Re: fast fill routine/fractals

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There's some information on flood-filling (polygon fillers) to be found
in Hornet's code archive (www.hornet.org) and at cubic team's site
(www.cubic.org).
The code examples are mostly in C or C++ but they are portable to
Euphoria (I've done so myself). The only problem with these routines are
that they can't handle complex polygons. They can handle triangles,
pentagons, octagons and so on, but you couldn't make a polygon that
looks for example like a star and fill it with these routines. They also
have some problems with the order in wich the coordinates are given.
These problems can probably be fixed by modifying the routines though...


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