchMessageA,
> GetLastError, FormatMessage
>
> integer glViewport, glMatrixMode, glLoadIdentity, gluPerspective,
glShadeModel, glClearColor,
> glClearDepth, glEnable, glDepthFunc, glHint, glClear,
glTranslatef, glBegin, glEnd, glVertex3f,
> glColor3f, wglMakeCurrent, wglDeleteContext,
> wglCreateContext, wglSwapBuffers
>
> procedure link_dll_routines()
> atom kernel32, user32, gdi32, gl, glu
>
> kernel32 = open_dll("kernel32.dll")
> if kernel32 = NULL then
> not_found("kernel32.dll")
> end if
>
> user32 = open_dll("user32.dll")
> if user32 = NULL then
> not_found("user32.dll")
> end if
>
> gdi32 = open_dll("gdi32.dll")
> if gdi32 = NULL then
> not_found("gdi32.dll")
> end if
>
> gl = open_dll("OpenGL32.dll")
> if gl = NULL then
> not_found("OpenGL32.dll")
> end if
>
> glu = open_dll("glu32.dll")
> if glu = NULL then
> not_found("glu32.dll")
> end if
>
> ChangeDisplaySettingsA = link_c_func(user32, "ChangeDisplaySettingsA",
{C_POINTER,C_DOUBLE}, C_LONG)
> ShowCursor = link_c_func(user32, "ShowCursor", {C_INT}, C_INT)
> ReleaseDC = link_c_func(user32, "ReleaseDC", {C_INT,C_INT}, C_INT)
> UnregisterClassA = link_c_func(user32, "UnregisterClassA",
{C_POINTER,C_INT}, C_INT)
> GetModuleHandleA = link_c_func(kernel32, "GetModuleHandleA",
{C_POINTER}, C_INT)
> LoadIconA = link_c_func(user32, "LoadIconA", {C_INT,C_POINTER}, C_INT)
> LoadCursorA = link_c_func(user32, "LoadCursorA", {C_INT,C_POINTER},
C_INT)
> RegisterClassA = link_c_func(user32, "RegisterClassA", {C_POINTER},
C_INT)
> AdjustWindowRectEx = link_c_func(user32, "AdjustWindowRectEx",
{C_POINTER,C_DOUBLE,C_INT,C_DOUBLE}, C_INT)
> CreateWindowExA = link_c_func(user32, "CreateWindowExA",
{C_INT,C_POINTER,C_POINTER,C_INT,C_INT,C_INT,
>
C_INT,C_INT,C_INT,C_INT,C_INT,C_POINTER}, C_INT)
> DestroyWindow = link_c_func(user32, "GetDC", {C_INT}, C_INT)
> GetDC = link_c_func(user32, "GetDC", {C_INT}, C_INT)
> ChoosePixelFormat = link_c_func(gdi32, "ChoosePixelFormat",
{C_INT,C_POINTER}, C_INT)
> SetPixelFormat = link_c_func(gdi32, "SetPixelFormat", {C_INT, C_INT,
C_POINTER}, C_INT)
> DescribePixelFormat = link_c_func(gdi32, "DescribePixelFormat",
{C_INT, C_INT, C_UINT, C_POINTER}, C_INT)
> ShowWindow = link_c_func(user32, "ShowWindow", {C_INT,C_INT}, C_INT)
> SetForegroundWindow = link_c_func(user32, "SetForegroundWindow",
{C_INT}, C_INT)
> SetFocus = link_c_func(user32, "SetFocus", {C_INT}, C_INT)
> PostQuitMessage = link_c_proc(user32, "PostQuitMessage", {C_INT})
> DefWindowProcA = link_c_func(user32, "DefWindowProcA",
{C_INT,C_INT,C_INT,C_INT}, C_INT)
> PeekMessageA = link_c_func(user32, "PeekMessageA",
{C_POINTER,C_INT,C_UINT,C_UINT,C_UINT},C_INT)
> TranslateMessage = link_c_func(user32, "TranslateMessage",
{C_POINTER}, C_INT)
> DispatchMessageA = link_c_func(user32, "DispatchMessageA",
{C_POINTER}, C_INT)
> GetLastError = link_c_func(kernel32, "GetLastError", {}, C_INT)
> FormatMessage = link_c_func(kernel32,
"FormatMessageA",{C_INT,C_POINTER,C_INT,C_INT,C_POINTER,C_INT,C_POINTER},C_I
NT)
>
>
> glViewport = link_c_proc(gl, "glViewport", {C_INT,C_INT,C_INT,C_INT})
> glMatrixMode = link_c_proc(gl, "glMatrixMode", {C_INT})
> glLoadIdentity = link_c_proc(gl, "glLoadIdentity", {})
> gluPerspective = link_c_proc(glu, "gluPerspective",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
> glShadeModel = link_c_proc(gl, "glShadeModel", {C_INT})
> glClearColor = link_c_proc(gl, "glClearColor",
{C_FLOAT,C_FLOAT,C_FLOAT,C_FLOAT})
> glClearDepth = link_c_proc(gl, "glClearDepth", {C_FLOAT})
> glEnable = link_c_proc(gl, "glEnable", {C_INT})
> glDepthFunc = link_c_proc(gl, "glDepthFunc", {C_INT})
> glHint = link_c_proc(gl, "glHint", {C_INT,C_INT})
> glClear = link_c_proc(gl, "glClear", {C_INT})
> glTranslatef = link_c_proc(gl, "glTranslatef",
{C_FLOAT,C_FLOAT,C_FLOAT})
> glBegin = link_c_proc(gl, "glBegin", {C_INT})
> glEnd = link_c_proc(gl, "glEnd", {})
> glVertex3f = link_c_proc(gl, "glVertex3f", {C_FLOAT,C_FLOAT,C_FLOAT})
> glColor3f = link_c_proc(gl, "glColor3f", {C_FLOAT,C_FLOAT,C_FLOAT})
> wglSwapBuffers = link_c_func(gl, "wglSwapBuffers", {C_INT}, C_INT)
> wglDeleteContext = link_c_func(gl,"wglDeleteContext", {C_INT}, C_INT)
> wglCreateContext = link_c_func(gl, "wglCreateContext", {C_INT}, C_INT)
> wglMakeCurrent = link_c_func(gl, "wglMakeCurrent", {C_INT,C_INT},
C_INT)
>
> end procedure
> link_dll_routines()
>
> --look up the error code in the system error messages and display the
corresponding message
> procedure ErrorMsg(integer error_num, integer funcnum)
> atom Error_message --address of the returned error message buffer
> integer i
>
> Error_message = allocate(32)
> puts(1,'\n' & "System Error: ")
> i = 0
> if not
(c_func(FormatMessage,{#1100,NULL,error_num,0,Error_message,30,NULL})) then
> else
> while peek(peek4u(Error_message) + i) != NULL do --loop until the
end of the string
> printf(1,"%s",peek(peek4u(Error_message) + i))
> i += 1
> end while
> printf(1," %d\n",funcnum)
> end if
>
> end procedure
>
> atom hRC, hDC, hWnd, hInstance
> sequence keys keys = repeat(0,256)
> constant TRUE = 1, FALSE = 0
> integer active, fullscreen
> active = TRUE
> fullscreen = TRUE
> hRC = NULL
> hDC = NULL
>
> constant GL_PROJECTION = #1701, GL_MODELVIEW = #1700
> procedure ReSizeGLScene(integer width, integer height)
> if height = 0 then
> height = 1
> end if
> c_proc(glViewport,{0,0,width,height})
> c_proc(glMatrixMode,{GL_PROJECTION})
> c_proc(glLoadIdentity,{})
> c_proc(gluPerspective,{45.0,(width*1.0)/(height*1.0),0.1,100.0})
> c_proc(glMatrixMode,{GL_MODELVIEW})
> c_proc(glLoadIdentity,{})
>
> end procedure
>
> constant GL_SMOOTH = #1D01, GL_DEPTH_TEST = #0B71, GL_LEQUAL = #0203,
GL_PERSPECTIVE_CORRECTION_HINT = #0C50,
> GL_NICEST = #1102
> function InitGL()
>
> c_proc(glShadeModel,{GL_SMOOTH})
> c_proc(glClearColor,{0.0,0.0,0.0,0.5})
> c_proc(glClearDepth,{1.0})
> c_proc(glEnable,{GL_DEPTH_TEST})
> c_proc(glDepthFunc,{GL_LEQUAL})
> c_proc(glHint,{GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST})
>
> return TRUE
>
> end function
>
> constant GL_COLOR_BUFFER_BIT = #00004000, GL_DEPTH_BUFFER_BIT = #00000100,
GL_TRIANGLES = #0004,
> GL_QUADS = #0007
> function DrawGLScene()
>
> c_proc(glClear,{or_bits(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT)})
> c_proc(glLoadIdentity,{})
>
> c_proc(glTranslatef,{1.5,0.0,-6.0})
> c_proc(glBegin, {GL_TRIANGLES})
> c_proc(glColor3f, {1.0,0.0,0.0})
> c_proc(glVertex3f, {0.0,1.0,0.0})
> c_proc(glColor3f, {0.0,1.0,0.0})
> c_proc(glVertex3f, {-1.0,-1.0,0.0})
> c_proc(glColor3f, {0.0,0.0,1.0})
> c_proc(glVertex3f, {1.0,-1.0,0.0})
> c_proc(glEnd, {})
>
> c_proc(glTranslatef,{3.0,0.0,0.0})
> c_proc(glColor3f, {0.5,0.5,1.0})
> c_proc(glBegin, {GL_QUADS})
> c_proc(glVertex3f, {-1.0,1.0,0.0})
> c_proc(glVertex3f, {1.0,1.0,0.0})
> c_proc(glVertex3f, {1.0,-1.0,0.0})
> c_proc(glVertex3f, {-1.0,-1.0,0.0})
> c_proc(glEnd, {})
>
> return TRUE
>
> end function
>
> integer ClassName
> procedure KillGLWindow()
>
> if fullscreen then
> if not c_func(ChangeDisplaySettingsA,{NULL,0}) then end if
> if not c_func(ShowCursor,{TRUE}) then end if
> end if
>
> if hRC then
> if not c_func(wglMakeCurrent,{NULL,NULL}) then
> if message_box("Release of DC and RC failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> if not c_func(wglDeleteContext,{hRC}) then
> if message_box("Release of Rendering Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> end if
>
> hRC = NULL
> end if
>
> if hDC and (not c_func(ReleaseDC,{hWnd,hDC})) then
> if message_box("Release of Device Context failed","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hDC = NULL
> end if
>
> if hWnd and (not c_func(DestroyWindow,{hWnd})) then
> if message_box("Release window failed!","Shutdown
Error",or_bits(MB_OK, MB_ICONINFORMATION)) then end if
> hWnd = NULL
> end if
>
> if c_func(UnregisterClassA,{ClassName,hInstance}) then
> if message_box("Could not unregister class","Shutdown
Error",or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> hInstance = NULL
> end if
>
> end procedure
>
> constant WM_ACTIVATE = #0006, WM_SYSCOMMAND = #0112, SC_SCREENSAVE =
#F140, SC_MONITORPOWER = #F170, WM_CLOSE = #0010,
> WM_KEYDOWN = #0100, WM_KEYUP = #0101, WM_SIZE = #0005
> function WndProc(atom hWnd, atom uMsg, atom wParam, atom lParam)
>
> if uMsg = WM_ACTIVATE then
> if not floor(wParam/#10000) then
> active = TRUE
> else
> active = FALSE
> end if
> return 0
> end if
>
> if uMsg = WM_SYSCOMMAND then
> if wParam = SC_SCREENSAVE then end if
> if wParam = SC_MONITORPOWER then end if
> return 0
> end if
>
> if uMsg = WM_CLOSE then
> c_proc(PostQuitMessage,{0})
> return 0
> end if
>
> if uMsg = WM_KEYDOWN then
> keys[wParam] = TRUE
> return 0
> end if
>
> if uMsg = WM_KEYUP then
> keys[wParam] = FALSE
> return 0
> end if
>
> if uMsg = WM_SIZE then
> ReSizeGLScene(and_bits(lParam,#FFFF),floor(lParam/#10000))
> return 0
> end if
>
> return c_func(DefWindowProcA,{hWnd, uMsg, wParam, lParam})
>
> end function
>
> constant CS_HREDRAW = #0002, CS_VREDRAW = #0001, CS_OWNDC = #0020,
IDI_WINLOGO = 32517, IDC_ARROW = 32512
> function ClassRegistration()
> integer WndProcAddress, id, wc
>
> id = routine_id("WndProc")
> if id = -1 then
> puts(1, "routine_id failed!\n")
> abort(1)
> end if
> wc = allocate(40)
> WndProcAddress = call_back(id)
> hInstance = c_func(GetModuleHandleA,{NULL})
> ClassName = allocate_string("OpenGL")
> poke4(wc,or_all({CS_HREDRAW, CS_VREDRAW, CS_OWNDC}))
> poke4(wc+4,WndProcAddress)
> poke4(wc+8,0)
> poke4(wc+12,0)
> poke4(wc+16,hInstance)
> poke4(wc+20,c_func(LoadIconA,{NULL,IDI_WINLOGO}))
> poke4(wc+24,c_func(LoadCursorA,{NULL, IDC_ARROW}))
> poke4(wc+28,NULL)
> poke4(wc+32,NULL)
> poke4(wc+36,ClassName)
>
> if not c_func(RegisterClassA,{wc}) then
> if message_box("Failed to register class","Error",
or_bits(MB_OK,MB_ICONINFORMATION)) then end if
> return FALSE
> else
> return TRUE
> end if
>
> end function
>
> constant DM_BITSPERPEL = #00040000, DM_PELSWIDTH = #00080000,
DM_PELSHEIGHT = #00100000,
> CDS_FULLSCREEN = #00000004, DISP_CHANGE_SUCCESSFUL = 0,
WS_EX_APPWINDOW = #00040000,
> WS_POPUP = #80000000, WS_EX_WINDOWEDGE = #00000100,
WS_CLIPSIBLINGS = #04000000,
> WS_OVERLAPPED = #00000000,WS_CAPTION = #00C00000, WS_SYSMENU =
#00080000, WS_THICKFRAME = #00040000,
> WS_MINIMIZEBOX = #00020000, WS_MAXIMIZEBOX = #00010000,
WS_CLIPCHILDREN = #02000000,
> PFD_DRAW_TO_WINDOW = #00000004, PFD_SUPPORT_OPENGL = #00000020,
PFD_DOUBLEBUFFER = #40000000,
> PFD_TYPE_RGBA = 0, SW_SHOW = 5,
> WS_OVERLAPPEDWINDOW =
or_all({WS_OVERLAPPED,WS_CAPTION,WS_SYSMENU,WS_THICKFRAME,WS_MINIMIZEBOX,WS_
MAXIMIZEBOX})
> function CreateGLWindow(atom title, integer width, integer height, integer
bits, integer fullscreenflag)
> atom PixelFormat, wc, dmScreenSettings, pfd, WindowRect, dwExStyle,
dwStyle
> sequence s
> fullscreen = fullscreenflag
>
> if ClassRegistration() then end if
>
> if fullscreen then
> dmScreenSettings = allocate(156)
> mem_set(dmScreenSettings,0,156)
> s = int_to_bytes(156)
> poke(dmScreenSettings + 36,{s[1],s[2]})
> poke4(dmScreenSettings +
40,or_all({DM_BITSPERPEL,DM_PELSWIDTH,DM_PELSHEIGHT}))
> poke4(dmScreenSettings + 104, bits)
> poke4(dmScreenSettings + 108, width)
> poke4(dmScreenSettings + 112, height)
>
> if
c_func(ChangeDisplaySettingsA,{dmScreenSettings,CDS_FULLSCREEN}) !=
DISP_CHANGE_SUCCESSFUL then
> if message_box("The requested fullscreen mode is not supported
by\nyour video card. " &
> "Use windowed mode instead?","Error",
or_bits(MB_YESNO,MB_ICONEXCLAMATION)) = IDYES then
> fullscreen = FALSE
> else
> if message_box("Program will now
close","Error",or_bits(MB_OK,MB_ICONSTOP)) then end if
> return FALSE
> end if
> end if
> end if
>
> if fullscreen then
> dwExStyle = WS_EX_APPWINDOW
> dwStyle = WS_POPUP
> if c_func(ShowCursor,{FALSE}) then end if
> else
> dwExStyle = or_bits(WS_EX_APPWINDOW,WS_EX_WINDOWEDGE)
> dwStyle = WS_OVERLAPPEDWINDOW
> end if
>
> WindowRect = allocate(16)
> poke4(WindowRect,0)
> poke4(WindowRect + 4,width)
> poke4(WindowRect + 8, 0)
> poke4(WindowRect + 12, height)
>
> if c_func(AdjustWindowRectEx,{WindowRect, dwStyle, FALSE, dwExStyle})
then end if
> hWnd = c_func(CreateWindowExA,{dwExStyle,
> ClassName,
> title,
>
or_all({WS_CLIPSIBLINGS,WS_CLIPCHILDREN,dwStyle}),
> 0,
> 0,
> peek4u(WindowRect + 4) -
peek4u(WindowRect),
> peek4u(WindowRect + 12) -
peek4u(WindowRect + 8),
> NULL,
> NULL,
> hInstance,
> NULL})
>
> if hWnd = NULL then
> KillGLWindow()
> if message_box("Window creation
error","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> while not wait_key() do end while
> return FALSE
> end if
>
> pfd = allocate(40)
> mem_set(pfd,0,40)
> poke(pfd, 40)
> poke(pfd + 2, 1)
> poke4(pfd + 4,
or_all({PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER}))
> poke(pfd + 8, {PFD_TYPE_RGBA,
and_bits(bits,#FF),0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0})
> poke4(pfd + 25, {0,0,0})
>
> hDC = c_func(GetDC,{hWnd})
> if not hDC then
> KillGLWindow()
> if message_box("Can't create a GL device
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> PixelFormat = c_func(ChoosePixelFormat,{hDC,pfd})
> if not PixelFormat then
> KillGLWindow()
> if message_box("Can't find a suitable pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not (c_func(SetPixelFormat,{hDC,PixelFormat,pfd})) then
> KillGLWindow()
> if message_box("Can't set the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not c_func(DescribePixelFormat, {hDC,PixelFormat,40,pfd}) then
> if message_box("Can't describe the pixel
format","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> end if
>
> hRC = c_func(wglCreateContext,{hDC})
> if not hRC then
> KillGLWindow()
> if message_box("Can't create a GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if not (c_func(wglMakeCurrent,{hDC,hRC})) then
> KillGLWindow()
> if message_box("Can't activate the GL rendering
context","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> if c_func(ShowWindow,{hWnd,SW_SHOW}) then end if
> if c_func(SetForegroundWindow,{hWnd}) then end if
> if c_func(SetFocus,{hWnd}) then end if
>
> ReSizeGLScene(width, height)
>
> if not InitGL() then
> KillGLWindow()
> if message_box("Initialization
failed","Error",or_bits(MB_OK,MB_ICONEXCLAMATION)) then end if
> return FALSE
> end if
>
> return TRUE
>
> end function
>
> constant PM_REMOVE = #0001, WM_QUIT = #0012, VK_ESCAPE = #1B, VK_F1 = #70
> procedure WinMain()
> integer MSG, done, title, msg_message
> sequence s
>
> MSG = allocate(28)
> done = FALSE
> title = allocate_string("OpenGL")
>
> if message_box("Would you like to run in fullscreen mode?","Start
Fullscreen?",or_bits(MB_YESNO,MB_ICONQUESTION)) = IDNO then
> fullscreen = FALSE
> else
> fullscreen = TRUE
> end if
>
>
> if not CreateGLWindow(title,640,480,16,fullscreen) then
> --return 0
> end if
>
> while not done do
> if c_func(PeekMessageA,{MSG,NULL,0,0,PM_REMOVE}) then
> s = peek({MSG+4,2})
> msg_message = bytes_to_int({s[1],s[2],0,0})
> printf(1,"msg.message = 0x%04x\n",msg_message)
> if msg_message = WM_QUIT then
> done = TRUE
> if not wait_key() then end if
> else
> if c_func(TranslateMessage,{MSG}) then end if
> if c_func(DispatchMessageA,{MSG}) then end if
> end if
> else
> if active then
> if keys[VK_ESCAPE] then
> done = TRUE
> else
> if DrawGLScene() then end if
> if c_func(wglSwapBuffers,{hDC}) then end if
> end if
>
> if keys[VK_F1] then
> keys[VK_F1] = FALSE
> KillGLWindow()
> if fullscreen = 0 then
> fullscreen = 1
> else
> fullscreen = 0
> end if
>
> if not CreateGLWindow(title,640,480,16,fullscreen)
then
> --return 0
> end if
> end if
> end if
> end if
> end while
>
> KillGLWindow()
> --return peek4u(MSG + 8)
>
> end procedure
>
> WinMain()